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BREAKING NEWS

News in the entertainment  
industry on hardware, software
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CONTRIBUTOR
INTERVIEWS

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from professionals in the field of entertainment
REVIEWS

Reviews on hardware, software
conventions, training sessions and materials, etc.  

7.29.2004
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MOTIONBUILDER Visits a Wild, Twisted West in Sammy Studios’ Darkwatch

When California-based game developer and publisher, Sammy Studios, Inc., shows off their ultra-stylish vampire western shooter, Darkwatch, at this year’s Game Developers Conference, they’ll be joining the growing list of entertainment companies that have embraced Kaydara’s powerful MOTIONBUILDER™ character animation and motion-capture manipulation software.

Sammy Studios has put a team of more than 30 developers to the task of bringing Darkwatch to life. Many of the animators on the team had made use of Kaydara’s FiLMBOX, the spiritual precursor to MOTIONBUILDER. Because they had found FiLMBOX to greatly enhance their daily work, the art team had no qualms about incorporating the even more powerful MOTIONBUILDER into their content creation pipeline. Since the game’s animation was to be entirely motion-capture driven, MOTIONBUILDER was the obvious choice, and the team was confident that the software would integrate seamlessly with their existing tools and processes.

The results speak for themselves. “There is no better application out there that matches MOTIONBUILDER’s powerful motion-capture manipulation tools,” said Emmanuel Valdez, Vice President and Creative Director at Sammy Studios, Inc. “Thanks to MOTIONBUILDER’s ability to manipulate motion capture data with great ease and at incredible speeds, we were able to generate more animations in less time, and with a smaller animation team.”

The team on Darkwatch captured motion for the game using Sammy Studios’ internal 36-camera optical capture studio. The studio technician then edited the motion by individual takes, and delivered the data to the Darkwatch animation team. The animators then applied the cleaned motion to the game characters for additional processing, motion retargeting, character mapping and cinematics production.

“We do all of our motion capture data processing, from data cleanup to motion blending, in MOTIONBUILDER,” explains Valdez. “We then export to Maya, and from Maya the animations go into our proprietary animation tool. From there, the animation is exported to our game engine. It’s a multi-stage process that wouldn’t run nearly as smoothly without MOTIONBUILDER at its core.”

Using MOTIONBUILDER saved the Darkwatch team time and money, since a single animator could generate as much as two to three times more content than they would have been able to using keyframe animation. Also, the ability to view and play back animations in sync meant the team could make accurate timing adjustments for both in-game and cinematic animation sequences. Ultimately, MOTIONBUILDER’s wide range of advanced character animation capabilities allowed Sammy Studios to create an amount of content they would have normally needed an animation team twice as large to produce. This meant they could complete a huge quantity of high-quality animation within the confines of the project schedule and budget.

“MOTIONBUILDER has given our animators almost unlimited possibilities for animation in our games, and we’re still discovering ways the tool lets us create content we would not have thought possible,” says Valdez. “Animators can quickly and easily share base animation between characters, allowing them to focus their time and energy creating those unique animations that really differentiate the individual characters in the game. Also, MOTIONBUILDER’s motion blending capabilities mean we can create entirely new animations using existing motion-capture data. MOTIONBUILDER is really so much more than simply an animation tool. It’s a productivity-enhancing tool; it makes your whole production run more smoothly.”

Although the majority of animation for Darkwatch was generated using MOTIONBUILDER, from the in-game cinematics to the gameplay animations, the team at Sammy Studios is still discovering some of MOTIONBUILDER’s other tools and capabilities, like the story timeline and the traditional keyframe capabilities. For future projects, Sammy Studios plans to use MOTIONBUILDER’s story timeline to previsualize and layout in-game cinematics, which should help save them even more development time.

For more information on Sammy Studios and Darkwatch, visit www.sammystudios.com. For more information on Kaydara MOTIONBUILDER, visit www.kaydara.com, or stop by the Maxon Booth #1144 at the 2004 Game Developers Conference.

7.29.2004
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A Little Goes a Long Way in Pixelspell’s La Cucaracha

Little do we realize that there is a secret world right under our noses, a secret world inhabited by strange little six-legged creatures with only one thing on their mind – to raid your refrigerator for every last crumb! This is the world outlined in Pixelspell Animation Studios’ animated short film, La Cucaracha, and it’s a world that could only be realized using Kaydara’s MOTIONBUILDER character animation package.

Set in 1940’s New York, La Cucaracha presents the crazy adventures of a happy-go-lucky cockroach named Kaki, and all the trouble he gets himself into in his endless search for food. It seems that Kaki’s stomach is bottomless, and his constant quest to fill his belly brings him entirely too close in proximity to his human roommate, this interaction setting the light-hearted tone of the story.

In addition to facing all the usual challenges of this type of production, Pixelspell has to work around its somewhat unique staffing structure. Rather than working in a more traditional studio environment where animators and animation directors work next to one another, Pixelspell draws from a wealth of international talent, bringing approximately 50 artists and technical staff from five different countries together in a ‘virtual office’ environment. Because they do not work together in person, the ability to instantly see the results of their animation efforts is of paramount importance, and it is for this reason that MOTIONBUILDER was truly the best option available to the team on La Cucaracha.

Because the team is scattered across various locations, Pixelspell encountered issues of animation inconsistencies for their main character, Kaki. Since multiple animators were working on the little cockroach, those animators’ individual styles appeared in their work. Using MOTIONBUILDER’s motion library infrastructure, Pixelspell’s animation director was able to set up movement cycles, store them in the project’s motion library, from where they could be used by the individual artists.

Pixelspell’s animation workflow consists of modeling and boning the characters in Maxon’s Cinema4D, saving them in Kaydara’s universal FBX file format, which allows content interoperability between all major 3D packages on the market, animating the characters in MOTIONBUILDER using classic keyframe animation, then sending the animation back to Cinema4D for final scene rendering. In addition to pure animation, Pixelspell uses MOTIONBUILDER for previzualization and animated storyboards, as well as for quickly animating virtual cameras to help the artists tweak the timing of motions.

MOTIONBUILDER’s realtime capabilities were the main reason Pixelspell selected the character animation software for La Cucaracha. Before they integrated it into their pipeline, the animators were forced to animate a few frames, stop to carry out test-renders to check the timing of the motion, tweak the animations accordingly, render them out again, etc. This process was extremely time consuming, not very enjoyable for the animators, and kept them from ever fully getting into a productive flow where they could be most creative. Being able to animate everything in real-time using MOTIONBUILDER means this is no longer an issue – Pixelspell’s animators can see their changes instantly, allowing them to put a much greater proportion of their time into actually creating, rather than fixing, animations.

Using MOTIONBUILDER as the core of their project’s production pipeline has given Pixelspell the tools and technology they needed to be able to complete approximately 15 minutes of high quality animation in about a year. With the success of this first episode, Pixelspell hopes to take their charming little critter to the big screen in a full-length feature, and they will be counting on MOTIONBUILDER to help them achieve this goal.

To find out more about this project or to view the teaser, go to www.pixelspell.net

Image Courtesy of Pixelspell

7.29.2004
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PopCap Games Signs Deal With MumboJumbo To Distribute Topselling Online Games in Retail Outlets; Online Chart Topper, ''Zuma Deluxe'' Coming to Retail This Holiday Season

PopCap Games(TM), Inc. a leading provider of downloadable games today announced that it has signed a distribution deal with MumboJumbo(TM), LLC. The terms of the three-year agreement grant MumboJumbo the exclusive worldwide rights to distribute Zuma Deluxe(TM) and Rocket Mania(TM) to the retail channel.

"PopCap Games has a tremendous following among online casual gamers," said Brian Fiete, founder and CEO of PopCap Games. "We're excited to extend this partnership with MumboJumbo and expect to expand that fan base based on MumboJumbo's distribution success."

The two PopCap titles appeal to a wide range of players due to the easy-to-learn, yet challenging gameplay. In Zuma Deluxe, players complete a variety of levels by skillfully shooting colored balls into groups of the same color to make them disappear. Rocket Mania Deluxe offers puzzle fans a chance to flip fuses and send off rockets.

"Zuma Deluxe is the breakout game of 2004, offering over 20 levels of play, stunning tribal sounds and tunes, and the most addictive game play for the casual gamer," said Mark Cottam, CEO of MumboJumbo. "Fans of action-puzzlers will find adventure that they may not be able to break away from."

"Zuma Deluxe is the breakout game of 2004, offering over 20 levels of play, stunning tribal sounds and tunes, and the most addictive game play for the casual gamer," said Mark Cottam, CEO of MumboJumbo. "Fans of action-puzzlers will find adventure that they may not be able to break away from."

Zuma Deluxe and Rocket Mania Deluxe are due out in late August and will be available nationally from top retail outlets. Both products are rated "E" (Everyone) by the ESRB. Zuma Deluxe will carry a suggested retail price of $19.99 and Rocket Mania Deluxe will be available in jewel case for $9.99 (SRP).

Based in Seattle, Washington, PopCap Games creates simple yet compelling web-based games that anyone can enjoy. PopCap has delivered over 10 million downloads of its Deluxe version games such as Bejeweled, Bookworm, and Zuma to satisfied players worldwide. For more information about PopCap, please visit http://www.popcap.com.

About MumboJumbo

MumboJumbo is a wholly owned subsidiary of United Developers, LLC. Based in Dallas, TX, MumboJumbo is a publisher of entertainment software for Windows and Java-based downloadable puzzle games. For more information about MumboJumbo, please visit http://www.mumbojumbo.com.

7.29.2004
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Research and Markets: Worldwide Market for the Video Game and Interactive Entertainment Industry to reach $33.4 billion by 2008

Research and Markets (http://www.researchandmarkets.com) has announced the addition of Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry to their offering.

The worldwide market for video games and interactive entertainment is expected to grow from $23.2 billion in 2003 to $33.4 billion in 2008.

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry is an industry forecasting service. This service includes complete historical numbers and five-year forecasts. This service will provide these detailed forecasts for video game hardware and software, portable game systems, and PC game software. The forecasts are broken down by individual platform, region of the world (U.S., Europe, Japan and the rest of the world which includes Canada and Asia Pacific regions).

One of the most exciting features of this service are regular scenario updates that provide "what if" scenarios for the interactive entertainment industry. For example, one can do one set of forecasts that assumes Sony, Microsoft and Nintendo all launch new game systems at the same time. Or another set of forecasts that examines what would happen if Microsoft released a system a year before everyone else. Forecasts can also be adjusted for different hardware schemes.

Includes:
Historical look at the U.S. market going back to 1994.
Historical worldwide sales.
Five-year market forecasts through the year 2009. These forecasts are broken down into separate scenarios, which account for different market performances for the leading game platforms.
Detailed forecasts for individual game platforms including PC game software, Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, Sony PlayStation 3, Microsoft Xbox 2/ Xbox Next, Nintendo N5/ GameCube 2, Nintendo Game Boy Advance, Sony PSP and Nokia N-Gage.
Forecasts broken down by 1) region (U.S., Europe, Japan, rest of world) 2) individual platform (portable, PC games, 32/64-bit, 128-bit and future game systems expected to be released after 2004) and 3) hardware versus software sales.
Total worldwide sales forecasts.
Discussion of the leading video game hardware systems
Detailed forecasts for individual game platforms. It is designed to allow users to create their own charts and analysis tool by individual platform.

For more information visit http://www.researchandmarkets.com/reports/c3323

7.29.2004
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Kaydara HumanIK | Middleware Licensed by Ubisoft |Kaydara HumanIK | Middleware Licensed by Ubisoft Provides Greater Level of Productivity and Improves Quality of Character Animation for New Tom Clancy's Splinter Cell? 3 Game

MONTR?AL ? May 13, 2004 ? Kaydara Inc., a leader in character animation solutions for game developers, today announced that Ubisoft, one of the world's leading game developers, has licensed HumanIK? | Middleware, an advanced in-game character animation and rigging library, for Ubisoft's upcoming release of Tom Clancy's Splinter Cell? 3 (working title). With HumanIK | Middleware, Ubisoft will be able to easily embed the same award-winning character animation and rigging technology found in MOTIONBUILDER? directly into its game engine. Ubisoft is demonstrating Splinter Cell? 3 using HumanIK | Middleware at the 2004 Electronic Entertainment Expo (E3), May 12 ?15, booth # 1046.

"With Splinter Cell? 3, we are setting a new industry benchmark in terms of cutting-edge visual and sound effects, and Kaydara's HumanIK | Middleware is a key component of this," said Martin Tremblay, president of Ubisoft's Montreal studios. "We were able to easily and quickly integrate HumanIK | Middleware as part of our game engine and found that it drastically improved the quality of our characters. It enabled us to create more natural character movements and removed problems such as feet sliding. Using HumanIK | Middleware, our animators can reuse animated content and better adapt that content to the game environment ? it allows us to do more with less."

"Since our HumanIK | Middleware announcement last month, we've received a tremendous amount of interest from the game development community," said Michel Besner, president of Kaydara. "Game developers need to be able to improve their productivity levels and the quality of their games by using the same character animation rig and behavior across the entire production pipeline. We're finding that HumanIK | Middleware provides the solution they've been looking for."

About HumanIK | Middleware

HumanIK | Middleware is a small footprint library with solving fast enough to run on today's game consoles and PCs, but designed to evolve with next-generation platforms. Key benefits to HumanIK | Middleware include flexible character definition, animation reusability, improved animation quality and increased productivity.

The integration between MOTIONBUILDER and HumanIK | Middleware is made possible by using the industry standard file format FBX?. Kaydara's FBX file interchange format is a powerful format for 3D data that allows users to quickly and easily transfer their 3D assets and media from MOTIONBUILDER into their game engine.

For more information on HumanIK | Middleware, MOTIONBUILDER or FBX, please contact Kaydara at sales@kaydara.com.

About Splinter Cell 3

With Splinter Cell? 3, Ubisoft's celebrated Montreal development studio returns to the legendary Splinter Cell? franchise, for an action gaming breakthrough. With the first Splinter Cell?, Ubisoft redefined stealth action and set new standards for dynamic lighting; Tom Clancy's Splinter Cell? Pandora Tomorrow delivered an online multiplayer experience that awed even jaded gamers, and Splinter Cell? 3 will continue the tradition of pushing the interactive and technological possibilities of video gaming. It will offer the best graphics in this generation of games, a completely immersive and interactive environment, innovative gameplay and a completely unique collaborative multiplayer experience.

About Kaydara Inc.

Over the course of the past decade, Kaydara has become a leader in the development of real-time 3D animation software solutions for the entertainment industry. Kaydara's product portfolio serves a vast and varied range of clients in the TV, film, game development and Web content industries, including Sony Computer Entertainment of America, Ubisoft, Midway Games, Acclaim, Mainframe Entertainment, Capcom and the Canadian Broadcasting Corporation. Kaydara is headquartered in Montr?al, Canada, and has an international presence with sales offices throughout the Americas, Europe and Asia. For more information about Kaydara or its products, visit http://www.kaydara.com.

7.29.2004
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Significant MySQL Presence at LinuxWorld Expo Next Week; CEO Marten Mickos to Lead Session on Open Source Licensing

MySQL AB, developer of the world's most popular open source database, will have a major presence at the LinuxWorld Conference & Expo next week, August 2-5, at the Moscone Center in San Francisco.

WHAT: LinuxWorld Conference & Expo

MySQL CEO Marten Mickos will address the business aspects of open source software at a session titled, "Open Source Licensing for Commercial Applications," on Thursday, August 5, at 9:00 a.m.

WHERE: The Moscone Center, San Francisco

Other MySQL events at LinuxWorld include:
"Using MySQL Open Source Database with your J2EE Applications," session on Tuesday, August 3 at 10:15 a.m.
"MySQL Server" Bird of a Feather meeting led by MySQL Director of Architecture Brian Aker, Tuesday, August 3, at 5:30 p.m.
"MySQL Replication and Clustering," session with MySQL's Brian Aker on Wednesday, August 4, at 9:15 a.m.
MySQL presentation, "Improving MySQL Performance with Intel Compilers," on Wednesday, August 4 at 1:25 p.m.

At the conference exposition, MySQL will highlight new and upcoming technologies in booth #1259. MySQL booth partners showcasing MySQL-related third-party technologies will include:
Arkeia Corporation
BMC Software
Embarcadero Technologies
Emic Networks
Exadel, Inc
GlueCode Software
GoldenGate
Intel
MontaVista Software
SugarCRM
OLAP4ALL
Quest Software

About MySQL

MySQL AB develops and markets a family of high performance, affordable database servers and tools. The company's flagship product is MySQL, the world's most popular open source database, with more than 5 million active installations. Many of the world's largest organizations, including Yahoo!, Sabre Holdings, Cox Communications, The Associated Press and NASA, are realizing significant cost savings by using MySQL to power Web sites, business-critical enterprise applications and packaged software. MySQL AB is a second generation open source company, with dual licensing that supports open source values and methodology in a profitable, sustainable business. For more information about MySQL, please go to http://www.mysql.com.

MySQL is a registered trademark of MySQL AB in the USA and other countries. Other products mentioned are the trademarks of their respective corporations.

7.29.2004
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Egenera BladeFrame System Showcased by BEA, Intel, Novell and Oracle at LinuxWorld San Francisco

Egenera Inc., a leader in utility computing, announced today that BEA Systems Inc. (NASDAQ: BEAS), Intel Corporation (NASDAQ: INTC), Novell Inc. (NASDAQ: NOVL) and Oracle Corporation (NASDAQ: ORCL) will showcase the Egenera(R) BladeFrame(R) system in their exhibits at the LinuxWorld Conference & Exposition, San Francisco, Calif., August 3 - 5, 2004 (http://www.linuxworldexpo.com).

Specifically, attendees can see these Egenera solutions on the show floor:
BEA, booth no. 657: A demonstration will show how financial-services firms are deploying BEA WebLogic Platform on the BladeFrame system.
Intel, booth no. 1457: Egenera will give a series of live presentations titled "Improving Datacenter Total Cost of Ownership and Business Agility through Virtualization."
Novell, booth no. 1065: Demos highlighting the BladeFrame system's high-availability and management functionality running on SUSE LINUX Enterprise Server will be featured.
Oracle, booth no. 1047: A BladeFrame ES system running Oracle Database 10g and connected to a Network Appliance fabric-attached storage (FAS) platform will be displayed. In addition, Egenera will present the advantages of 10g on the BladeFrame.

To complement the value customers derive from a BladeFrame deployment, Egenera has forged relationships with industry-leading suppliers of enterprise platforms and software applications, as well as with premier resellers and systems integrators. The Company's broad representation at LinuxWorld illustrates its commitment to this ecosystem, to users and to the Linux community.

About Egenera Inc.

Egenera designs, markets and supports an enterprise-class datacenter computing platform, the Egenera BladeFrame system, which enables our customers to implement utility computing. This model, which we believe represents the next major transformation of the datacenter environment, enables users to dynamically allocate resources to applications on an as-needed basis. Today, BladeFrame platforms are installed at customers worldwide, including America Online, Cambridge Health Alliance, Credit Suisse First Boston, Emory Healthcare, Goldman Sachs, JPMorgan Chase, MChex, SAVVIS Communications, UFJ Group and others. Headquartered in Marlboro, Mass., Egenera has offices in or around Atlanta, Chicago, Hong Kong, Kansas City, London, New York City, San Francisco, Shanghai, Tokyo and Washington D.C. For details, visit http://www.egenera.com, send email to info@egenera.com or call 508-858-2600.

Egenera, Egenera stylized logos and BladeFrame are registered trademarks of Egenera Inc. All other company and product names are trademarks or registered trademarks of their respective holders.

7.14-29.2004
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Sorry for the break in coverage. I had a big rush job come in. Like I said, I need an intern! Send one this way!! :-)

7.14.2004
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Electronic Arts Announces Medal of Honor Pacific Assault Director's Edition Which Provides an Arsenal of Bonus Features

Armed with an exclusive real-world weapon, keen insight into WWII history and an arsenal of bonus features, the Medal of Honor Pacific Assault(TM) Director's Edition DVD from Electronic Arts (Nasdaq:ERTS) puts gamers in the boots of a U.S. Marine as he lives the war in the Pacific Theater. Developed by Electronic Arts Los Angeles (EALA), creators of the award-winning Medal of Honor(TM) video game series, Medal of Honor Pacific Assault immerses players in an authentic WWII experience, and will be available for the PC in the fall of 2004 under the EA GAMES(TM) brand. The Medal of Honor Pacific Assault(TM) Director's Edition is the first DVD release from the highly successful Medal of Honor PC franchise and, initially, it will only be available through pre-orders at major retailers, at a suggested price (MSRP) of $59.99.

Medal of Honor Pacific Assault gives players a sense of the courage it took to fight the Imperial Japanese Army from the shock of Pearl Harbor to triumph on the shores of the Tarawa Atoll. Set in the Pacific Theatre of Operations from 1941-1944, players will assume the role of Marine recruit Tommy Conlin as he survives the attack on Pearl Harbor, leads the assault on Guadalcanal and finally charges up the beaches for the climatic battle at Tarawa. Relying on natural instincts and a variety of authentic weapons, it's up to players to stop the Japanese war machine in its tracks.

Medal of Honor Pacific Assault Director's Edition includes the full game, a WWII propaganda poster gallery, pop-up historical facts and stats, plus the following exclusive DVD features:


Exclusive In-Game Weapon -- Get the drop on the enemy with a high-powered light machine gun that is only available in the Director's Edition.
WWII Timeline Presentation -- Discover the true history behind the game's missions in this detailed, interactive presentation.
In-Game Music with Commentary -- Award-winning Audio Director Erik Kraber presents the greatest Medal Of Honor music, delivered in a dynamic interactive application.
Medal of Honor -- Paths of Glory -- Learn what it was like to fight in the Pacific Theater through the gripping interviews from those who were actually there.
Silent Drill Platoon -- See it with your own eyes in this narrated footage showcasing the famous pageantry of the USMC Silent Drill Platoon.
The Thought War -- Watch a video on how both sides used propaganda as a weapon in the battle for the hearts and minds of those on the home front.
Making of the Game -- Go behind-the-scenes into the creation of the game in this video that profiles the hard work that went into creating Medal of Honor Pacific Assault.
Intro Movies with Commentary -- View in-game movies with commentary from Director Brady Bell.

Fans of Medal of Honor can also look forward to a contest associated with the Medal of Honor Pacific Assault Director's Edition, details of which will be made public at a later date.

Medal of Honor Pacific Assault features the gripping, realistic WWII action that has become a hallmark of the Medal of Honor brand. In creating Medal of Honor Pacific Assault the producers sought counsel from numerous expert sources to ensure the game is as historically authentic as possible. EALA continues to work closely with the Congressional Medal of Honor Society to ensure Medal of Honor Pacific Assault reflects the ideals and integrity of the prestigious Medal of Honor. In addition, Capt. Dale Dye, who served as military technical advisor on the previous titles in the Medal of Honor franchise, continues his efforts with the Medal of Honor Pacific Assault team. The EA Medal of Honor franchise website is http://www.moh.ea.com.

7.14.2004
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Crucial Technology Europe Launches Ballistix High-Performance Memory

Crucial enters the enthusiast memory market with high-speed, low-latency memory for gamers and power users

Crucial Technology Europe, a division of Micron Europe Limited which is a wholly owned subsidiary of Micron Technology, Inc., and one of the world's largest direct memory upgrade providers, today introduces the Crucial(TM) Ballistix(TM) high-performance memory line, designed specifically for computer gamers and power users seeking maximum system performance and stability at a competitive price-point. The Ballistix line features both DDR and DDR2 memory with advanced speed grades, low latencies, and integrated aluminum heat spreaders.

Crucial's Ballistix line includes the following high-performance modules in densities of 256MB and 512MB:
Crucial Ballistix PC-3200 (DDR 400), CL2-3-2-6, currently priced at 39.99GBP and 60.99 euros for 256MB, and 74.99GBP and 111.99 euros for 512MB
Crucial Ballistix PC-4000 (DDR 500), CL2.5-4-4-8, currently priced at 41.99GBP and 62.99 euros for 256MB, and 79.99GBP and 116.99 euros for 512MB
Crucial Ballistix PC2-4200 (DDR2-533), CL3-3-3-10, currently priced at 63.99GBP and 95.99 euros for 256MB, and 122.99GBP and 184.99 euros for 512MB
Crucial Ballistix PC2-5300 (DDR2-667), CL4-4-4-10, currently priced at 66.99GBP and 100.99 euros for 256MB, and 128.99GBP and 192.99 euros for 512MB

"Crucial has long been known for providing stable, quality memory upgrades for the mainstream computer user," said Stefanie Summerfield, Crucial General Manager. "With the addition of Crucial's Ballistix memory line, now computer enthusiasts can get the Crucial stability and quality they trust in a high-performance package."

Every Crucial Ballistix module comes with a custom-designed aluminum heat spreader, dome decal case badge, decorative sticker, limited-lifetime warranty, multi-lingual user guide, Crucial's award-winning customer support, free technical support, and free shipping (for a limited time) within the UK on qualified orders.

Visit http://www.crucial.com/uk/ballistix or http://www.crucial.com/eu/ballistix for more information about Crucial high-performance memory upgrades, including specification details and module images.

7.14.2004
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EA SPORTS Kicks off the College Football Season with NCAA Football 2005

Best-Selling College Football Videogame Franchise Focuses in on Home Field Advantage and is the First EA SPORTS Title Available on Xbox Live

The college football season is underway as NCAA(R) Football 2005 hits store shelves today, from Electronic Arts (Nasdaq:ERTS). Last year, NCAA Football 2004 sold more than one million copies and was the second best-selling football game in North America behind Madden NFL 2004. NCAA Football 2005 marks the first EA SPORTS(TM) title on Xbox Live(TM).

For the first time in a football videogame, the game day atmosphere around the field and in the stadium will affect the players on the field in NCAA Football 2005. Visiting teams will have to fight crowd noise when calling plays while home teams can play off of the thunderous support from their fans. Featuring the Top 25 Toughest Places to Play, players can compete in the most elite stadiums across the country including LSU's "Death Valley," "The Swamp" at Florida, Michigan's "Big House," and Nebraska's "Sea of Red."

With the new Match-Up Stick, gamers can track the crowd's impact on each player, then find and exploit key personnel mismatches. Players can use the Composure Meter to recognize which players are rattled and to determine the players they can count on in critical situations. After big plays, players can celebrate in style with new team-specific fan celebrations like the Gator Chomp and Texas Hook 'Em Horns. NCAA Football 2005 also features the deepest Dynasty Mode(TM) to date where players can build up their schools, transform young players into rising stars and monitor program integrity.

Calling the game from the booth for NCAA Football 2005 is the award-winning broadcast team of Brad Nessler, Kirk Herbstreit and Lee Corso.

NCAA Football 2005 features online gameplay(1) on PlayStation(R)2 computer entertainment system and Xbox Live. Players will have access to voice communication, tournaments, ladders and much more. For more information about online (service, play, capabilities, features) for NCAA Football 2005, go to http://www.ncaafootball05.com.

NCAA Football 2005, developed by EA Tiburon, is rated "E" (Everyone) by the ESRB and is available on the PlayStation 2 console, the Xbox(R) video game system from Microsoft and the Nintendo GameCube(TM).

EA SPORTS is the leading interactive sports software brand in the world. Its top-selling titles and franchises include Madden NFL(TM) Football, FIFA Soccer, NHL(R), NBA LIVE basketball, MVP Baseball(TM), and NASCAR Thunder(TM). The EA SPORTS home page is http://www.easports.com.

7.14.2004
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IDG's Macworld Announces Best of Show Awards

IDG's Macworld, the premier Macintosh magazine and Web sites, presented the winners of the "Macworld Best of Show Awards," representing the most exciting hardware and software products announced at Macworld Conference & Expo in Boston. Jim Dalrymple, Editor Online for MacCentral.com, presented the awards at the Macworld Opening Night Celebration.

"Developers are taking full advantage of Apple's core strategies in Mac OS X," said Dalrymple. "From iPod accessories to the integration of applications, developers are showing ingenuity in bringing products to the Mac market."

To be eligible for Best of Show consideration, products were either making their public debut at Macworld Expo or were recently introduced and likely to generate excitement on the show floor. In addition, the editors had to see the products in action.

"Macworld Best of Show Awards" represent a highly-coveted honor within the Macintosh industry and are presented exclusively at Macworld Conference & Expo.

The Best of Show winners for Macworld Conference & Expo Boston 2004 are:


Native Instruments' Guitar Rig -
Guitar Rig turns the Mac into a high-end guitar setup using virtual effects, amplifiers and cabinets. An included foot controller called Rig Kontrol enables guitarists to activate effects with four assignable switches and one pedal, without requiring a MIDI or USB interface.


Parliant Corp.'s PhoneValet Message Center -
PhoneValet Message Center turns the Mac into a complete telephone answering service, complete with voicemail, Caller ID, call recording and fax support. PhoneValet Message Center works through a USB interface attached to your phone line, and supports AppleScript to enable additional functionality and connectivity to third-party applications.


Harman Multimedia's JBL On Stage -
On stage is a donut-shaped portable music system for iPods and iPod minis that sports four transducers, 12-watts of total power, and the ability to charge the iPod while it's playing. It works with all three generations of iPods and iPod minis alike, and sports touch volume controls and an auxiliary audio input cable.


@Last Software Inc.'s SketchUp 4.0 -
SketchUp 4.0 adds new capabilities to help architects and other 3D designers more quickly create projects. Follow Me enables users to push or pull a surface along a path; Texture Tweaker applies textures or photos across continuous surfaces; Face Me makes sure that 2D models of landscaping elements and people will always face the camera; and The Intersector helps develop complex boolean models quickly and easily.


Gee Three's latest collection of Slick Transitions & Effects - Slick Vol. 7 and 8 -
Slick Vol. 7 and 8 carry on the company's extension of Apple's popular iMovie software. The collections include plug-ins that offer new capabilities and features for iMovie.

7.14.2004
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Verizon Wireless and Blue Ridge Games Launch Momentum Multi-Player Maze Game on Get It Now; Real-Time Game Lets up to Six Players Compete

Verizon Wireless, the nation's leading wireless provider, and Blue Ridge Games(TM), Inc., a developer of cutting-edge multiplayer mobile games, today announced the launch of Momentum(TM), a real-time game that allows six individual players to compete in an arcade-style environment and participate in monthly competitions. Verizon Wireless customers can download Momentum over the air onto their phones via Verizon Wireless' popular Get It(R) Now virtual software store.

Momentum lets up to six players interact and compete against each other in a real-time maze game. Players lead one of 18 colorful characters through randomly generated maps, clashing against others from across the country, collecting coins, using power-ups and trying to reach their doors while preventing opponents from reaching theirs. The game features a tiered monthly ranking system, an automatic matching system based on player level and live chat in pre- and post-game lobbies.

"We took our inspiration from the classic arcade games and added the human competitive element, allowing people across the country to play against each other in a real-time environment. We then focused our efforts to pack the satisfaction of immersive online games into just a few minutes of spare time," stated Allen Eichler, President of Blue Ridge Games. "We are very pleased to offer Momentum through Verizon Wireless. The company has a reliable nationwide network and caters to a subscriber base second to none."

Momentum is available in the getGAMES shopping aisle of the Get It Now virtual store. Verizon Wireless customers can download Momentum onto select Get It Now-enabled phones, including the LG VX4400, VX6000, VX4500, and Audiovox 8900, for just $2.99 monthly access. For a limited time, new users are given a one-day free trial period. Download charges for Get It Now applications vary and airtime charges apply when browsing, downloading and using certain applications. Customers need a Get It Now-enabled handset and Verizon Wireless digital service to access the Get It Now virtual store.

Verizon Wireless products and services are available in more than 1,200 Verizon Wireless Communications Stores, at participating Circuit City and RadioShack locations and on the Web at http://www.verizonwireless.com.

7.13.2004
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Ubisoft's Tom Clancy's Splinter Cell Chaos Theory Coming to Xbox for Holiday 2004

Ubisoft Montreal's Original Splinter Cell Team Returns to Change the Face of Action Gaming Forever

Ubisoft, one of the world's largest video game publishers, today announced Splinter Cell 3 (working title), the third blockbuster in the Splinter Cell(R) franchise, will officially be called Tom Clancy's Splinter Cell(R) Chaos Theory(TM). In addition to the PC, the game will be available on the Xbox(R) video game system from Microsoft for Holiday 2004, as well as on the N-Gage platform, published by Gameloft(R). Details on other platforms will be forthcoming. The game, which debuted to massive buzz and won numerous awards at the recent Electronic Entertainment Expo (E3) in Los Angeles, including official show awards for Best PC Game, Best Action Adventure Game, and a Special Commendation for Graphics, is expected to be one of the year's most talked-about titles. The first Xbox screenshots and hands-on details of the game may be found in the August issue of Game Informer Magazine, on stands next week.

With Splinter Cell(R) Chaos Theory(TM), Ubisoft's celebrated Montreal development studio continues to push the interactive and technological possibilities of video gaming, returning to the legendary Splinter Cell(R) franchise for an action gaming breakthrough. The game will offer a completely new gameplay experience, exemplified by a totally open level design, a completely immersive and interactive environment, and advanced AI in which enemies are aware of their environment and remember past events, making them smarter and even more dangerous. In addition, it will offer the best graphics in this generation of games and a unique, collaborative multiplayer experience. Splinter Cell(R) Chaos Theory(TM)'s features -- all courtesy of cutting edge visual and sound technologies -- will set an industry benchmark once again.

"Splinter Cell(R) titles have been huge hits on all platforms, and we're thrilled to deliver the latest, greatest installment, Splinter Cell(R) Chaos Theory(TM), to both PC and Xbox gamers in time for the Holiday season!" said Tony Kee, vice president of marketing for Ubisoft. "Both single- and multiplayer elements of the game enjoyed a stellar reception at E3, and we know that Splinter Cell(R) Chaos Theory(TM) will be at the top of every player's must-have list this year as it offers a completely new kind of gaming experience, and, with the unbeatable combination of Ubisoft's technological prowess and visionary creativity, it will be the best-looking game on any platform."

About Tom Clancy's Splinter Cell(R) Chaos Theory(TM)

The year is 2008. Citywide blackouts... stock exchange sabotage... electronic hijacking of national defense systems... this is information warfare, which has become the most dangerous threat to global stability. To prevent these attacks, you must infiltrate deep into hostile territory and aggressively collect critical intelligence, closer than ever to enemy soldiers. You are Sam Fisher, the NSA's most elite black-ops agent. To achieve your mission you will operate undetected, kill at close-range, attack with your combat knife, shoot with the modular SC20K rifle, and use radical suppression techniques such as the inverted neck break. Work alone, or enjoy the thrill of cooperative multiplayer infiltration missions, where teamwork is the ultimate weapon.

As the enemy evolves, so must you.
EXCLUSIVE CLOSE RANGE KILLS: From knife attacks to athletic hand-to-hand kills such as inverted neck breaks, dramatic ledge throws and other new moves
CO-OP STEALTH: Play online or offline multiplayer with a friend and coordinate your infiltration in an all new multiplayer challenge
REAL WEAPONS OF TOMORROW: The most complete arsenal of weapons and gadgets from the knife to the modular SC20K rifle
AMAZING REPLAYABILITY: Totally open level design with multi-paths and optional secondary objectives
HIGH-RISK MISSIONS: Steal sensitive documents from under the nose of your enemies, takeout a terrorist surrounded by his bodyguards...
HIGH-RISK MISSIONS: Steal sensitive documents from under the nose of your enemies, takeout a terrorist surrounded by his bodyguards...
AS GOOD AS REAL: Never-before-seen graphics technology offers the best visuals ever seen on any console. Advanced physics engine allows rag doll physics, particle effects and perfect interaction with the environment
THRILLING SCENARIO: In-game gut wrenching sequences and gripping plot with multiple twists and turns

(C) 2004 Ubisoft Entertainment. All Rights Reserved. Splinter Cell, Sam Fisher, the Soldier Icon, Ubisoft, ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

7.13.2004
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Battlefield: Modern Combat Adds Single Player Mode; Game Slated to Ship in Fall 2005

Electronic Arts (Nasdaq:ERTS) and Digital Illusions announced today that Battlefield: Modern Combat(TM), the latest title in the award winning game franchise, will feature a single-player mode when it ships in fall 2005. The game is currently in development for the PlayStation(R) 2 computer entertainment system and Xbox(R) video game system from Microsoft.

In addition to the single-player mode, new maps and additional features will be added to the game during the extended development period. The decision to add the single-player mode was made in response to consumer feedback.

"Adding more time to the development cycle of the game will result in a more expansive feature set and a more compelling product," said Greg Richardson, General Manager, EA Partners. "We are confident that this decision will result in a stronger title and continue the advancement of the Battlefield brand."

Featuring both single-player and multi-player modes mean that Battlefield: Modern Combat can be enjoyed by solo players or within an online multiplayer environment that supports up to 24 players. To play online, PlayStation 2 console owners will require a broadband connection, memory card and network adaptor for the PlayStation 2, while Xbox owners will require a subscription to Xbox Live(TM).

The first-ever Battlefield console installment will drop players into the heat of battle on the high tech frontlines, entering a new modern era of combat with more firepower and new expansive environments. Armed with the latest modern weaponry, players can choose from more than 30 vehicles and 70 weapons, and communicate with one another in real time via USB headset. Players will choose to fight for one of three military superpowers: the United States, the Chinese, or the newly formed Middle East Coalition.

Battlefield: Modern Combat will ship in fall 2005 and will be published and distributed by EA under the EA GAMES(TM) brand. The game is not yet rated by the ESRB.

7.13.2004
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Soleil Film, Inc. Acquires 32% of Feature Film, ``Miriam''

Soleil Film, Inc. (Pink Sheets:SFLM) announced today that it has acquired, in a co-production agreement signed with MG Productions, LLC, 32% of the feature film, "Miriam," an epic in the genre of "The Pianist," "Sophie's Choice," or "Schindler's List," based on a true story of a woman in her struggle to survive against insurmountable odds.

"Miriam" is the heart wrenching story of a woman who takes another's identity to survive the most horrible time of the 20th century. "The story of Miriam Shafer is an incredible story inspired by an incredible woman," according to writer/director Matt Cimber. "And even though many of the defining moments of her life take place during the Holocaust, this is only the beginning, and the emphasis here is that this is the story of a woman," he added.

"A Woman for All Time" is the theme for "Miriam," inspired by the true story of one woman's survival and success, which takes place in Lithuania over a period of forty years, from the German occupation of World War II through the Soviet era. The killings in Kovno and Vilna in 1941 were some of the most horrific events of the Holocaust. The Jews were confined to a ghetto where hundreds were murdered. Thousands of others were taken to The Ninth Fort and shot by firing squads. It is in this terrible historic setting that Miriam Shafer, as a young girl, learns to survive by assuming another identity.

The film is currently in pre-production and is currently casting, with an expected start of principal photography in October. The production will incorporate the images of actual survivors during transitions.

This press release contains statements, which may constitute "forward-looking statements" within the meaning of the Securities Act of 1933 and the Securities Exchange Act of 1934, as amended by the Private Securities Litigation Reform Act of 1995. Those statements include statements regarding the intent, belief or current expectations of Soleil Film and Television, Inc., formerly AmeriDream Entertainment Inc., and members of its management as well as the assumptions on which such statements are based. Prospective investors are cautioned that any such forward-looking statements are not guarantees of future performance and involve risks and uncertainties, and that actual results may differ materially from those contemplated by such forward-looking statements. Important factors currently known to management that could cause actual results to differ materially from those in forward-statements include fluctuation of operating results, the ability to compete successfully and the ability to complete before-mentioned transactions. The company undertakes no obligation to update or revise forward-looking statements to reflect changed assumptions, the occurrence of unanticipated events or changes to future operating results.

7.13.2004
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Family Room Begins Editing on ``Edison''

Emmett/Furla Films, a wholly owned subsidiary of Family Room Entertainment Corporation (OTCBB:FMLY), is pleased to announce that the feature film "EDISON" is in the editing phase of post production. Morgan Freeman, Kevin Spacey, Justin Timberlake and LL Cool J star in the picture.

Additional cast members are: Piper Perabo, who will play Timberlake's love interest, and Dylan McDermott, who will take a villainous turn as the corrupt cop "Lazerov," and Cary Elwes who will play the district attorney in the fictional city of "Edison."

"EDISON" is the story of an elite unit of cops caught in a maelstrom of corruption by a young journalist (Timberlake) who quickly finds himself in over his head. To find the truth and to save the lives of those around him, he must make an uneasy alliance with a burnt-out reporter (Freeman) and the DA's ace investigator (Spacey).

David Burke, a prolific writer/producer/director for television, will be making his feature film debut. Burke began his career as a writer on Michael Mann's "CRIME STORY" for CBS. He received an Emmy and a Golden Globe nomination for his work on CBS' "WISEGUY," for which he was Executive Producer as well as a writer and director. Most recently, Burke executive produced NBC's "LAW & ORDER: SVU."

Family Room Entertainment Corporation, with its subsidiaries, Emmett Furla Films Productions, Emmett Furla Films Distribution and EFF Independent, is a publicly held company trading on the NASDAQ Bulletin Board under the symbol "FMLY." Family Room Entertainment develops, produces and performs production related services for the entertainment industry. Family Room Entertainment's aim is to create and produce high quality motion pictures with high profile talent that can be distributed to a worldwide audience. FMLY derives its income from producer fees, consulting and service fees as well as its participation in the profits of the various pictures it produces.

The FMLY co-founders, Randall Emmett and George Furla, believe that they have the expertise and contacts within the entertainment industry, specifically in the competitive production and distribution arenas, to profitably acquire content, package product by adding value to the content with top quality talent and produce motion pictures which are in the moderate to higher level budgets, which can be distributed to a mass worldwide audience. However, there is no assurance that any motion picture, which has not yet been released, will be released, that a change in the scheduled release dates of any such films will not occur or, if such motion picture is released, it will be successful.

Forward Looking Statement:

Safe Harbor: Statements contained in this news release, which are not historical facts, are forward-looking statements as that are defined in the Private Securities Litigation Reform Act of 1995. Such forward-looking statements are subject to risks and uncertainties, which could cause results to differ materially from those projected

This news release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995 (the "ACT"). In particular, when used in the preceding discussion, the words "plan," "confident that," "believe," "expect," "intend to" and similar conditional expressions are intended to identify forward- looking statements within the meaning of the ACT and are subject to risks and uncertainties, and actual results could differ materially from those expressed in any forward-looking statements. Such risks and uncertainties include, but are not limited to, market conditions, competitive factors, the ability to successfully complete additional financings and other risks.

7.13.2004
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The Chosen One Arrives: Namco's ``Tales of Symphonia'' Now Available; Highly Anticipated Role-Playing Game Ships Exclusively For Nintendo GameCube

Leading video games developer and publisher Namco Hometek Inc. announced today that its popular role-playing game, "Tales of Symphonia(TM)," has shipped to North American retail outlets. Developed by Namco Tales Studio Ltd. in Japan, "Tales of Symphonia" is now poised to send players on an epic quest exclusively for Nintendo GameCube(TM).

"The wait is finally over -- `Tales of Symphonia' is here," said Rod Nakamoto, executive vice president of research and development at Namco Hometek Inc. "`Tales of Symphonia' clearly establishes a new standard for the role-playing genre of games, and we are certain fans of previous `Tales' iterations will be delighted with this next journey."

The latest addition to Namco's popular "Tales" series of games, "Tales of Symphonia" gives players full control of characters by way of its unique real-time battle system, which allows for the execution and combination of multiple special attacks and magic spells. Offering more than a dozen side quests and mini-games, "Tales of Symphonia" delivers an emotionally fueled storyline spanning more than 80 hours of game play in its expansive 3D worlds. Additionally, the game features characters intricately designed in beautiful anime style cel-shaded graphics by renowned Japanese artist Kosuke Fujishima.

"Tales of Symphonia" is rated T for Teen by the Entertainment Software Ratings Board and carries a suggested retail price of $49.99. For more information about the game or to enter the "Chosen One" sweepstakes, visit the "Tales of Symphonia" Web site at http://tales.namco.com/.

About Namco Hometek Inc.

Namco Hometek Inc. is the U.S. consumer division of Namco Limited, a Tokyo-based world leader in the high-tech entertainment industry. Based in San Jose, CA, Namco Hometek Inc. is an award-winning video games publisher for next generation game consoles. Namco has created some of the industry's greatest video game franchises: Tekken(R), SOULCALIBUR(R), Dead to Rights(R), Pac-Man World(TM), Ridge Racer(R), Time Crisis(R) and ACECOMBAT(TM). For more information about Namco and its products log onto http://www.namco.com.

7.13.2004
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Blue Fang Games Celebrates Sales Milestone for Popular ``Zoo Tycoon'' Franchise

Developer Set to Take Franchise to the Next Level With "Zoo Tycoon 2"

Blue Fang Games(TM), developer of the leading games for Windows(R) franchise "Zoo Tycoon(TM)," recently celebrated surpassing the 2 million unit mark in U.S. retail sales according to The NPD Group.(1) Published by Microsoft Game Studios, the "Zoo Tycoon" franchise has sold more than 4 million units worldwide and has become one of the most popular franchises in PC gaming history.(1) Blue Fang will build on their previous success with the fall release of the eagerly anticipated sequel, "Zoo Tycoon 2."

The original "Zoo Tycoon" was launched in 2001 and has been a perennial top-10 game according to NPD sales rankings and is one of the 15 best selling PC games of all time in the United States.(1) The success of the original "Zoo Tycoon" was followed in 2002 with the release of two best-selling expansion packs, "Dinosaur Digs" and "Marine Mania(R)." In 2003, Microsoft Game Studios released the compilation "Zoo Tycoon: Complete Collection," which was a top-5 game this past holiday season.(1)

"Zoo Tycoon" has won numerous awards and accolades for its addictive gameplay and family-friendly content. Most recently, "Zoo Tycoon: Complete Collection" was awarded an Interactive Achievement Award for Family Title of the Year from the Academy of Interactive Arts and Sciences. "Zoo Tycoon: Complete Collection" also received the Parents' Choice Foundation Gold Award and the original "Zoo Tycoon" received the prestigious Bologna New Media Prize.

Through the success of "Zoo Tycoon," Blue Fang Games has achieved 80 percent revenue growth each year for the past two years. Blue Fang is currently completing "Zoo Tycoon 2," which will be released this fall from Microsoft Game Studios. "Zoo Tycoon 2" features stunning new 3-D graphics that allow players to get up close to their zoo animals, keep a closer eye on the action and craft more creative zoos. The game will feature 30 animals in incredible detail with more fun animations and a dazzling array of building tools and objects.

"We are thrilled at the level of success of our 'Zoo Tycoon' franchise and its enormous fan base among enthusiastic gamers of all ages," said Hank Howie, president of Blue Fang. "Blue Fang has hit some significant financial milestones in the last two years, and we are excited to deliver 'Zoo Tycoon 2' this fall to its fans, and build on our accomplishments as a leading developer in PC gaming."

About "Zoo Tycoon"

"Zoo Tycoon" has been the top-selling "Tycoon" game title in dollars since its launch in 2001.(1) Simple to play yet challenging to master, "Zoo Tycoon" offers engaging gameplay for animal lovers and simulation game fans of all ages. The captivating imagery, clever gameplay and interactive tutorials in the vibrant and appealing "Zoo Tycoon" make it easy to play right out of the box. "Zoo Tycoon" has something for everyone, stimulating creativity and imagination as players respond to the needs of the animals and guests. Additional information is available at http://www.zootycoon.com/.

7.13.2004
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NuTech Digital First Foreign Deal Signed

NuTech Digital, Inc. (OTCBB:NTDL), a leader in Digital Rights Management technology for the secure Internet distribution of entertainment content, announced today that they have licensed their first European deal with Queenstone Financial for Germany, Austria and Switzerland. This is the first agreement with Pulse Distribution since they expanded the agreement with NuTech Digital June 23, 2004 to include international sales, instead of only selling domestically. NuTech will act as the exclusive sales agent for Programs, Animated Classics, which include 25, 50-minute videos. NuTech will also be granted exclusive rights to market and license the Programs.

NuTech Digital will have the rights to market, digital terrestrial, cable and satellite, pay TV, pay per view, video, DVD and all forms of new digital media, subject to existing licenses.

"We believe the expansion of our agreement shows that NuTech has the capabilities to meet demands not only in the United States, but throughout the world," stated Lee Kasper, CEO of NuTech Digital. "We have created a new allegiance with Queenstone Financial to help us support our expansion process into the European markets," explained Lee Kasper. He further went on to say, "I feel that this is the best option for expansion of our market. With the creation of this new partnership, NuTech Digital will be able to devote all its attention on new acquisitions. Queenstone's sole role will be to manage license agreements throughout Europe, which will include NuTech's child, animated products, action, adventure & horror series and the much anticipated concert series."

7.12.2004
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Toulouse Planetarium Joins Growing List of E&S Digistar 3 Customers

Evans & Sutherland Computer Corp. (E&S(R)) (NASDAQ: ESCC)--The Cite' de l' Espace Planetarium in Toulouse, France, has become the 35th customer to purchase E&S' Digistar(R) 3, the company announced today. E&S will deliver and install a complete Digistar 3 system, a Digistar 3 Production system, and show content for Toulouse's new planetarium building. Installation will be complete in the first quarter of 2005.

The Cite' de l' Espace Planetarium, the largest planetarium in the south of France, opened in 1997 with an E&S Digistar II operating in a 15-meter dome. As a result of the planetarium's success over the past seven years, the City of Space is constructing a new facility called ASTRALIA, adjacent to the existing planetarium. ASTRALIA will house a 20-meter domed theater equipped with Digistar 3.

"As we evaluated digital theater systems for the upgrade of our planetarium, we were amazed by Digistar 3's ease of use, outstanding astronomical features, fantastic all-dome video, and real-time image generation," said Cite' de l' Espace Planetarium Director Marc Moutin. "Evans & Sutherland has demonstrated its commitment to high-quality systems and excellent customer support at planetariums all over the world, and we look forward to working with them again."

"We are very pleased to have been selected by the Toulouse planetarium," said Evans & Sutherland Digital Theater General Manager Kirk Johnson. "Marc and his team have used the real-time, 3D capabilities of Digistar II in many creative ways to educate and entertain their audiences. We look forward with much anticipation to the new uses that Toulouse will discover with the power of Digistar 3 at their fingertips. It's an exciting time in the planetarium industry, and we are proud to work with great organizations like Toulouse Planetarium."

About Evans & Sutherland's Digistar 3

From Shreveport to Shanghai, London to Laredo, Kiel to Kobe, and Athens to Amarillo, planetarium operators around the world have been discovering the many advantages of Digistar 3, the world's leading digital planetarium system. With all-dome video playback, real-time computer graphics, and a complete 3D digital astronomy package, Digistar 3 has launched a new, affordable era for immersive theater experiences. Digistar 3 eliminates the need for dozens of additional special effects projectors and other equipment, significantly reducing the cost of building and running a planetarium or domed theater.

About Evans & Sutherland's Digital Theater Division

With more than 120 installations worldwide, Evans & Sutherland Digital Theater Division's systems set the standard for the 21st century by letting audiences experience cutting-edge, full-dome digital entertainment. The unit develops systems and creative programming that transform the company's sophisticated simulation technology to 360-degree domed and large-format theater experiences. This technology allows audiences to be immersed in full-color, 3D computer-generated worlds and interact with them. Digital Theater's markets include planetariums, science centers, themed attraction venues, and premium large-format theaters. Visit the E&S Web site at http://www.es.com.

E&S and Digistar are registered trademarks of Evans & Sutherland Computer Corp.

7.12.2004
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20th Century Fox Signs 5-Picture Deal With Walden Media

Twentieth Century Fox and Walden Media have entered into a five picture production and distribution deal, it was announced today by Hutch Parker, President of TCF and Cary Granat, CEO, Walden Media and president, AFG. Under the terms of the deal, Fox and Walden Media together will develop and produce the projects, four of which are based on celebrated children's novels, with Fox responsible for distribution.

The productions include three novels by Newbery Medal winning authors, Kate DiCamillo's "Because of Winn-Dixie," Katherine Paterson's "Bridge to Terebithia" and Lois Lowry's "The Giver"; Wendy Orr's "Nim's Island," named one of the "Best Books for Children of 2001" by the Los Angeles Times; and Adam Mortimer's as-yet-unpublished comic book proposal "Biblionauts."

"Walden Media has shown a remarkable instinct and ability with event children's material, as evidenced by what they are doing now with `The Lion, The Witch and the Wardrobe' and their previous work on `Holes,' and they are already proving to be an excellent partner on `Because of Winn-Dixie,'" commented Parker. "We believe there is a broad audience eager to see these projects brought to the big screen and plan to move forward quickly on this exciting slate."

"We are partnering with Fox because they share our passion for great family entertainment and our vision for delivering resources to parents and educators that will extend the film going experience," said Granat. "`Because of Winn-Dixie,' which demonstrated to us Fox's willingness to embrace Walden as a member of the team, will serve as a model for all these productions."

The projects are in various stages of production and development.

"Because of Winn-Dixie"

"Because of Winn-Dixie," starring Jeff Daniels, Dave Matthews, Annasophia Robb, Eva Marie Saint, Elle Fanning and Cicely Tyson, is in post production. Joan V. Singleton adapted Kate DiCamillo's novel. Wayne Wang ("Maid in Manhattan," "The Joy Luck Club") will direct.

Based on the perennial best seller, a lonely young girl adopts an orphaned dog, Winn-Dixie (so named for the supermarket where she found him), who helps her make friends in a small Florida town. The bond between the girl and her special companion brings together the townspeople, and helps her mend her own troubled relationship with her father.

"Bridge to Terabithia"

Gabor Csupo (producer "Rugrats Go Wild!", "The Wild Thornberry's Movie") is on board to direct "Bridge to Terabithia" as his first live action project. Lauren Levine ("I Am David") will produce the film with the author's son, David Paterson.

Published in 1977 and translated into over two dozen languages to date, "Bridge to Terabithia" tells the powerful story of an eleven-year-old boy whose life is changed forever when he befriends the class outsider - who happens to be a girl. Together Jess and Leslie create the world of Terabithia, an imaginary kingdom filled with giants and trolls and all manner of magical beings. While the real world of family and school may be filled with difficulties, in Terabithia they rule as King and Queen. By the movie's end, they will have to pull all the strength they can from the great legacy of Terabithia in order to cope with an unexpected tragedy.

"The Giver"

Jeff Bridges is attached to produce, and Tony Alcott is writing the screenplay based on the beloved and Newbery Medal-winning young adult science fiction novel by Lois Lowry. "The Giver" is the riveting story of Jonas, a 12-year-old boy living in an idyllic future society where all memory of human history has been erased. The sole keeper of the vast range of human emotions that are unknown to the larger community is "The Giver," a man chosen as an adviser, whose unique access to knowledge isolates him from the rest of society. Jonas' simple life is thrown into turmoil when he is designated to inherit the Giver's dangerous yet prestigious role. Under The Giver's instruction, Jonas begins to learn increasingly chilling truths about the world he lives in. This growing knowledge sparks the flame of true rebellion in Jonas as he defies his society and risks his own life to save a child in jeopardy.

"Nim's Island"

Paula Mazur ("Corrina, Corrina") will produce "Nim's Island" and adapt the book with screenwriter Joe Kwong. Named one of the "Best Books for Children of 2001" by the Los Angeles Times, "Nim's Island" is a heartfelt and hilarious adventure that chronicles the exploits of Nim, a young girl living a high-tech Robinson Crusoe existence on an unspoiled tropical island with her scientist father and her best friends - a motherly sea lion, a rambunctious iguana, and a sea turtle. When Nim's father embarks on a day of research at sea, she begins an unlikely e-mail communication with an agoraphobic novelist who lives in New York City. When a storm prevents her father's return and unpredictable dangers confront Nim and the Island, she must find the resources to survive. At the same time, the novelist begins to realize that her pen pal is not a scientist, but a little girl who is alone and in trouble, she also has to dig down for the courage to leave her safe haven and rescue Nim.

"Biblionauts"

Susan Montford and Don Murphy are on board to develop "Biblionauts" into a series of motion pictures. Adam Mortimer, who created the pilot "Conspiracy 101" for MTV and will co-produce the film with Murphy and Montford, was developing the idea as a series of graphic novels when he submitted it to Montford, who took it to Walden Media.

The story focuses on two kids who stumble upon a device invented by an eccentric scientist that enables them to be transported into great works of fiction. The kids embark on a series of spectacular adventures only to realize that someone else is changing the outcome of these classic books and thus altering real world history. The kids must locate the reluctant inventor and team with him to stop the villain before he goes too far.

About Walden Media

Founded by Cary Granat, former president of Miramax Films' Dimension label, and leading educator Micheal Flaherty, Walden Media, a subsidiary of AFG, specializes in entertainment that sparks the imagination and curiosity of kids and provides parents and teachers with materials to continue the learning process. Partnered with The Walt Disney Company, Walden Media just released "Around the World in 80 Days" starring Jackie Chan, Steve Coogan, Jim Broadbent, Cecile De France and a star-studded cast of cameos. Also with Disney, the company is producing the first live-action feature film adaptations of C.S. Lewis' "The Chronicles of Narnia," beginning with "The Lion, the Witch and the Wardrobe" to be directed by Andrew Adamson ("Shrek").

Twentieth Century Fox is a unit of Fox Filmed Entertainment, a unit of Fox Entertainment.

7.12.2004
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Las Vegas Monorail Grand Opening Features Dramatically Themed Monorail Trains

Passengers Riding Monster Energy Train and Others Immersed in Experiential-Themed, Entertaining Environments

When the Las Vegas Monorail opens to the public Thursday, July 15, 2004, the world will get its first look at the future of public transportation -- Vegas style. The event will include a spectacular showcase of one-of-a-kind, brightly colored, corporate branded monorail trains -- including the Monster Energy Train -- courtesy of the transit systems' immersive and experiential advertising program.

The opening marks a new era in public transportation. Not only will the Las Vegas Monorail be the nation's first metropolitan transit system to be funded through fare box collections, but it is a system that will generate revenue by interior and exterior experiential advertising, rather than by tax dollars. The innovative concept transforms the public transportation system into an entertainment venue in its own right. Passengers will enjoy a "totally immersive and entertaining" environment, courtesy of the system's corporate advertisers -- the first being Hansen Beverage Co.'s Monster Energy(TM) Train.

Corona, Calif.-based Hansen's is paying the Las Vegas Monorail Co. to emblazon the exterior and interior of one of the monorail trains with spectacular imagery to promote its Monster Energy(TM) drink. The company also signed on to place futuristic-looking vending machines on each of the monorails stations.

"The opportunity to showcase Monster Energy to the millions of people anticipated to ride the monorail each year in a captive environment, plus provide the opportunity to sample the product when they get on or off the trains was a compelling marketing initiative," said Hansen's Beverage Co. chairman Rodney Sacks. "It was too good to pass up."

According to Mark Hall, Hansen Beverage Co. senior vice president, "sales of Monster Energy drinks have increased steadily since the introduction in April of 2002." Hall credits that in part to the publicity associated with Hansen's agreement to advertise Monster Energy on the Las Vegas Monorail.

Las Vegas Monorail Aims to Upgrade Image of Public Transportation from Punishment to Pleasure

The monorail's innovative immersive experience, created by Promethean Partners, is also part of a plan to upgrade public transportation's compromised image in America to something actually enjoyable and entertaining. By accomplishing that, ridership increases, which further benefits the advertisers and generates more revenue for the monorail system.

"To make people understand that this is no ordinary train and no ordinary public transportation experience, we needed to transform the monorail into an attraction," said Patrick Pharris, president and chief executive officer of Promethean Partners, the company with exclusive rights to sell advertising on the system. "The most unique way to do this was to invite the nation's most forward-thinking companies to create a brand-theater throughout the monorail system and create an experience that every passenger could enjoy. Hansen's management team had the unique vision to be the first advertiser and to benefit from this unique marketing vehicle."

The Las Vegas Monorail system connects the casino resorts of the Las Vegas Strip to the Las Vegas Convention Center. Monorail stations are located at the MGM Grand Hotel, Paris/Bally's hotels, the Flamingo Hotel, the Imperial Palace/Harrah's hotels, the Las Vegas Convention Center, the Las Vegas Hilton and the Sahara Hotel. Plans are also underway for extensions of the system to the Fremont Street Experience in downtown Las Vegas and McCarran International Airport.

The monorail employs the first fully-automated control system network that allows driverless operation and incorporates fail-safe protection methods throughout the software and equipment, making it the most technologically-advanced urban transportation system in the world. The train will be able to reach speeds of 50 mph. Passengers will pay an average of $2.50 per ride.

Hansen's is a 70-year-old California-based brand with a reputation for delivering the highest quality beverages. The company markets and distributes many beverage products including: Hansen's(R) Natural Sodas, fruit juice Smoothies, Energy drinks, and apple juice as well as Monster Energy(TM) brand energy drinks and Lost(R) Energy(TM) brand energy drinks. Hansen's can be found on the Web at http://www.hansens.com and Monster Energy(TM) at http://www.monsterenergy.com.

7.12.2004
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Broadband Video Is Set to Threaten the Prevailing Video Distribution Models, Says ABI Research

Video, transmitted to consumers via broadband networks is starting to offer real competition to pay TV, redrawing the map of supply and demand for delivery of visual content.

ABI Research's latest update, "The Rise of Broadband Video" examines the technologies involved and presents market forecasts broken down by technology and by region.

According to ABI Research's Vamsi Sistla, several factors drive this exciting change.

Film studios and record labels are losing their fear of digital distribution, partly due to the commercial success of music download services such as Apple's iTunes.

The telcos have realized that there are great opportunities for additional revenue if they offer their customers video over copper wire and fiber in future. This depends on broadband penetration: at the end of 2003, there were over 85 million broadband subscribers worldwide, of whom 53 million were DSL subscribers, ideal candidates for video on demand over broadband.

These consumers are seeing a proliferation of digital devices in stores: PCTV cards, media adapters, IP STBs and media centers. NetFlix has already taken a small bite out of Blockbuster's revenue; now watch out for broadband video, which is right around the corner that could pose a bigger threat to the prevailing video distribution landscape.

This won't happen everywhere at once. Regions with successful cable and satellite TV industries will take longer. But in markets with lower cable/satellite penetration, it's happening now: a number of countries have already rolled out DSL TV services.

Sistla, concludes, "Obviously there initial shortcomings compared to cable or DBS. They won't be able to offer high definition quality content, for example: the data rate isn't high enough, and the compression isn't at that level. But in future, xDSL and Fiber or some combination of both could be a very viable candidate to offer an HD stream just like cable or satellite."

Founded in 1990 and headquartered in New York, ABI Research maintains global operations that support annual research programs, quarterly intelligence services and market reports in wireless, automotive, semiconductors, broadband, and energy. Their market research products can be found on the Web at http://www.abiresearch.com, or by calling 516.624.3113.

7.12.2004
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Online Game Sales and Subscription Revenue Will Triple to $1.1 Billion by 2008, Says Yankee Group

New devices, shift from CD-ROM, and falling console prices will create revenue opportunities for on-line games

Over the course of just a few years, online gaming has grown from a nascent industry to $353 million in direct sales and subscriptions revenue and $450 to $550 million in advertising.

Although software and hardware revenue fluctuate, online revenue grows steadily, according to the Yankee Group report, Online Video Gaming Will Plug Publishers, Home Net Vendors and BSPs into New Revenue. Revenue from the sale of video game consoles is significantly affected by the console life cycle. Originally priced at $299 when they debuted, video game console MSRPs will fall to $79 to $49 within the next several years.

"Console growth is negatively affecting CD-ROM based PC game sales," says Michael Goodman, Media & Entertainment Strategies senior analyst. "PC gamers are migrating to consoles, causing revenues for PC games on CD-ROMs to decline and console revenue to grow. Online gaming represents a shift in revenue, away from boxed CD-ROM games sold at retail to online sales."

With the growth of online gaming, a number of conclusions can be reached about this evolving market:

New devices are creating revenue opportunities for Web-based games.

Advergaming represents a significant opportunity for advertisers, publishers, and developers.

Online games will stabilize and supplement revenue from PC and console games.

Online console gaming represents an opportunity to enhance the relationship between broadband service providers and console manufacturers.

7.12.2004
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Marvel Board Authorizes $100 Million Share Repurchase Program

Marvel Enterprises, Inc., (NYSE: MVL) a global entertainment licensing company, announced today that its Board of Directors has authorized a $100 million common stock repurchase program.

Pursuant to the authorization, Marvel may purchase shares from time to time in the open market or through privately negotiated transactions over the next eighteen months. Marvel's largest shareholder and Vice Chairman, Isaac Perlmutter, and its Marvel Studios' Chief Executive Officer, Avi Arad, have each agreed not to sell any shares while the repurchase program is in place.

The authorization follows Marvel's redemption last month of its remaining long-term debt, freeing the Company to consider share repurchases as one use of its current cash holdings and future cash flows. Marvel currently has over $150 million in cash, certificates of deposit and commercial paper. Without any share repurchases, Marvel expects that year-end 2004 cash levels would exceed $200 million.

"Robust cash flows and surplus cash are two attractive byproducts of Marvel's unique, risk-averse, business model. Given our continued confidence in Marvel's long-term outlook and our solid balance sheet, Marvel's Board of Directors believes share repurchases represent an excellent use of capital that enhances shareholder value over the long term," said Allen Lipson, Marvel's President and CEO.

Marvel has no obligation to repurchase shares under the authorization, and the timing, actual number and value of shares to be purchased will depend on the performance of Marvel's stock price and market conditions. Marvel has approximately 115 million fully-diluted shares outstanding and has an approximate public float of 85 million shares.

About Marvel Enterprises

With a library of over 4,700 proprietary characters, Marvel Enterprises, Inc. is one of the world's most prominent character-based entertainment companies. Marvel's operations are focused in four areas: entertainment (Marvel Studios), licensing, comic book publishing and toys (Toy Biz). Marvel facilitates the creation of entertainment projects, including feature films, DVD/home video, video games and television based on its characters and also licenses its characters for use in a wide range of consumer products and services including apparel, collectibles, snack foods and promotions. Marvel's characters and plot lines are created by its comic book division, which continues to expand its leadership position in the U.S. and worldwide while also serving as an invaluable source of intellectual property.

Except for any historical information that they contain, the statements in this news release regarding Marvel's plans are forward-looking statements that are subject to certain risks and uncertainties, including a decrease in the level of media exposure or popularity of Marvel's characters, financial difficulties of Marvel's major licensees, delays and cancellations of movies and television productions based on Marvel characters, poor performance of major movies based on Marvel characters, toy-production delays or shortfalls, continued concentration of toy retailers, toy inventory risk, significant appreciation of Chinese currency against other currencies and the imposition of quotas or tariffs on products manufactured in China. These and other risks and uncertainties are described in Marvel's filings with the Securities and Exchange Commission, including Marvel's Annual Reports on Form 10-K, Quarterly Reports on Form 10-Q and Current Reports on Form 8-K. Marvel assumes no obligation to publicly update or revise any forward-looking statements.

7.8.2004
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Leading Kids Culture Tracker Names Gupi as One of 10 Kids Trends ''You'll Want to Look out For''

Interactive Electronic Guinea Pig Chats Wirelessly, Walks, Talks and Shows Emotions. Genio Group to Distribute Gupi in the US and Canada Beginning in Late 2004

On the heals of its exclusive agreement to market, promote, distribute and sell Gupi (pronounced "Goopy") products in the United States and Canada, Genio Group, Inc. (OTC BB: GNOI), a developer and marketer of innovative entertainment and leisure products for kids, announced today that Gupi has been named as an upcoming kid-culture trend in Big Blue Dot's June 22, 2004 Trend Update. Big Blue Dot's bi-weekly trend analyses, which are derived from inputs from a broad base of creative and executive professionals, teachers and others, have emerged as highly respected and closely watched "radar" for identifying important emerging kids trends and opportunities.

Gupi is a high-tech, electronic guinea pig that looks, feels and acts like the real thing. Gupi is very intelligent and has a mind of its own; it can even allow its owner to chat with other Gupi and their owners. Gupi can also walk around the house without bumping into anything or falling down stairs.

Genio's EVP Sales and Marketing, Bruce Holland, stated, "Big Blue Dot's recent trend update confirms our excitement about the next generation of the product which is due later this year. We are looking forward to bringing this one-of-a-kind product to the U.S. and Canada and believe it has the potential to be a standout hit, given its combination of state-of-the-art technology, true pet characteristics, and the success of earlier generations of the product. We are truly impressed with the new Gupi product and feel that it is ideally positioned to leverage the growing demand for more lifelike intelligent toys."

In early June 2004 Genio Group entered an exclusive agreement to market, promote, distribute and sell Gupi products in the United States and Canada. Genio was granted right of first refusal to secure distribution rights in additional countries worldwide. Contingent on the completion of an array of technical and feature upgrades to Gupi, as well as the commencement of large-scale production, Genio looks to begin shipping Gupi products in the latter half of the December 2004 quarter/holiday shopping season.

About Big Blue Dot (http://www.bigblue.com):

BIG BLUE DOT creatively services three media: print, TV and Web. They are a mix of kid culture trend trackers, graphic designers, producers and brand strategists dedicated solely to the universe of kids. It's what differentiates Big Blue Dot from other creative firms, and enables them to deliver fresh, smart, fun, age-appropriate solutions to companies that care about kids. Big Blue Dot services include trend tracking, broadcast design, Web site design, logos, print and packaging, and branding.

About Genio Group, Inc.

Genio Group, Inc., is an innovative developer and creative marketer of entertainment and leisure products for kids, including collectible trading cards based on Marvel Super Heroes(TM), including Spider-Man(TM), The Incredible Hulk(TM), X-Men(TM), Daredevil(TM) and the Fantastic Four(TM) and a trading card game based on Mighty Beanz(TM) collectible characters. Genio products are available through a range of leading U.S. retailers including Wal-Mart, Target, CVS, K-Mart, Toys-R-Us, Eckerd and Walgreens, as well as abroad in selected markets. For more information about Genio Group, visit http://www.genioinc.com.

Marvel and all related character names are TM & (C) 2004 Marvel Characters, Inc. All rights reserved. Super Heroes is a co-owned registered trademark.

Mighty Beanz and all related character names are TM & (C) 2004 Moose Enterprises PTY Ltd. All rights are reserved.

Except for any historical information that they contain, the statements in this news release regarding Genio Group, Inc.'s plans are forward-looking statements that are subject to certain risks and uncertainties, including, but not limited to, those relating to product demand, pricing, market acceptance, the effect of economic conditions, and intellectual property rights and the outcome of competitive products, risks in product development, risks of non-payment by distributors to Genio Group for purchase of our products and inability of Genio Group to reach agreements with distributors for distribution of our products in domestic and foreign countries and other factors discussed from time to time in Genio Group, Inc.'s Securities and Exchange Commission filings. Genio Group, Inc. undertakes no obligation to update or revise any forward-looking statement for events or circumstances after the date on which such statement is made.

7.8.2004
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Alias Announces Maya MasterClasses with Presenters from Digital Domain, Naughty Dog, mental images and The Mill

Last Chance for Early Bird Pricing - Popular Sessions Sell Out Fast as SIGGRAPH Approaches- Tickets on Sale Now at www.alias.com/masterclasses

Alias announced today the full line up of games and film industry presenters for its 2004 MayaÒ MasterClassesÔ taking place August 9 – 12, 2004, during SIGGRAPHÒ in Los Angeles, California. The 2004 Maya MasterClasses series offers 16 unique one and a half hour sessions that focus on real world applications for various features of the Maya software. Presenters are all industry experts who bring practical Maya experience to their sessions. Now in its sixth year, Maya MasterClasses at SIGGRAPH have become one of the most sought after events at the show.

Maya MasterClass Presenters

A stellar lineup of industry-leading artists and programmers are confirmed to deliver seminars during the Maya MasterClasses sessions. Presenters and topics for this year include:
Chris Landreth, The Making of Ryan
Adrian Graham, ToyBox, Crowd Simulation and Ordered Assembly Using Particle Instancing
Paolo Berto, mental imagesÒ – Tricks R 4 Kids, Vol II: mental ray Techniques
Joe Harkins, Tippett Studios – Utility Nodes in an Animation Pipeline
Matt Herzog, Meteor StudiosÔ –Maya Fur and mental ray
Rob Titus, Naughty DogÒ – Preparing for the Future: Ideas for making games with Maya
Petre Gheorghian, Alias – Maya Long Hair
Jeff Unay, Tippett Studio – Hyper Real Modeling
Erik Miller, Digital DomainÒ – Hyper-Real Facial Rigging
Paul Thuriot, Tippett Studio – Hyper Real Body Rigging
Brad Clark, formerly of Acclaim, and John Hood, Oddworld InhabitantsÒ–Maintaining Art Integrity through the Games Pipeline
Rob van den Bragt, The Mill - My Animated Maya
Rob Aitchison, CBC – Human Digital Scanning
Blaine Cone and Derald Hunt, Turner Studios – Broadcast Animation Techniques
Bonus Session: Duncan Brinsmead and Neehar Karnik, Alias - Maya Fluid EffectsÔTechniques

Pricing

Early bird pricing is in effect until July 11, 2004 and sessions are available as bundles. Pricing begins at $225.00* for a 2-session bundle – full pricing, bundle information and purchase information is available at www.alias.com/masterclasses. Maya MasterClass sizes are limited - book your session now for the best availability.

*Pricing is in US dollars. International pricing may vary.

7.8.2004
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You're Hired! 48 Nintendo Fans Win the Ultimate Summer Job; Troy McClain of The Apprentice Offers Street-Smart Tips as Teams Battle for a $40,000 Team Bonus

Forty-eight Nintendo fans heard the sweetest news today: You're hired! Chosen from hundreds who auditioned for coveted roles on the Nintendo Street Team, these lucky winners will get paid to play the newest games for Nintendo GameCube(TM) and Game Boy(R) Advance SP at music festivals, fairs and sporting events all summer.

Six teams of eight from Chicago, Atlanta, Dallas, New York, Los Angeles and Seattle make up the Nintendo Street Team. And, as if getting paid $100 a day for a three-day workweek is not enough, the teams will compete for a $40,000 team bonus. To prepare for their rigorous summer of video game play, the new Nintendo Street Teams are training today at Nintendo boot camps in their respective cities.

In Los Angeles, Troy McClain, the street-smart star who appeared on The Apprentice, will coach one team from his own California-style "Board Room" on the beach.

"The Nintendo Street Team is definitely the Ultimate Summer Job," says McClain. "No boardrooms, no CEOs, no firings. What could be better than a job where you get paid to play Nintendo video games plus get a shot at winning a $40,000 team bonus?"

In addition to giving consumers a taste of Nintendo's upcoming games, each week the six teams will be assigned a challenge, such as performing a live karaoke stunt or visiting a local children's charity. The teams that best complete that challenge will receive points, and the team with the most points at the end of the summer will win a team bonus of $40,000, to be divided among the eight members.

Fans who register with My Nintendo at Nintendo.com can also vote each week for the team that they think performed the Team Challenge the best. Online voting will help contribute to a team's weekly score. One voter will be chosen at random at the end of the program to become an honorary Nintendo Street Team member by winning his or her own "summer bonus" of $5,000.

The names, hometowns and bios of the 48 Ultimate Summer Job contest winners can be found at http://www.nintendostreetteam.com. This week, Nintendo will post the 90-second video clips that helped each member secure a spot on the Nintendo Street Team. Winners were chosen based on their enthusiasm for Nintendo as well as their people skills. Members of the public can follow the teams' activities throughout the summer online. Visitors can view a calendar of events to find out when the Street Teams might be visiting a spot near them, keep track of Team Challenge results, read members' diaries and view photos of them in action.

The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy(R) Advance and Nintendo GameCube(TM) systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.9 billion video games and more than 170 million hardware units globally, creating enduring industry icons such as Mario(TM) and Donkey Kong(R) and launching popular culture franchise phenomena such as Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.

For more information about Nintendo, visit the company's Web site at http://www.nintendo.com.

7.8.2004
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Blizzard Entertainment Media Alert

Blizzard Entertainment(R) today announced plans to enter into an agreement with Swingin' Ape Studios(TM) for the collaborative development of multi-platform titles based on Blizzard licenses. Their first project will be to continue work on the upcoming tactical-action console game, StarCraft: Ghost(TM). Financial terms of the agreement were not disclosed.

"The team at Swingin' Ape Studios is a very talented group of developers with a proven ability to deliver extraordinary games," stated Mike Morhaime, Blizzard Entertainment president and co-founder. "We're confident that this partnership will result in titles that achieve the level of quality that players have come to expect from Blizzard products."

Further details regarding future projects and platform specifics will be announced at a later date.

7.8.2004
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Over 20,000 Candidates in the Cutthroat Race for President ... of the ``Napoleon Dynamite'' Fan Club

If you thought it was hard to select a President of the United States, try voting for President of the NAPOLEON DYNAMITE Fan Club ... Thus far a ballot-busting 20,000 candidates have signed up for the heated presidential race through a website at http://www.foxsearchlight.com/napoleondynamite.

Who, you might ask, is Napoleon Dynamite? Answer: the anti-hero of NAPOLEON DYNAMITE, the underground film that's blowing up nationwide. Duh!

To best inform voters, the website at http://www.foxsearchlight.com/napoleondynamite contains candidate snapshots and bios, as well as key personal information like favorite mythical beasts and proposed plans for how to save the world in the event robots try to take over. Current frontrunners include: Manatoid from Philadelphia, whose campaign slogan is, "Come on! Why the H not?"; a Los Angeles girl named Sakai who is most proud of her sweet Robert Goulet karaoke skills; and a cat named Badpenguin from Murietta who thinks chicken vindaloo could be the next tater tot sensation.

Said Napoleon Dynamite about the hype, "Being President of my fan club would be pretty much the hardest job ever, so we need someone with some sweet skills."

Since its limited release on June 11 and subsequent platform opening to 24 cities, NAPOLEON DYNAMITE has generated a groundswell of enthusiasm culminating in an excellent per screen average of $5,595 over the Fourth of July weekend. Performing extraordinarily well in a crowded summer marketplace, the film will open in an additional eight cities this week building up to its national release on July 23.

From Preston, Idaho, comes Napoleon Dynamite (Jon Heder), a new kind of hero complete with a tight red 'fro, some choice moon boots, and skills that can't be topped. Napoleon spends his days drawing mythical beasts, duking it out with his 32-year-old brother Kip (Aaron Ruell) and avoiding his Uncle Rico (Jon Gries), a door-to-door salesman who's mentally stuck in 1982 -- the year his football team "almost won state." But when two new friends are brought into his life -- Deb (Tina Majorino), the artisan behind the "boondoggle key chain," and Pedro (Efren Ramirez) with his sweet bike and talent with the chicks -- Napoleon finds goals outside of being a star milk-tasting judge. Together the trio launches a campaign to elect Pedro for class president and make the student body's wildest dreams come true. But if Pedro is to beat stuck-up Summer (Haylie Duff), Napoleon will have to unleash his secret weapon...

NAPOLEON DYNAMITE marks the directorial debut of 24-year-old Jared Hess, who wrote the film with his then-23-year-old wife Jerusha Hess, an undergraduate student at Brigham Young University (BYU). A favorite at the 2004 Sundance Film Festival where it premiered, the film also opened the 2004 U.S. Comedy Arts Festival and went on to win that festival's coveted award for Best Feature Film.

NAPOLEON DYNAMITE was shot in Jared Hess' hometown of Preston, Idaho, using an amalgamation of experienced and first-time actors. Included in the cast are: BYU students Jon Heder and Aaron Ruell in their feature film debuts, Jon Gries (JACKPOT, THE RUNDOWN), Efren Ramirez (who has appeared in series like "ER" and "Judging Amy" and in the features RACE and MISSING PIECES), Tina Majorino (WHEN A MAN LOVES A WOMAN, WATERWORLD), Diedrich Bader (OFFICE SPACE, THE BEVERLY HILLBILLIES), Haylie Duff (I LOVE YOUR WORK, DREAMS IN THE ATTIC) and Shondrella Avery (of the television series "One on One" and the comedy troupe Girls Behaving Badly).

Fox Searchlight is a filmmaker-oriented company that focuses on distinctive films helmed by world-class auteurs and exciting newcomers. It has its own marketing and distribution operations, and its films are distributed internationally by Twentieth Century Fox. Fox Searchlight Pictures is a unit of Fox Filmed Entertainment, a unit of Fox Entertainment Group.

7.8.2004
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Zoinks! Vampires, Mummies, Sea Monsters and More...Warner Home Video Brings Consumers into the Halloween Spirit with the Latest Installment of the Popular What's New Scooby-Doo?

What's New Scooby-Doo? Volume 3: Halloween Boos and Clues Featuring Four Spooky Adventures From the Hit Television Series to be Available on DVD and Video on August 10

Trick or treat! Warner Home Video is handing out a tasty Halloween goody for children and Scooby-Doo fans with What's New Scooby-Doo? Volume 3: Halloween Boos and Clues, the third installment of the popular What's New Scooby-Doo? series starring everyone's five favorite sleuths: Scooby-Doo, Shaggy, Daphne, Fred and Velma. This exciting volume includes four spine-tingling episodes, which will begin haunting stores on August 10, 2004 at $19.97 for DVD and $14.94 for VHS.

Halloween Boos and Clues will feature four spooky episodes from What's New Scooby-Doo?, including "The Vampire Strikes Back," which features the gang running into a real life vampire in a Transylvanian castle. Also featured is "Mummy Scares Best," where Scooby-Doo and friends travel to Egypt to investigate a mummy that has everyone turning into zombies. "High-Tech House of the Future" has the five-some trapped in a zany, automated house of the future at the Omaha World Fair. Lastly, "She Sees Sea Monsters by the Sea Shore" features the five friends as they embark on a tropical island vacation that is ruined when they stumble across a boat-smashing sea monster.

Hair-raising special features on the DVD include:
Haunted Back Lot Tour Featurette -- A live action tour of the Warner Bros. backlot with Scooby-Doo and Shaggy
Lights, Camera, Ghosts? Featurette -- A look at famous villains
Trailers

"Consumers of all ages continue to embrace Scooby-Doo not only because they identify with the brand, but also because they know that each title will deliver first-rate, quality entertainment that is sure to satisfy both children and adults. All volumes in the Scooby-Doo library are a perfect fit when it comes to Halloween-inspired home entertainment titles for kids and we think Halloween Boos and Clues will become a popular addition to every kid's Scooby-Doo collection," said Christine Martinez, WHV Vice President, Non-Theatrical Franchise Marketing.

What's New Scooby-Doo? is the hit animated television series that continues to air on Kids' WB! every Saturday morning. The show's third season will launch in Fall 2004.

The What's New Scooby-Doo? TV series brings the Scooby-Doo brand into the 21st century with a cool new look popular among kids 3-11. It carries on the rich tradition of the world famous cartoon, which has entertained millions of fans. Scooby-Doo's extraordinary success has resulted in a host of other titles for broadcast television, eight made-for-video movies, and a 2002 live action feature film starring Freddie Prinze Jr., Sarah Michelle Gellar, Matthew Lillard and Linda Cardellini. The film was a major success, prompting Warner Bros. Pictures to develop and produce a sequel, Scooby-Doo 2: Monsters Unleashed, which was released nationally in theaters on March 26, 2004 and has grossed $81.0 million at the box office.

For more information on this and other titles distributed by Warner Home Video, visit http://www.whvdirect.com.

7.8.2004
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EA Set to Unleash Oddworld Stranger on the PlayStation 2 and Xbox in Spring 2005

Electronic Arts (Nasdaq:ERTS) announced today that Oddworld Stranger, the latest in the internationally acclaimed character-based Oddworld series, will bring its signature brand of action gaming to owners of the PlayStation(R)2 computer entertainment system and Xbox(R) video game system from Microsoft. Oddworld Stranger, which is currently under development for a planned spring 2005 debut, will be published and distributed by EA under the EA GAMES(TM) brand.

Developed by Oddworld Inhabitants(TM), Oddworld Stranger features detailed interactive environments set in an enthralling new frontier of the Oddworld universe. Players step into the role of the Stranger, a rough and tumble bounty hunter who tracks down outlaws for moolah. Using a special weapons system that gives a whole new meaning to "live" ammo, players will encounter deviant species and hostile challenges along the way. Oddworld Stranger combines first and third-person gameplay with familiar Oddworld elements and an all-new engine to deliver a unique gameplay experience. Set to award-winning visuals, players will be moved by the complex and inspiring story as the Stranger comes to grips with his true nature in the hunt for the ultimate bounty.

Since its debut, the Oddworld series has become one of the most popular game franchises of all time with nearly five million units sold worldwide, garnering more than 100 industry awards and gracing the cover of more than 50 magazines. The three previously released chapters, Oddworld: Abe's Oddysee(TM), Abe's Exoddus(TM) and Munch's Oddysee(TM) have been heralded as revolutionary for their mix of brilliant graphical artistry, unique personality and compelling gameplay.

7.8.2004
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Majesco Licenses Exclusive Comic Book Rights for 'BloodRayne' Franchise to Echo 3 Worldwide; First Comic Book to Coincide with October Ship of 'BloodRayne 2' Video Game

Strategically exploiting the appeal and popularity of its BloodRayne video games, Majesco (OTC BB: MJSH), a leading publisher and distributor of interactive entertainment products, today announced an exclusive worldwide agreement with Echo 3 Worldwide to publish BloodRayne as a series of original, full-color, one-shot comic books.

One-shot comic books are self-contained stories that will be published on a quarterly basis. Echo 3's first BloodRayne comic book is scheduled to debut in conjunction with Majesco's BloodRayne 2 video game this Halloween.

"BloodRayne has built a loyal following of fans and established herself as a new breed of action heroine," said Ken Gold, vice president of Marketing for Majesco. "With a movie already announced for 2005, and now a comic book, we're thrilled to see our franchise expand into other entertainment mediums."

"We're very excited to have acquired the exclusive BloodRayne comic book rights," said Steven O'Connell, President for Echo 3 Worldwide. "BloodRayne will make a fantastic comic book - with a dynamic character and storyline that will translate well to this medium."

BloodRayne is a dhampir, born from the unnatural union of vampire and human. Raised and trained to hunt supernatural evil, Rayne is blessed with the powers of a vampire, but is also cursed with the unquenchable thirst for blood and a weakness to sunlight.

BloodRayne 2 for the PlayStation(R)2 computer entertainment system, Xbox(R) video game system from Microsoft and PC is scheduled to ship this Halloween. More information about Majesco's BloodRayne 2 can be found online at http://www.bloodrayne2.com.

About Echo 3 Worldwide

The brainchild of Writer/Producer/Director, Steven O'Connell, Echo 3 Worldwide was conceived as a vehicle for acquiring the rights to video games that O'Connell felt would translate well to comics. BloodRayne is the first of many projects to come from Echo 3. Plans call for BloodRayne one-shots to be published every quarter starting October 2004. Echo 3 Worldwide can be found on the web at http://www.echo3worldwide.com/.

About Majesco

Established in 1986 and headquartered in Edison, NJ, with offices in the United Kingdom, Majesco Holdings Inc. (OTC BB: MJSH), operating through its wholly owned subsidiary, Majesco Sales Inc., is a leading international developer, publisher and distributor of interactive entertainment products for the Xbox(R) video game system from Microsoft, Sony PlayStation(R)2 computer entertainment system, and Nintendo GameCube(TM) and Game Boy(R) Advance systems, as well as the personal computer. The Company's 2004 lineup includes the critically acclaimed Advent Rising, the first in a trilogy of action/adventure games; BloodRayne 2, the sequel to its popular action/horror series, as well as the launch of its Game Boy(R) Advance Video product line, which utilizes the Company's proprietary video compression technology to enable consumers to view commercial-grade video on a standard Nintendo Game Boy Advance system. Majesco can be found online at http://www.majescogames.com.

Safe Harbor

Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; competitive factors in the businesses in which we compete; continued consumer acceptance of the gaming platforms on which our products operate and our products; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity; changes in national, regional or local business conditions or economic environments; government fiscal and monetary policies; and legislative or regulatory changes that affect our business. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.

7.8.2004
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Alias Announces Maya Unlimited for Mac OS X

Maya Unlimited 6 for Mac OS X Available for Purchase in Late Summer 2004

Alias announced today the impending availability of Maya Unlimited for the Mac OS X operating system, at the Apple World Wide Developers Conference (WWDC). Responding to increasing customer demand from the Mac community, Alias is porting the entire Maya Unlimited feature set for Mac OS X with all tools that are available to artists with Maya Unlimited 6. Maya 6 is the latest version of the award-winning Maya software. Maya Unlimited 6 for Mac OS X will be available to purchase by late summer 2004.

"Due to overwhelming, consistent demand from the Mac community we're thrilled to announce Maya Unlimited will soon be available for Mac OS X", says Bob Bennett, general manager, product management at Alias. "Combining Maya's most sophisticated 3D and special effects tools with Apple's advanced technology will allow Mac artists to integrate Maya Unlimited into their pipelines for endless creative possibilities.

Our customers and Apple are thrilled about this widely anticipated release of Maya Unlimited for Mac OS X," says Ron Okamoto, Apple's vice president of Worldwide Developer Relations. "Alias is bringing advanced 3D graphic tools to creative professionals, who rely on the stability, high performance and graphics engine of Mac OS X.

Alias Loves the Mac

Since Maya Complete was released for Mac OS X in 2001, the enthusiasm of the Mac community for 3D software, and its potential for their workflow, has continued to grow. Sales figures for Maya consistently show approximately 29% of Maya Complete sales in North America on the Mac platform and approximately 20% globally (quarterly figures vary).

Alias continues to provide updated versions of Maya Personal Learning Edition for the Mac platform and in early June 2004 another Alias product debuted on the Mac platform, Alias SketchBook Pro. Alias SketchBook Pro is a consumer priced sketching, presenting and annotation software that is now available for both Mac OS X and Windows platforms.

"Maya Unlimited 6 for Mac OS X now literally puts all my tools right at my fingertips. The integration of Maya 6's ability to read layered Photoshop files has to be seen to be believed and is already bringing about a paradigm shift to my workflow", says Rob Magiera, founder of Noumena Digital. "Maya Unlimited's Hair, Cloth, and Fluid Effects features add the last missing tools to my graphics arsenal, so now I'll be able to handle every part of a project without having to jump to another machine. Put all of that into a rock solid, stable environment and it's a dream come true.

Maya Leverages Apple's Advanced Technology

Maya Unlimited leverages Apple advanced technology to take full advantage of the benefits found with the latest Apple offerings. Features of Maya for Mac OS X include; recent conversion of Maya to a Mach-O application, allowing plug-in developers to use Xcode from the Apple Developers Tools, AppleScript support for Maya Embedded Language (MEL - the Maya scripting language), Quartz rendering for marking menus and hotbox, QuickTime implementation throughout the entire package, from file reading to direct output from Maya renders to QuickTime and QuickTime output for Maya& playblast command.

Unlimited Opportunities

The availability of Maya Unlimited for the Mac offers unlimited opportunity for artists. Maya Unlimited presents special effects features not found in Maya Complete, including: Maya Hair, Maya Cloth, Maya Fluid Effects, Maya Fur and Maya Live.

Maya Hair

The Maya innovative Hair toolset, features a dynamic curve simulation engine designed to enable long hair to be added to characters. The ability to braid, curl and style hair is perfectly integrated with the Maya dynamics engine, allowing for strikingly realistic hair movement with accurate collisions. In addition to long hair effects, the Maya Hair dynamic curves represent a major new entity that can be used anywhere NURBS curves are currently used; as well as lending themselves to other hair-like objects such as ropes, chains and wires, this allows such advanced animation effects as dynamic character rigs and surfaces to be easily achieved.

Maya Cloth and Maya Fur

Maya Cloth allows animators to equip digital clothing to characters and Maya Fur provides creatures with realistic fur. Visual feedback of Cloth stress, stitching options, easy manipulation of Cloth Objects based on geometry, plus extensive caching functionality speed the creation and manipulation of realistic clothing and cloth effects. Artists using Maya Fur have the option to render Fur in mental ray for Maya allowing them to achieve effects involving reflections, refractions, global illumination and caustics.

Maya Fluid Effects

Maya Fluid Effects includes a true 3D solver and a highly interactive 2D solver that allows 2D fluid motion to be simulated in near real-time. As well as creating natural phenomena, artists can use the fluids as an animated texture to give a unique look to a logo and many other typical studio projects. The effects that can be achieved include clouds, smoke, steam, fog, open water, fire, explosions, space effects, viscous liquids, molten solids and many more.

Maya Live

Maya Live provides sophisticated matchmoving combining 2D live-action with 3D elements. It provides greater flexibility, a fast, integrated 2D tracker and an interactive root frame solver. Maya Live also allows users to reconstruct live-action elements as 3D geometry plus output to external applications. Pricing and Availability

Maya Unlimited 6 for all platforms is priced at $6,999* and includes modeling, rendering, animation, dynamics, Maya Artisan, Maya Paint Effects, mental ray for Maya, MEL, along with Maya Unlimited specific features; Maya Hair, Maya Fluid Effects, Maya Fur, Maya Cloth and Maya Live. Maya Unlimited is also available for the Windows, Linux and IRIX operating systems. Maya Unlimited for Mac OS X will begin shipping in late summer 2004.

Maya Complete 6 for the Windows, IRIX, Linux and Mac OS X operating systems, is priced at $1,999* and, is available to purchase through the Alias network of authorized resellers or online at: http://www.alias.com.

* Prices are list prices for node-locked licenses. Floating licenses for Maya Complete and Maya Unlimited are available at an additional fee. All prices quoted are in U.S. dollars. International pricing may vary.

7.7.2004
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iEntertainment Announces Funding for Civilization's Dawn, MMORPG Title; iEntertainment Reviewing Publisher Options to Ship Blockbuster Title

iEntertainment Network (Pink Sheets: IENT) (IENT), an award-winning developer of high quality computer game titles, announces that is has received an LOI (Letter of Intent) for funding of Civilization's Dawn, the Massively Multiplayer Online Role Playing Game announced at the E3 show in May. The funding from the LOI will underwrite IENT's entire 30 month development schedule for Civilization's Dawn. The final funding arrangement, which will be through a European financial consortium, will be completed over the next two months.

IENT is reviewing numerous options for publishing Civilization's Dawn in the United States, Europe, and Asia. "Sid Meier and I experienced tremendous success when we first shipped Civilization at MicroProse," said JW "Wild Bill" Stealey, CEO of IENT. "The growing success of the Real Time Strategy game genre combined with our new massively multiplayer role playing features, could position Civilization's Dawn as one of the breakout games of 2006."

IENT expects to announce the publisher of Civilization's Dawn in September. "We want aggressive publishers who can assist IENT in reaching our retail sales goals in all parts of the world for Civilization's Dawn," added Stealey. "With our new funding in place the right publisher can have access to Civilization's Dawn retail successes without the traditional up front development expense."

The Publisher will need to guarantee an agreed level of retail success at one year from Civilization's Dawn's ship date. "The Publisher will have added a great new game to their product lineup with little or no risk except distribution risk," adds Mr. Stealey. "We think this type of funding, similar to how movies are currently funded, will enable Publishers access to bigger and better games like Civilization's Dawn."

Civilization's Dawn will require a staff of over 35 developers, an extensive Internet network to support online communities of hundreds of thousands of online players, and significant marketing to make the product one of the best games of the year. This funding allows IENT to produce the game with the highest game, graphic, and feature list imaginable in a Massively Multiplayer Online Role Playing Game. (MMORPG).

The title will be launched in retail stores around the world as well as online through the iEntertainment Network portal (http://www.IENT.com) and its partners in Europe and Asia. IENT currently operates two successful MMORPG's in North America, Helbreath and Savage Eden, through partnerships in Korea. IENT's Internet environment can manage over 200,000 individuals playing online simultaneously.

"Civilization's Dawn will be the ultimate in Nation Building games," said Stealey. "Players can make their own communities, towns, cities, or nations. The players can cooperate with other peoples, compete with other nations, or war with other countries. The game environment will let the player leaders make the world operate in the way they would like to see the World work. Civilization's Dawn will pay tribute to successful role-playing titles such as Everquest, Dark Age of Camelot, and Ultima-Online. The Nation Building features of the game will include many of the great building features found in great real time strategy titles such as Civilization, Warcraft and Command and Conquer."

Using IENT's Patent on Internet Gaming, Civilization's Dawn is being developed with a propriety Internet smoothing technology. Because of this Patented technology, thousands of individuals from around the world will be able to play simultaneously and seamlessly in the same gameplay environment.

7.7.2004
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OpenTV and Disney Settle Patent Litigation

Disney Licenses Enhanced Television Patents from OpenTV and Walt Disney Internet Group Enters Negotiations for Multi-Year Development Agreement for Enhanced Programming

OpenTV Corp. (Nasdaq:OPTV), one of the world's leading interactive television companies, and The Walt Disney Company, a diversified, international family entertainment and media enterprise, today announced that the two companies, along with Disney subsidiaries, ABC and ESPN, have settled patent litigation brought by OpenTV's subsidiary, ACTV, against Disney, ABC and ESPN. The patents in suit relate to certain systems and methods for synchronizing Internet content with television programming, enabling television viewers to receive content pertaining to a broadcast program through the Internet.

As part of the settlement, OpenTV has granted Disney a non-exclusive, royalty-bearing license to use and to exploit the patents in suit. The Walt Disney Internet Group has also entered into negotiations for a non-exclusive, multi-year development agreement with OpenTV for the creation and marketing of enhanced television programming.

"We are very pleased that we have been able to resolve this litigation with Disney, ABC and ESPN in a mutually beneficial manner," said Jim Chiddix, Chairman and CEO of OpenTV. "Disney's agreement to license these patents and our late stage discussions with Walt Disney Internet Group to work with us to develop enhanced TV programming provides a solid foundation on which we can create exciting television for viewers across the United States."

"We look forward to working with OpenTV on enhanced television programming that will improve the traditional viewing experience in new ways," said Rick Mandler, Vice President, General Manager, Enhanced TV, Walt Disney Internet Group.

7.7.2004
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Atari Partners With MTV for DRIV3R Contest; Contest In Conjunction With Atari's New Hit Game Puts Players In the Life of DRIV3R's Tanner

Grand Prize Includes Muscle Car, Trip to Miami, Speed School Lessons

Atari has partnered with MTV to produce a contest in conjunction with Atari's DRIV3R, the popular action-driving game for the PlayStation(R)2 computer entertainment system and the Xbox(TM) video game system from Microsoft.

The contest, which is running through MTV.com at http://www.DRIV3R.MTV.com, offers a grand prize package that will put the winner into the high speed and glitzy lifestyle of the game's lead character, Tanner. The prize pack is valued at more than $50,000 and includes a classic DRIV3R muscle car, a trip to Miami including first-class hotel accommodations, a DRIV3R game pack, $1,000 in cash, and high-speed driving lessons at one of Miami's famous raceways.

"We are excited to work with MTV to give gamers the chance to experience the life of one of video games' coolest and most exciting heroes," said Wim Stocks, Executive Vice President, Sales and Marketing for Atari. "Win the contest, and you'll get to live the fast driving, first-class life of Tanner in one of the most exotic cities in the country. Plus, you get your own classic muscle car so you can cruise your home streets in style."

To enter the contest, gamers must go to http://www.DRIV3R.MTV.com and answer three questions about the game. If the questions are answered correctly, they will be entered into the drawing for the grand prize.

The grand prize includes:
Trip to Miami: Three days and two nights in sunny Miami, home city of Tanner, the undercover cop who is the lead character of DRIV3R. Gamers can explore the real-world city where they fought crime in the game while staying in first-class accommodations
DRIV3R Muscle Car: A classic American muscle car similar to the one driven by Tanner in the game. The car is the same vehicle used in the filming of DRIV3R's groundbreaking online film event, "Run The Gauntlet," created by Hollywood's Ridley Scott Associates and currently showing on http://www.DRIV3R.com
DRIV3R Game Pack: A copy of both the Xbox and PlayStation(R)2 version of DRIV3R
High Speed Driving Lessons: A half day of lessons at one of Miami's most famous raceways learning how to drive at high speeds
$1,000 Cash: A cool grand in cold hard cash for spending money to live it up in Miami, Tanner-style

DRIV3R is an action-packed driving-adventure game that recreates the excitement of a Hollywood blockbuster car chase and plays like an interactive movie. The next evolution of the hugely popular and successful Driver franchise, DRIV3R is developed by Reflections Interactive (an Atari studio), the masterminds of the franchise, which has sold more than 12 million units worldwide to date. DRIV3R stays true to its roots, incorporating the cinematic gameplay and gritty street crime of its predecessors with ground-breaking graphics and three mammoth, wide-open city environments.

Featuring Hollywood-level production values and a gripping, narrative story line, DRIV3R casts players once again as Tanner, a jaw breaking, no-holds-barred undercover cop and master "Wheelman" who does whatever it takes to bring the bad guys down. This time, Tanner, alongside his longtime partner, Tobias Jones, must infiltrate a global car theft ring, surviving high-octane car chases and fierce on-foot firefights while tailing gangsters, chasing witnesses, stealing cars and unloading huge clips of ammo to bring the criminals to justice.

You must be a US citizen and at least 18 years of age for entry in the contest. For full eligibility info, please see the sweepstakes rules and MTV.com privacy policy linked from the main contest page at http://www.DRIV3R.MTV.com. Sony Computer Entertainment of America takes no responsibility for this offer.

DRIV3R is currently available worldwide with an estimated retail price in North America of $49.95 and an ESRB rating of 'M' for Mature. For more information on DRIV3R, please visit the game's official Web site at http://www.DRIV3R.com.

7.6.2004
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E&S and GOTO Team to Produce Revolutionary Planetarium Projector

Evans & Sutherland Computer Corp. (E&S(R)) (NASDAQ: ESCC) and GOTO Inc., two of the world's leading manufacturers of planetarium technology, have today announced an agreement for the manufacture of optical components for the forthcoming E&S Digistar(R) 3 Laser projector. The agreement calls for GOTO to manufacture the optical core for D3 Laser systems sold in Japan, Korea and Taiwan, with the option of extending into further territories.

"We are delighted that we can build upon our existing good working relationship with GOTO and use their considerable expertise in the field of optics to contribute to the manufacture of our new laser projector," said Evans & Sutherland President and CEO James Oyler. "The Digistar 3 Laser Projector (D3 Laser) has been under development by E&S for nearly eight years. This revolutionary device uses optical lasers patented and produced by E&S, together with a third-generation micro-electronic mechanical system (MEMS) to produce the most advanced display device ever developed. D3 Laser promises to be the greatest leap forward in planetarium technology since the development of the first optical planetarium projector nearly 100 years ago. The first installations will be completed in 2005."

GOTO President Nobutaka Goto said, "We have been involved with design and production of specialty lenses for the planetarium, telescope, and hemispheric film projector fields for many years. This step is an exciting one for us, and one that fits well with our goal of providing all the necessary components of a state-of-the-art planetarium. It allows us to continue to forge a close working relationship with Evans & Sutherland and contribute to this great breakthrough in planetarium technology."

With over 120 installations worldwide, Evans & Sutherland is the leader in real-time, computer-generated digital theater planetariums. Since its launch in July 2002, Digistar 3 has rapidly become the digital theater system of choice, with some 35 systems installed or on order worldwide. From flat screen to giant dome, Digistar 3 has launched a new, affordable era of immersive experience. The launch of the new laser system in 2005 will bring images of unprecedented resolution and brilliance to domed theaters.

An innovator in the field of all-dome video projection, GOTO Inc. is one of the major manufacturers of optical planetarium projectors, with hundreds of installations worldwide. The Virtuarium I, an all-dome video system, was first introduced in 1996, and the new Virtuarium II is driven by the Digistar 3 imaging system. GOTO has also developed hybrid systems that combine existing optical projectors with the best in all-dome digital projection technology.

7.6.2004
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Mad Catz Launches Next-Generation of GameShark

GameShark(R) 2 Game Codes with Media Player Combines Live Updates and Multimedia Audio/Video Playback in Industry Leading Software Enhancement

Mad Catz Interactive, Inc. (AMEX/TSX: MCZ), the world's leading third party video game accessory provider, today launched GameShark(R) 2 Game Codes with Media Player, the latest version of the Company's industry-leading line of GameShark software enhancements for PlayStation(R) 2 (PS2). GameShark 2 Game Codes with Media Player, which shipped to retailers over the July 4th weekend, is now available at retail outlets in North America for a suggested retail price of U.S. $39.99.

Rebuilt from the ground up, the new GameShark 2 sports an improved and completely redesigned interface. Complementing the most popular features of its predecessor, the new GameShark incorporates exciting new multi-media capabilities and Internet connectivity for downloads of the latest game codes and software updates. Enabled for use with the PS2 broadband adapter, the new GameShark 2 includes a broadband Ethernet cable for connection to a broadband Internet source, allowing direct access to GameShark.com for automatic game code and software updates. In addition to its Internet capabilities, GameShark 2 also incorporates a suite of new multimedia features, including PS2 playback of digital audio MP3, video MPEG, and image files stored on USB-based storage devices.

Key features of GameShark 2 Game Codes with Media Center include:
Improved navigation with new 3-D rendering engine
Video support of MPEG-1 and 2 file formats
Playback capability of MP3 audio files
Image viewer with support for BMP and JPEG file formats
Compatible with USB pen drives and storage devices
Updatable to support additional future audio and video formats with free download from GameShark.com
1st day code guarantee ensures code availability for games on the first day of release
Over 40,000 game codes for over 580 games
Access to free automatic downloads of new game codes for the latest games as they are released, all stored locally on a user's PlayStation 2 memory card

Commenting on the release, Mad Catz' President and Chief Executive Officer, Darren Richardson said, "This is a tremendous new product for Mad Catz for many reasons. First, the new version of GameShark 2 will resonate with our core fans by offering codes for the latest games on the market. Second, the new multimedia features we incorporated into GameShark really speak to the convergence capabilities of the console systems and allow PS2 gamers to do what gamers are already doing on PCs and other platforms: listening to music, watching videos and playing games. Finally, with the Internet connectivity incorporated into the new GameShark, we improved usability and convenience by providing a seamless way to transfer new game codes to the PS2 and a way to instantly update the GameShark software as new features are released."

For additional information about GameShark 2 Game Codes with Media Player, or for answers to questions about any of Mad Catz' other GameShark products, please visit http://www.gameshark.com.

7.6.2004
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Alias Launches Maya 6 Learning Tools with an Expanded Range of Topics by 3D Industry Leaders

Toronto, Canada – July 6, 2004 – AliasÒ announced today its full lineup of new Maya Learning Tools to accompany MayaÒ 6, the latest version of its 3D animation and special effects software. Maya Learning Tools are books and DVDs that offer self-paced learning for 3D professionals, students, and enthusiasts. Alias will release dozens of DVDs and books in the coming months for a variety of learning levels including the Beginner’s series for novices to beginners; the Discover Series that has specific market focus for novices to intermediate users; the Learning series for beginner to intermediate users and the Techniques series for intermediate to advanced users. Maya Learning Tools are priced from $19.99* and are available at www.alias.com/learningtools.

Maya Learning Tools are authored by in-house Maya software experts and by industry experts who bring their real world projects to life within the DVDs they create. New to the Learning Tools family this year is a focus on providing self-paced tools for specific markets and for working with Maya software and specific graphics applications such as the upcoming joint venture book with SybexÒ Publishing titled, Creating Striking Graphics with Photoshop and Maya.

“With every new release of software, Alias focuses on quickly delivering self-paced Learning Tools for all levels of learners so that they can rapidly understand and utilize new features and functionality,” says Danielle Lamothe, product manager, books and training at Alias. “We then look beyond the basics and bring to the Maya community, Learning Tools that are for specific markets such as game development, print and publishing, product design, illustration, web design and architectural visualization.”

Industry Experts Bring Their Projects to Techniques Series

One of the unique advantages of the Maya Techniques series is the opportunity to learn from some of the 3D industry’s most talented artists through the presentation of their real world projects. A few of the 3D artists authoring new Maya Techniques Learning Tools include: Oscar®-nominated animator Chris Landreth who will present Maya Techniques | The Making of Ryan; Jeremie Talbot from LucasArtsÒ presenting Maya Techniques | Character Articulation for Games and Erick Miller from Digital DomainÒ and Paul Thuriot from Tippett Studios who jointly penned Maya Techniques | Advanced Character Pipeline.

Maya 6 Learning Tools Now Available

New Maya Learning Tools that are now available to purchase include: Learning Maya 6 | Foundation; Learning Maya 6 | Maya Unlimited Features; Learning Maya 6 | Dynamics; Learning Maya 6 | Character Rigging and Animation; Learning Maya 6 | Rendering; and Learning Maya 6 | MELÔ Fundamentals.

Dozens of additional Learning Tools will be released over the coming months with many new Learning Tools available in time for the SIGGRAPH® tradeshow, taking place from August 8- 12, 2004. Learning Tools will be available to purchase at the Alias booth #1312 at SIGGRAPH. For full details on Maya Learning Tools, please visit www.alias.com/learningtools.

*US Pricing. International pricing may vary.

7.6.2004
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American Television and Film Co. Announces Effective Date of the 3-for-1 Stock Split

American Television and Film Company (Pink Sheets:ATFT) announced today that the three-for-one forward stock split will have an effective date of July 7, 2004.

American Television and Film Company (Pink Sheets: ATFT) develops feature films and television shows for worldwide distribution.

Additional information see Web site: http://www.americantvandfilm.com

This release may contain forward-looking statements that involve risks and uncertainties. These statements may differ materially from actual future events or results. Forward-looking statements are inherently subject to risks and uncertainties, some of which cannot be predicted or quantified. Future events and actual results could differ materially from those set forth in, contemplated by, or underlying the forward-looking statements. The risks and uncertainties to which forward-looking statements are subject include, but are not limited to, the public's consumption of our product, competition and other material risks.

7.6.2004
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CEI Entertainment Inc. Acquires Screenplay Rights to Epic Pirate True Story

CEI Entertainment, Inc. (CEEM.PK) announces it has secured the screenplay rights from writer/producer Christina MacEachern of her story titled, "Ann Bonnie and Mary Reed" based on the true-life experiences of the only female pirate team of the late 1600's. This epic story spans ten-years and covers three continents. The parable sets sail in Ireland with Mary Reed's beginning and continues to England for Ann Bonnie's; as well as, explores such far away exotic places as the Indian Ocean. But the legend of these beautiful buccaneers' is secured as the pirate femmes of the new world while swashbuckling the high seas from the South Carolina coast to the perilous Jamaican waters. This will be a motion picture epic in the truest Hollywood tradition.

About the Company

CEI Entertainment, Inc. is an independent motion picture and television production company headquartered in Phoenix, Arizona with offices in Atlanta, GA and Omaha, NE.

CEI produces motion pictures and television programming, and provides co-production and syndication services as well as feature film packaging and distribution procurement partnerships with independent and major motion picture production and distribution companies. CEI Entertainment has formed strategic alliances with national and international independent production companies and producers in both the television programming and motion picture production areas.

For official corporate or more information on the company or the events above visit our web site at http://www.ceiwebsite.com .

This news release contains forward-looking statements within the meaning of Section 37 A of the Securities Act of 1933 and Section 21 E of the Securities Exchange Act of 1934 of the United States. These forward-looking statements involve risks and uncertainties. The Company undertakes no obligation to publicly update or revise the forward-looking statements whether as a result of new information, future events or otherwise.

7.6.2004
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BattleBorne Entertainment Obtains Preliminary Injunction Against Acclaim Entertainment

BattleBorne(TM) Entertainment, Inc. today announced that a preliminary injunction has been entered in its favor against Acclaim Entertainment, Inc. (OTCBB: AKLM) by order of the Supreme Court of the State of New York, County of Nassau. The preliminary injunction restrains Acclaim from shipping BattleBorne's Combat Elite(TM): WWII Paratroopers for the Sony(R) (NYSE:SNE) PlayStation2 and Microsoft(R) (NasdaqNM: MSFT) Xbox platforms. BattleBorne Entertainment has sued Acclaim for breaching the parties' development agreement by failing to make payments when due and by threatening to release Combat Elite prior to making all required payments.

BattleBorne's Combat Elite: WWII Paratroopers:

The first title for the Combat Elite franchise begins during World War II. June 6, 1944 - D-Day - The downfall of Nazi Germany's occupation of Europe begins with the Allied invasion of France. The campaign is supported by more than 17,000 U.S. and British paratroopers, dropped behind enemy lines prior to the assault on the beaches of Normandy. These brave troops pave the way for the Allies by attacking the German forces from inside occupied Europe, fighting their way through enemy territory to thwart the Nazi war machine from within. Their battles lead them through rolling hills, open plains, small farms and war-torn cities throughout France, Holland and Belgium.

Eventually some prove themselves worthy of the ultimate challenge: preventing German development of a weapon that could forever change the face of Europe; the atomic bomb. This dangerous mission takes them into the very heart of the Axis; The Fatherland.

Combat Elite: WWII Paratroopers will include an array of features, including:
More than 40 varied and immersive missions that recreate the toughest battles of WWII, including D-Day; Operation Market Garden and the bitter winter defense of Bastogne;
Two-player, same screen co-operative game play;
Rise through the ranks - begin as a Private and through battle experience earn promotions and that allow the customization of characters with new skills and abilities;
Pick-up-and-play controls for ease of play;
Incredible assortment of historically accurate weapons, equipment and devices;
Built with the award-winning Snowblind Studios engine.

Combat Elite: WWII Paratroopers will be available soon for the next-generation video game systems at suggested retail prices to be determined. The official Combat Elite: WWII Paratroopers site (http://www.combatelitegame.com).

About BattleBorne(TM) Entertainment

BattleBorne Entertainment, Inc. is a leading multimedia design group nestled in the mountainous Reno/Lake Tahoe region of Nevada. Formalized in 2002, BattleBorne Entertainment, Inc. is named after the Nevada State motto - "Battle Born". BattleBorne represents the collective efforts of a cutting-edge 3D design and animation studio, a graphic arts and design studio, nationally recognized software designers and programmers, and an international investment banking and consulting group. Team members include the Producer for Fallout 2 & Baldur's Gate: Dark Alliance, and the Lead Artist for Tom Clancy's Ghost Recon.

7.6.2004
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T-Mobile USA Offers Exclusive ``King Arthur'' Mobile Content; Customers Can Enter a Sweepstakes to Win a Trip to Hollywood

As the blockbuster "King Arthur" gallops into theaters this summer, T-Mobile USA subscribers will be able to download exclusive content to their wireless phones from the Touchstone Pictures/Jerry Bruckheimer Films' release. Now through July 21, T-Mobile subscribers with capable devices can download select Disney Mobile ringers, graphics and games, including the new "King Arthur" game. During the promotional period, free exclusive character voice ringers of Guinevere and King Arthur from the movie will be available. Charges apply for most downloaded content.

By downloading Disney Mobile content from the promotional t-zones area of users' handsets, T-Mobile customers will be automatically entered in Disney Mobile's "King Arthur" Sweepstakes. The grand prize is a four-day/three-night trip for two to Hollywood plus VIP tickets to see "King Arthur" at Disney's El Capitan Theater. Other prizes include "King Arthur" commemorative chess sets, soundtrack CDs and theater-size "King Arthur" movie posters (visit http://www.t-mobile.com/kingarthur for official sweepstakes rules).

In support of the promotion, online banners and in-store collateral promoting the content and sweepstakes will be prominent on customers' "My T-Mobile" Web page and in T-Mobile-owned retail stores. T-Mobile subscribers conveniently can find Disney Mobile content under the "Club t-zones," "Featured Fun" and "Download Fun" categories when accessing t-zones mobile content on capable handsets.

"Mobile content connected to blockbuster films is extremely popular and we're very happy with the lineup we've put together for 'King Arthur'," said Larry Shapiro, executive vice president and general manager, North American mobile, Walt Disney Internet Group. "T-Mobile is an industry leader in providing visible and easy to access mobile entertainment to their customers, and we are excited to launch this exclusive promotion in conjunction with them."

"Our Get More(R) promise also extends to having fun with your phone," said Michael Gallelli, director of content services for T-Mobile USA, Inc. "By teaming up with Disney Mobile, we're not only able to offer our customers terrific mobile entertainment from a highly anticipated film but also free content only available through T-Mobile."

In the "King Arthur" mobile game, players guide Sir Lancelot as he wields his sword to protect the British Isle from the onslaught of Saxon invaders and their bloodthirsty leader, Cedric. When players defeat oncoming enemies and their leaders, they move on to the next level. Players can obtain stronger swords, shields, potions, and health as they are rewarded for successful battles. Bonus points and power-ups can be collected along the way in the form of Excalibur, bottles of elixir, shields and treasure coins. Players win the game once they defeat the leader of the final level.

The promotion ends July 21, 2004 and winners will be notified in early August.

About Walt Disney Internet Group

Walt Disney Internet Group (WDIG) provides strategic leadership and operational management for The Walt Disney Company's (NYSE:DIS) Internet properties including category leaders Disney.com, ESPN.com and ABCNEWS.com. A market leader in developing and distributing entertainment and informational content to new platforms, WDIG is committed to creating and delivering products for broadband distribution including: ABC News On Demand, a subscription video news service that offers the Internet's first 24-hour, live Internet-only news channel and top ABC News programs for on demand viewing; Disney Connection; and WDIG Motion, a proprietary video technology for broadband users. Through relationships with some of the world's largest wireless carriers, WDIG distributes content and services to wireless users under the Disney, ESPN and ABC brands. Additionally, WDIG has led the way in developing interactive content for televised programming through its Enhanced TV service. Steve Wadsworth is president of WDIG, which is headquartered in North Hollywood and has operations in Seattle, New York, Orlando, Fla., Tokyo and London.

About Touchstone Pictures'/Jerry Bruckheimer Films' KING ARTHUR

From producer Jerry Bruckheimer ("Pirates of the Caribbean: The Curse of the Black Pearl," "Black Hawk Down"), director Antoine Fuqua ("Training Day") and writer David Franzoni ("Gladiator") comes Touchstone Pictures' / Jerry Bruckheimer Films' "King Arthur," a spectacular, epic tale of one man's destiny to become king.

Historians have thought for centuries that King Arthur was only a myth, but the legend was based on a real hero, torn between his private ambitions and his public sense of duty. A reluctant leader, Arthur (Clive Owen) wishes only to leave Britain and return to the peace and stability of Rome. Before he can, one final mission leads him and his Knights of the Round Table - Lancelot, Galahad, Bors, Tristan, and Gawain - to the conclusion that when Rome is gone, Britain will need a leader to fill the vacuum - someone not only to defend against the current threat of invading Saxons, but to lead the isle into a new age. Under the guidance of Merlin, a former enemy, and the beautiful, courageous Guinevere (Keira Knightley) by his side, Arthur will have to find the strength within himself to change the course of history. Thrilling adventure, edge-of-your-seat action and historical grandeur come together in this unique look at the origins of one of the greatest legends ever told.

About T-Mobile USA, Inc.

Based in Bellevue, Wash., T-Mobile USA, Inc. is a member of the T-Mobile International group, the mobile telecommunications subsidiary of Deutsche Telekom AG (NYSE:DT). T-Mobile operates the largest GSM/GPRS 1900 voice and data network in the country, reaching over 253 million people including roaming and other agreements. In addition, T-Mobile operates the largest carrier owned Wi-Fi (802.11b) wireless broadband network in the country, available in more than 4,600 public access locations including Starbucks coffeehouses, Borders Books and Music, FedEx Kinko's Office and Print Centers, Hyatt Hotels and Resorts, airports and selected American Airlines Admirals Clubs, Delta Air Lines Crown Rooms, United Airlines Red Carpet Clubs and US Airways Clubs. T-Mobile is committed to providing the best value in wireless service through its Get More(R) promise to provide customers with more minutes, more features and more service. For more information, visit the company web site at http://www.t-mobile.com.

7.6.2004
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Majesco Ships Two New Cartoon Network Game Boy Advance Video Titles

Adding to its successful Game Boy(R) Advance line-up, Majesco Holdings Inc. (OTC BB: MJSH), a leading publisher and distributor of interactive entertainment products, today announced it is shipping two new titles -- Codename: Kids Next Door(TM) and Cartoon Network(TM) Collection.

"Early feedback from retail indicates that our Game Boy Advance Video products are a hit with consumers," said Jesse Sutton, Chief Executive Officer, Majesco. "We are excited to broaden our offerings with such quality content from Cartoon Network."

"Kids are going to love being able to take our #1 kids show, Codename: Kids Next Door, and other Cartoon Network favorites with them on the go," said John Friend, senior vice president, Cartoon Network Enterprises. "We think that Game Boy Advance Video is a product that kids are really going to latch onto, so we're excited to be working with Majesco to bring our most popular properties to this emerging format."

Codename: Kids Next Door Includes four episodes not available on DVD or video: "OPERATION: R.E.P.O.R.T.", "OPERATION: D.O.G.F.I.G.H.T.", "OPERATION: N.O. - P.O.W.U.H." and "OPERATION: B.R.I.E.F."

Cartoon Network Collection Features one episode each of The Grim Adventures of Billy & Mandy(TM), Johnny Bravo(TM), Ed, Edd 'n Eddy(TM) and Courage the Cowardly Dog(TM) in a single Game Boy Advance Video pak.

Each Majesco Game Boy Advance Video title carries a suggested retail price of $19.99, and more information about the company's entire lineup can be found online at http://www.majescogames.com

7.6.2004
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Macworld Boston Exhibitors Preview New Products

Industry-leading companies gear up to showcase innovative hardware, software and accessories for Mac users

FRAMINGHAM, MA ? July 6, 2004 ? IDG World Expo, the leading producer of world-class tradeshows, conferences and events for technology markets, today provided a first look at some of the new products that will be on display next week at Macworld Conference & Expo? in Boston. Companies exhibiting at Macworld Boston are preparing to showcase the latest hardware, software and accessories for the Macintosh and related products. Macworld Conference & Expo will take place July 12-15, 2004 at the new Boston Convention & Exhibition Center (BCEC); the Macworld exhibit floor will open on Tuesday, July 13.

At Macworld Boston, Mac users will have hands-on access to the newest technology and opportunities to discuss their needs one-on-one with representatives from industry-leading companies. A sampling of the new products on display at Macworld Boston include the following:

Last Software (booth 546) will introduce SketchUp 4.0, the tenth release of their award-winning 3D design software that features new capabilities for intersecting complex shapes, pushing or pulling a surface along a path, stretching and manipulating photos and textures, and much more.

Avail Solutions (booth 440) will showcase its INTEGRITY backup and recovery software solution on Mac OS X, which allows Macintosh servers to manage the data protection requirements of a complete Macintosh environment as well as a heterogeneous network.

Battery Technology Inc. (booth 237) will showcase the iPod Battery, which offers up to 40 hours per charge of music play time or download time for the iPod, along with interchangeable cradles that allow the battery to connect to a variety of iPod models.

Hash Inc. (booth 532) will introduce Animation:Master for Mac OS X, a complete 3D character animation studio with modeling, texturing, animation and rendering tools that allow artists to tell their stories through organic character animation for $299.

iScienceProject (booth 618) will demonstrate the HOBO Henry Science Kit, a new data logger-based science learning kit that provides a unique opportunity for K-6 students to learn science through the travels of HOBO Henry, a traveling science superhero.

Logitech Harmony Remote (booth 543) will showcase the Logitech Harmony 688 Remote, an advanced programmable universal remote control compatible with both Macs and PCs, which uses an exclusive Internet database to seamlessly integrate with all IR based-devices such as Personal Video Recorders (PVR), DVD, stereo and television components.

Parliant Corporation (booth 636) will showcase their PhoneValet Message Center, which transforms your OS X Mac into a telephone communications hub with full message center capabilities including voice mail, conversation recording, call logs, talking caller ID, fax switching, voice dialing and much more.

PhotoVu (booth 3501) will launch the all new PV1910 wireless 19" digital picture frame which offers a completely redesigned and more refined look, support for iPhoto, up to 12 megapixel cameras and a future upgrade path to enhanced wireless standards like Wireless-G.

PowerFX Systems (booth 138) will introduce two new collections in the Apple Loops Disc Jams series, in addition to SoundShuttle, a revolutionary AU plug-in, and Miracle Beats, a sample CD and Audio Unit instrument combination that includes the award-winning LoopMorph? technology.

Primera Technology (booth 537) will showcase the Bravo II Disc Publisher, the only Mac compatible CD/DVD burning and printing solution that uses a robotic arm to first burn the disc and then a 4800 dpi printer to print full-color, photo-quality images directly on the surface of the disc.

Redstone Software (booth 3502) will showcase Eggplant, the test automation tool for Mac OS X, Linux, Windows and Unix, which allows organizations of all sizes to test new or existing products on the new OS or to train new employees on how to use any internal software.

Speck Products (booth 233) will introduce the SkinTight Armband for the Mini, which includes a free SkinTight Rubberized Skin and allows users the freedom to run, bike, walk or work out with the iPod Mini.

Spymac Network Inc. (booth 110) will launch Wheel, a $39 per year service for Mac OS X and Windows users that provides a gigabyte IMAP e-mail account, iCal and Web page hosting, plus a suite of Internet applications that integrate seamlessly into your desktop.

For more information on Macworld Conference & Expo or to register, visit http://www.macworldexpo.com.

7.2.2004
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Samsung Unveils a 3D Game Phone with Joystick

Samsung unveils a uniquely designed 3D Game Phone that uses the company's established clamshell design. The game phone (SCH-V450) which comes installed with 3 games, such as ZioGolf (golf game) and Metalion (shooting game), allows users to get a full and enjoyable mobile gaming experience as the games are in three dimensions and can be heard through dual speakers. Also, users can download and enjoy 3D games which are specially designed for Samsung 3D game phone via Samsung Fun Club (SFC: http://www.samsungmobile.com).

The keypad for functions such as menu and ok extends out when the phone is closed making it easier to use than conventional folder-type phones. The V450 also offers users a joystick on the extension for a more real and convenient mobile gaming experience. In addition, users are able to extend the memory storage by inserting a memory card into a slot that is on the side of the phone. Upon purchase, the phone comes with a 32MB Memory Stick Duo. >

The V450 allows users to play MP3 files without opening the folder as all command functions are on the extended keypad. While playing music, users are able to control several functions like pause, skip, revival and random choice, and alter the screen image that suits the mood and speed of the music.

With the V450, users are able to record up to 2 and half hours of images as well as send images by phone.

7.2.2004
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Spider-Man! Teen Titans! Star Wars! and...Mickey Mouse?!?; a Real ''Free for All'' on...Free Comic Book Day - Saturday, July 3!

On July 3, you can celebrate independence from the cash register - because approximately 2,000 stores will be giving away comic books on that day, absolutely free of charge.

There are no gimmicks, no strings attached, and no purchase necessary. Just days after the highly anticipated Spider-Man 2 opens in theaters, comic book stores around the world will once again throw open their doors to hundreds of thousands of happy visitors and give away more than two million comic books.

Why? Because July 3 is Free Comic Book Day!

The third annual Free Comic Book Day is a celebration of an American art form and the literacy that comics encourage. Super-heroes and cultural icons such as Spider-Man and Superman were born in comic books. Free Comic Book Day is a chance to experience the vibrancy and energy that can only come from the sequential art found in a comic book.

Today, comic books are driving Hollywood's blockbusters and its critically acclaimed independent movies alike. Comic books are translated into live-action and animated television series that entertain young and old alike. They've won the Pulitzer Prize and awards in both literary and genre fields. They've inspired Pulitzer Prize-winning authors and New York Times bestsellers. Teachers and librarians have embraced them; literacy organizations sing their praises for helping kids who are reluctant to read.

In short, every facet of contemporary society has been touched in some way by the power of the comic book.

"Even with all of this success, there are still a few people out there who aren't aware of all the entertainment and value comic books have to offer," said Free Comic Book Day spokesperson Barry Lyga. "So here's their chance to hop aboard and see what everyone else is talking about! There are 2,000 participating stores - independently-owned comic book specialty shops - with open doors waiting for you; there are comics for every age and taste available; and they're absolutely free. The only question left is: What are you waiting for?"

Leading the charge this year is Marvel Comics' Spider-Man, who appears in a special, free edition of Marvel Age: Spider-Man #1, in which the web-slinging super-hero faces off against a new member of his Rogues Gallery: The Vulture!

DC Comics' Teen Titans Go! #1 captures all the energy, fun, and enthusiasm of the popular Cartoon Network series, including the adventures of Robin, the Boy Wonder!

Also featured in the free giveaway comics on July 3 are such familiar faces as Mickey Mouse, Archie, Star Wars, and Duel Masters, all of which are appropriate for children.

For teens and adults, the event offers all of the above plus stories from TV hits like The Shield, 24, and CSI; the Image Comics Summer Sampler Special (all new stories featuring Image's super-hero, fantasy, and horror characters); and The Ballad of Sleeping Beauty (a Western spin on the classic fairy tale).

The official website of Free Comic Book Day is http://www.FreeComicBookDay.com. Visitors to the site can read descriptions of the comics that are to be given away, learn about the history of the comic book, and find participating stores in their areas.

7.2.2004
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Entertainment Properties Trust CEO to Appear on CNBC's `Wake up Call'

Entertainment Properties Trust (NYSE: EPR) today announced that the company's President and CEO, David M. Brain, is scheduled to be a featured guest on CNBC's "Wake Up Call" Friday, July 2, 2004.

Mr. Brain will share his thoughts on the focus and expertise of the company and the opportunity it presents for investors.

About CNBC "Wake Up Call"

"Wake Up Call" provides viewers with a fresh take on the market, as well as the world news they need to hear before heading out the door. Anchored by Liz Claman and Brad Goode, "Wake Up Call" airs Monday through Friday on CNBC from 5:00-7:00 a.m. Eastern.

About Entertainment Properties Trust

Entertainment Properties Trust is the only publicly traded real estate investment trust (REIT) focused on the acquisition of high-quality real estate assets leased to leading location-based entertainment operators. Since November of 1997, EPR has acquired more than $1 billion of properties. The Company's common shares of beneficial interest trade on the New York Stock Exchange under the ticker symbol EPR. Entertainment Properties Trust, 30 W. Pershing Road, Suite 201, Kansas City, Missouri 64108; 888-EPR-REIT; fax: 816-472-5794. The Company website is at http://www.eprkc.com.

7.1.2004
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POW! Entertainment's Powerful Management Team is Interviewed on wallstreetreporter.com as Spider-Man 2 Phenomenom Begins

Featuring Legendary Icon- Stan Lee the Co-Creator of Spider-Man and Co-Executive Producer of Spider-Man 2

What is Stan Lee Creating Now - Listen to the Interview on http://www.wallstreetreporter.com and Get the Scoop

POW! Entertainment, Inc. (PK:POWN), an advanced media and entertainment company, announced today that its Chief Operating Officer, Gill Champion and Chief Creative Officer, Stan Lee were featured on Wednesday, June 30, 2004 on wallstreetreporter.com. The link to access and hear this exciting interview is http://www.wallstreetreporter.com/profiles/PowEntertainment.html

Gill Champion commented, "We look forward to more interviews and opportunities to tell the financial community about POW! Entertainment. We have a compelling business model in place with low overhead and the ability to grow very rapidly derived and driven by the creativity and writing of the legendary Stan Lee bolster by the fact of Stan Lee's past creations and success, POW! currently has strong projects in development and through its strategic partnerships with premier entertainment distribution companies will be bringing them to market."

POW! (Purveyors of Wonder) Entertainment, Inc. is founded by world famous comic book icon Stan Lee, together with Gill Champion and Arthur Lieberman. POW's principals, combined, have over a hundred years experience creating, producing and licensing original intellectual properties. POW! will specialize in franchises for the entertainment industry, including animation and live-action feature films, plus television, DVDs, video games, merchandising, and related ancillary markets, all of which aid in the establishment of global franchises. POW! partners with studios and networks in creating new and exciting characters that will perpetuate the brands of both POW! and Stan Lee. In some cases, POW! creates "custom-tailored" properties for a specific star or director.

Stan Lee, the Chief Creative Officer of POW!, is the creator and inventor of the modern superhero. A prolific author, Lee revolutionized the comic book industry by creating compelling characters who, despite extraordinary powers and talents, are none the less plagued by the same doubts and difficulties experienced by ordinary people. Some of his most enduring characters, like Spider-Man(R)(a), The Hulk(R)(a), and X-Men(R)(a), have been spun off into television programs and feature films that have grossed hundreds of millions of dollars at the box office.

Statements in this press release that are not statements of historical or current fact constitute "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. Such forward-looking statements involve known and unknown risks, uncertainties and other unknown factors that could cause the actual results of the Company to be materially different from the historical results or from any future results expressed or implied by such forward-looking statements. In addition to statements which explicitly describe such risks and uncertainties, readers are urged to consider statements labeled with the terms "believes," "belief," "expects," "intends," "anticipates," "will," or "plans" to be uncertain and forward-looking. The forward-looking statements contained herein are also subject generally to other risks and uncertainties that are described from time to time in the Company's reports and registration statements filed with the Securities and Exchange Commission.

These are the registered trademarks and characters of Marvel Characters, Inc.

7.1.2004
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Phat L337 Pre-Order Campaign for Anarchy Online Alien Invasion -- Virtual 'Leet' Pets with Fighting Abilities to Accompany Online Pre-Order Retail Boxes --

Funcom introduces Athleet, Shaoleet, Leetzilla, Cheerleet, Masculeet and five other virtual Leet pets with the upcoming 'Anarchy Online - Alien Invasion'. Exclusively available to those who pre-order the retail box online from selected vendors, the new pets are meant to be a fun and social addition to the considerable feature set in Anarchy Online.

The strange little Leets have always had a cult status among the Anarchy Online fans, but it's not until now that players can possess their own crew of Leets. The small critters will loyally follow their owners and are available to all professions. The Leets serve as more than eye-candy though, as each of the 10 pets comes with unique personality and looks. For extra measure Funcom has also included the possibility to pit the Leets against each other in pet fights.

"With this unique pre-order feature we seek to give early birds something special" said Nicolay Nickelsen, Funcom's VP of Sales and Marketing. "We know how popular the Leets are among our fans, and this funny addition will hopefully stimulate new and current players to pre-order 'Anarchy Online - Alien Invasion'."

Without further ado Funcom proudly presents the pet Leets:


Athleet - The sports dude Leet


Leetzilla - Godzilla meets Leet


Masculeet - The manliest Leet on Rubi-Ka


Cheerleet - Your own loyal cheerleader Leet


Deleet - The lethal assassin Leet


Shaoleet - Watch out, he knows Leet-foo!


Invaleet - Talk about a bad hair day


Bulleet - His old neighborhood makes the Brink look like paradise!


Violeet - The maniac Leet


Calculeet - The local office geek Leet

All the Leets can be claimed through in-game Leets-R-Us shops after the launch of 'Anarchy Online - Alien Invasion' on the 1st of September. More information on pre-order program, eligible partners and images can be found on http://www.anarchy-online.com\preorder

ABOUT ANARCHY ONLINE - ALIEN INVASION: The next chapter in the Anarchy Online saga further strengthens the sci-fi aspects of Anarchy Online, making the game even more unique compared to current and forthcoming offerings within the Massively Multiplayer Online Role Playing Game (MMORPG) genre. Not only will the social aspects be greatly improved, with players being able to construct their own towns, set up unique shops and build impressive organization headquarters, they also get their action quota filled when they come face to face with aliens wielding superior technology. The new alien menace threatens all of the citizens of Rubi-Ka as the planet is suddenly invaded. A massive call to arms is sounded across the planet as the players rally to defend their own cities against the alien hordes. The players can also fight their way into the heart of invading spaceships, gaining riches and power. More information can be found at http://www.anarchy-online.com

ABOUT FUNCOM - Funcom is an independent developer and publisher of computer and console games with a focus on Action Adventure and Massively Multiplayer Online Games (MMOG). Funcom has provided outstanding entertainment since 1993 and continues to expand its track-record of 23 released games to date. Recent successes include the multi-award winning The Longest Journey, the award winning and critically acclaimed Anarchy Online - The Notum Wars and the heralded masterpiece Anarchy Online - Shadowlands. For corporate information please visit http://www.funcom.com. For information about Anarchy Online visit http://www.anarchy-online.com .For information about Dreamfall visit http://www.dreamfall.com . Images and information for press can be found at ftp://Press@ftp.funcom.com/

7.1.2004
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When it Comes to Mobile Games, Women Play and Men Pay says Yankee Group; Survey Shows That 58% of Mobile Gamers Are Women

Fifty-eight percent of U.S. mobile gamers are women, compared to 42 percent who are men, according to the recent Yankee Group U.S. Mobile Entertainment Survey. In addition, 29 percent of male mobile gamers purchased games compared to 17 percent of women.

"Our survey clearly disagrees with the common stereotype that men, especially young men, are the most ardent mobile gamers," said Michael Goodman, Yankee Group Media & Entertainment Strategies senior analyst. "The largest market may be getting the least attention in a space that's increasingly competitive. This could be important news for games manufacturers and other content providers making large investments in game design and marketing programs that target men and adolescent boys."

"As mobile devices evolve from communication and productivity tools into entertainment platforms they are dramatically expanding their competitive peer-set," continued Goodman. "In addition to competition between handset and PDA manufacturers, there's also competition from entrenched incumbents such as consumer electronics and PC manufacturers, which are much more familiar with entertainment applications and services."

The Yankee Group U.S. Mobile Entertainment Survey provides insight into U.S. consumer preferences and overall demand for mobile entertainment. The survey pays particular attention to consumer interest and willingness to pay for entertainment applications and services on mobile devices.

7.1.2004
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Atari ''Lights up the Sky'' with New Fireworks MixMaster in RollerCoaster Tycoon 3

Best-Selling Franchise to Add Several New Features to Upcoming Game Shipping in November 2004

Atari, Inc. (Nasdaq: ATAR) announced today that, in addition to all-new 3-D graphics and the ability to virtually "ride the rides," RollerCoaster Tycoon(R) 3 will allow players to design amazing fireworks displays that can be choreographed to the music of their choice. Using the new Fireworks MixMaster(TM), players can create pyrotechnic masterpieces and synchronize them to music using pre-set in-game songs or their own MP3 files. In addition, RollerCoaster Tycoon 3 will also include the ability to assign music to rides in the park, new realistic day and night cycles, a park lighting system and various weather effects. RollerCoaster Tycoon 3, the next addition to the best-selling RollerCoaster Tycoon(R) franchise - the #1 Tycoon series with over seven million units sold life-to-date worldwide(a) - is scheduled to ship in November 2004.

"The RollerCoaster Tycoon series has millions of devoted fans who have provided many great ideas for new features they want to see in RollerCoaster Tycoon 3," said David Braben, Chairman of Frontier Developments. "The Fireworks MixMaster in the new game is one that we are very proud of and feel really captures the fun spirit of the franchise - allowing players to fully design and customize every aspect of their dream amusement park."

Using the powerful Fireworks MixMaster, players now have the ability to create awesome fireworks shows by either placing pre-built firework displays anywhere in their park or creating their own displays using many firework styles ranging from rockets and air bombs to flairs and fountains available in the game. The fireworks displays can be used to appeal to guests in the park - the happier they are the more money they will spend - and to attract new visitors by advertising the fireworks attraction as another reason to visit the park.

Each firework show can then be synchronized to match numerous in-game pre-set music files or to the music of the player's choice by attaching MP3 files to each display. And, as with all the other customizable elements in RollerCoaster Tycoon 3, players will be able to trade firework shows with other players.

In addition to customized music for fireworks shows, music can also be attached to any coaster or ride in the park. However, unlike previous RollerCoaster Tycoon games, RollerCoaster Tycoon 3 will let players pick tunes from their own music library in a range of popular music formats - or even use tunes they've recorded themselves - and attach them to rides and attractions in the parks they have created. Players will also be able to place "speaker objects" in the park and assign songs or sound effects, matching audio and visual themes and giving the park a more immersive feel.

The brand new night cycle including night, dawn, dusk, moon, and stars included in RollerCoaster Tycoon 3, will challenge players to create the ultimate night time amusement park experience by adding lights to coasters, rides and pathways. Players will need to use different strategies to attract adults, teenagers and children to their park and discover how they explore the park in groups and at different times of day. Sunny, rainy, windy, hot and cold weather effects also give players challenges to keep their guests happy whatever the weather.

RollerCoaster Tycoon(R) 3 will also include previously announced new features including 3-D graphics, allowing players to have complete control of views around the park, and a front seat to the action with a new Coaster Cam(TM) feature that allows players to ride the roller coasters. New gameplay elements that fans have been asking for - including diversity of guests, added group behavior, improved guest AI - and many other new features which build upon the fun and addictive nature of the original game will also be included in RollerCoaster Tycoon 3.

RollerCoaster Tycoon 3 is being developed by Frontier Developments, Ltd. of Cambridge, England, in conjunction with Chris Sawyer, the creator and sole developer of the RollerCoaster Tycoon franchise and will be available at retail stores in November 2004. Additional information detailing the history of the series and the features of the new game are available on http://www.rollercoastertycoon.com/. Visitors can also download videos, screenshots, character art and wallpaper which will be updated on an ongoing basis through launch.

6.30.2004
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Aspyr Media, Inc. Ships Delta Force: Black Hawk Down For Macintosh

Aspyr Media, Inc. announced today that they are shipping Delta Force(R): Black Hawk Down(R) for Mac. The game was licensed from NovaLogic(R) Inc. and Macintosh conversion was completed by Westlake Interactive.

Set in Somalia in 1993, Delta Force(R): Black Hawk Down(R) is based on the Operation Restore Hope and Task Force Ranger campaigns shown in the book and movie of the same name. The game follows members of the elite Delta Force, US Army Rangers and 10th Mountain Division as they participate in raids against the oppressive Somali warlords in and around Mogadishu.

Delta Force(R): Black Hawk Down(R) recreates the intense atmosphere of a war-torn country. From tours of duty in the vast Somali countryside, where snipers could lurk on top of any hill -- to the maze-like streets of Mogadishu, where militia and civilians blend seamlessly and the task of discerning enemy from refugee is vital, as a wrong decision could cost you your mission or your life.

With a variety of new weapons and vehicles, players have options to customize their war to their specifications. Delta Force(R): Black Hawk Down(R) includes MH-6 helicopter transports, Black Hawks and ground-based vehicles, an AI system that drives teams and enemies to carry out combat missions, an arsenal of authentic weapons and a variety of huge landscapes that transport the player into the middle of a war zone.

Delta Force(R): Black Hawk Down(R) is rated T for Teen by the ESRB and is available at retailers nationwide for $49.99.

6.30.2004
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Video Game Sets World Record; NovaLogic's ``Joint Operations'' is a Record Breaker for Largest Online FPS Game

Entertainment software developer and publisher NovaLogic, Inc. is delighted to announce that the groundbreaking new multiplayer FPS title "Joint Operations: Typhoon Rising" has set a new world record for simultaneous players in an online FPS game.

On Saturday, June 26, 160 players from around the U.S. connected to the iGames World Record server and played in a single game of "Joint Operations." This World Record event is the kick-off of the Official "Joint Operations: Typhoon Rising" Tour presented by ATI and sponsored by Sapphire. More "Joint Operations" world record attempts are planned over the summer.

Twin Galaxies' Official Video Game & Pinball Book of World Records recognizes 160 participants playing "Joint Operations" on the same server as a new world record. Twin Galaxies considers iGames.org and NovaLogic to be pioneers in the gaming arena, and this accomplishment will appear in a section of the book that focuses on significant milestones that mark the technological and sociological evolution of electronic gaming.

"Joint Operations" is the only FPS to allow players to participate in mammoth 150-player battles with no subscription fee, more than double the player hosting capability of any other FPS. Incorporating vast maps of up to 50 km sq, a full 24-hour day/night cycle and 29 different land, sea and air vehicles to control, "Joint Operations" represents a huge leap forward for multiplayer FPS games.

"Joint Operations: Typhoon Rising" (PC CD ROM) is in stores now! To find out more, visit the official game web site at http://www.jointopsthegame.com.

6.30.2004
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Majesco Continues Game Boy Advance Video Roll-Out with 'The Adventures of Jimmy Neutron, Boy Genius'

Maintaining the strong momentum generated by the impressive sales success of its initial Game Boy(R) Advance Video products, Majesco Holdings Inc. (OTCBB:MJSH), a leading publisher and distributor of interactive entertainment products, today announced it is shipping The Adventures of Jimmy Neutron, Boy Genius.

"The strategically tiered introduction of our Game Boy Advance Video lineup continues with our latest introduction," said Jesse Sutton, Chief Executive Officer, Majesco. "We will continue our planned roll-out of family-friendly titles, while simultaneously looking to grow the category by publishing more mature content in the future."

The Adventures of Jimmy Neutron, Boy Genius contains four exciting episodes starring everyone's favorite genius, including "Brobot," "The Big Pinch," "Granny Baby" and "Time is Money." As part of Majesco's expanded Game Boy Advance Video roll-out, Jimmy Neutron joins such other popular Nickelodeon properties as SpongeBob SquarePants, The Fairly OddParents and All Grown Up! and Dora the Explorer.

Each Majesco Game Boy Advance Video title carries a suggested retail price of $19.99, and more information about the company's entire lineup can be found online at http://www.majescogames.com.

6.29.2004
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Discovery Kids Sponsors Regal Entertainment Group's Annual Free Family Film Festival; Summertime Savings for Families at Select Regal Theatres Nationwide

Exclusive Five-Minute Sneak Peek Features Discovery Kids' Shows Kenny the Shark and Tutenstein

Regal CineMedia, the media subsidiary of Regal Entertainment Group ("REG" NYSE:RGC), the largest theatre operator in the world, has teamed up with exclusive sponsor Discovery Kids to present Regal's annual Free Family Film Festival running throughout the summer at over 240 select movie theatres nationwide. Discovery Kids' engaging and high-quality real-world programming for kids airs Saturday Mornings on NBC and all day every day on the Discovery Kids Channel.

Regal is partnering with Discovery Kids to present its free slate of re-released classic G- and PG-rated family films at participating Regal Cinemas, United Artists Theatres, and Edwards Theatres throughout the U.S. The sponsorship agreement includes promotion for Discovery Kids on Festival materials, as well as in-market newspaper and radio advertisements. In addition, a special, never-before-seen five-minute animated short shown before each movie in this year's Festival features Kenny the Shark and Tutenstein, Discovery Kids' hit animated series.

"Regal's 13th annual Free Family Film Festival gives parents and their children a safe, fun, entertainment opportunity this summer," said Cliff Marks, Regal CineMedia president, marketing and sales. "And, the best thing, it's absolutely free. Discovery Kids' popular programs are not only fun, but also give children interesting facts about sharks, history and other topics. We're excited to be working with Discovery Kids as the exclusive sponsor for this year's Festival."

"Regal's Free Family Film Festival is a great opportunity for kids and parents to enjoy a movie together this summer, and we're happy to be working with Regal to sponsor the Festival," said Marjorie Kaplan, executive vice president and general manager, Discovery Kids. "And we're thrilled to give the Festival participants an extra-special treat with the five-minute animated short film featuring our popular characters Kenny the Shark and Tutenstein that will be entertaining kids while engaging their minds.

Screenings of all movies begin at 10AM each Tuesday and Wednesday during the Festival season, which continues through the end of August. Seating is limited on a first-come basis. Movie schedules and the locations of participating theatres are available online at http://www.regalcinemas.com/family_film/. Regal has hosted the Free Family Film Festival each year since 1991.

6.29.2004
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SIGGRAPH 2004 Announces Computer Animation Festival Program

ACM SIGGRAPH today announced the program for the Computer Animation Festival for SIGGRAPH 2004, the 31st International Conference on Computer Graphics & Interactive Techniques, being held 8-12 August 2004 in Los Angeles, California. The Computer Animation Festival jury chose 83 selections from a record 643 entries for exemplary use of computer-generated imagery and compelling storytelling. There are 40 international selections and 27 student pieces in the Festival.

The SIGGRAPH Computer Animation Festival is an internationally recognized event that engages and inspires artists and technologists alike. Each year, it serves as a mirror of what is possible today and a window into what can be achieved in the future.

"Selections for SIGGRAPH 2004 demonstrate the strength, breadth, and depth of our industry," said Chris Bregler, SIGGRAPH 2004 Computer Animation Festival chair from New York University. "The creative work - storyline development, humor, entertainment value - is so captivating that viewers quickly push the technological feats on screen into the secondary sphere of their minds. This year's competition was so fierce that we had to turn down phenomenal entries that would have been certain selections in previous years. In addition, we are pleased to see such a magnificent international and student response. We also see dramatic special effects advances that push our stretched technical boundaries even further and clearly demonstrate that this is the best in our industry."

The SIGGRAPH 2004 Computer Animation Festival include:


Birthday Boy (Best Animated Short)
Sejong Park, Australian Film, Television and Radio School The scene is Korea in 1951. It is little Manuk's birthday, and he is playing on the village streets, imagining his father's daily life as a soldier at the frontlines. After playing, Manuk returns home to find a recently delivered parcel. Thinking it is a present for him, Manuk opens the parcel, and its contents change his life forever.


Ryan (Jury Honors)
Chris Landreth, Independent

Ryan was produced by Copper Heart Entertainment in co-production with the National Film Board of Canada in association with Seneca College Animation Arts Centre.

"Ryan" hovers between animation and documentary and defies easy definition. It is based on the life of Ryan Larkin, a former animator who produced some of the most influential animated films of his time 30 years ago at the National Film Board of Canada. Today, Larkin lives on welfare and panhandles for spare change in Montreal. How could such an artistic genius follow this path? In "Ryan," we hear the voices of Larkin and people who knew him as an animator. These voices speak through bizarre, humorous, disturbing, or disembodied 3D-generated characters. The distorted appearances reflect Landreth's personal world of "psychological realism." A world encapsulated in the words of Anais Nin: "We don't see things as they are. We see things as we are."


Astronauts
Alceu Baptistao

A humorous piece created for a South American beer campaign. The scene begins on an intergalactic planet's surface where a spaceship lands as its crew works peacefully inside. A gigantic creature approaches, causing earthquakes that shake the ship with each giant step. The animated crew becomes scared and nervous. When it arrives at the ship, the creature is intrigued and starts tapping the ship as if it is an instrument. The crew inside loses their fear and quickly is taken by the beat and start dancing to the creature's cosmic music.


BBC2 Big Read Bookworms
Stefan Marjoram, Aardman Animations Ltd.

Using the voices of British celebrities, animated bookworms discuss their favorite books. These popular and entertaining animations were shown as part of a long-running series designed to discover Britain's favorite book. The characters were animated in Maya and composited into live-action plates using After Effects.


Boundin'
Bud Luckey, Pixar Animation Studios

The scene begins on a high mountain plain where we see a lamb with wool of remarkable sheen. In fact, the beauty of his wool often causes him to break into an energetic, high-stepping dance. One day, the lamb loses his lustrous coat and, along with it, his self esteem. It takes a wise jackalope (a horned mountain rabbit) to teach the moping lamb that -- woolly or not -- it's what's inside that will help him rebound from life's troubles.


Go To Sleep: Radiohead Music Video
Stephen Venning, The Mill

This poignant work features a low-poly version of a famous rock band's (Radiohead) lead singer sitting on a park bench delivering the track's vocal. He is surrounded by drones walking through the city streets oblivious to the city's classical architecture crumbling to the ground. Almost simultaneously, the city is re-building itself into a monolithic flat-faced future.


Innocence: Ghost in the Shell (Festival)
Mamoru Oshii, Production I.G.

The story unfolds in the year 2032, where most humans are "cyber-brained." This is a place of fewer true human than cyborgs (mechanized humans) and robots (dolls). Batou, the main character, is a detective in Section 9 of the Public Safety Bureau. He is almost entirely artificial except for a small part of his brain where a memory of another life with a woman remains. One day, a female robot goes berserk and murders her owner. Why would a human-made robot murder? Batou and his partner launch an investigation that takes viewers on an unforgettable adventure.


Nike "Gamebreakers"
David Fincher, Digital Domain

The scene is an American football field on a cold and wet winter's night. Two American football superstars (Michael Vick and Terrell Owens) are battling against a team of 22 ferocious defenders. This CG commercial required four months of continuously reworking the animation to create the look and feel of a stunningly real sports experience.


The Parthenon
Paul Debevec, USC Institute for Creative Technologies

This animation uses new computer graphics research to present an interpretation of the history of the Parthenon and its sculptures. The film begins with models of the Parthenon's frieze, metopes, and pediment sculptures obtained using a structured-light 3D scanning. Techniques include the use of photometric stereo, high-dynamic-range time-lapse illumination, Monte Carlo-based global illumination, high-dynamic-range lighting, image-based rendering, and many others.


The Polar Express
Robert Zemeckis, Sony Pictures Imageworks

This selection showcases the proprietary technology developed by Sony Pictures Imageworks specifically for "The Polar Express," an all CG performance-capture motion picture. During the shoot, more than 64 cameras were used to capture the performance of the actors. From there, data were applied to a representation of the CG characters, mapping them within their environments. Next, live-action sensibilities and skill sets were applied, which allowed the director and DP to create a slice of time for each character's performance. This process allowed the director and DP to "drive" and manipulate the virtual camera in the CG environment around the actors' performance, which gave the director the ultimate in precision and unlimited freedom of choice in selecting each shot and frame.


Shrek 2
ndrew Adamson, Kelly Asbury, and Conrad Vernon, PDI/DreamWorks

"Shrek 2," the sequel to the Academy Award-winning blockbuster "Shrek," sends main characters Shrek and Donkey on a whirlwind of new adventures. First, they battle a fire-breathing dragon and the evil Lord Farquaad to win the hand of Princess Fiona. Then, Shrek faces his greatest challenge: the in-laws. Shrek and Princess Fiona return from their honeymoon to find an invitation to visit Fiona's parents, the King and Queen of the Kingdom of Far, Far Away. But nothing could have prepared her parents for the sight of their new son-in-law.


SIGGRAPH 2004 ILM Research & Development
Steve Sullivan and Brent Bowers, Industrial Light + Magic

A compilation of feature film segments ("Pirates of the Caribbean," "Harry Potter and the Prisoner of Azkaban," and "Van Helsing") illustrating ILM's recent research and development work. Highlighted techniques include photo-realistic human performances and simultaneous recording live-action and motion capture performances for hybrid CG characters. Super-imposed titles highlight each R&D technique and application to inform and educate the audience.

A complete list of Computer Animation Festival selections for SIGGRAPH 2004 can be found at http://www.siggraph.org/s2004/conference/caf/index.php

For the first time, SIGGRAPH 2004 offers a One Day registration option. For all registration information, contact SIGGRAPH 2004 Registration Management, 11212 Waples Mill Road, Suite 104, Fairfax, Virginia 22030, +1.703.449.6418 phone, +1.703.631.6288 fax.

SIGGRAPH 2004 will bring nearly 25,000 computer graphics and interactive technology professionals from six continents to Los Angeles for the week-long conference, 8-12 August. A comprehensive technical program and special events focusing on research, art, animation, games, interactivity, and the web are planned. SIGGRAPH 2004 includes a three-day exhibition of products and services for the computer graphics and interactive marketplace from 10-12 August 2004.

ACM SIGGRAPH, the leading professional society for computer graphics and interactive techniques, sponsors SIGGRAPH 2004.

6.29.2004
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SIGGRAPH 2004 Announces Computer Animation Festival Program

ACM SIGGRAPH today announced the program for the Computer Animation Festival for SIGGRAPH 2004, the 31st International Conference on Computer Graphics & Interactive Techniques, being held 8-12 August 2004 in Los Angeles, California. The Computer Animation Festival jury chose 83 selections from a record 643 entries for exemplary use of computer-generated imagery and compelling storytelling. There are 40 international selections and 27 student pieces in the Festival.

The SIGGRAPH Computer Animation Festival is an internationally recognized event that engages and inspires artists and technologists alike. Each year, it serves as a mirror of what is possible today and a window into what can be achieved in the future.

"Selections for SIGGRAPH 2004 demonstrate the strength, breadth, and depth of our industry," said Chris Bregler, SIGGRAPH 2004 Computer Animation Festival chair from New York University. "The creative work - storyline development, humor, entertainment value - is so captivating that viewers quickly push the technological feats on screen into the secondary sphere of their minds. This year's competition was so fierce that we had to turn down phenomenal entries that would have been certain selections in previous years. In addition, we are pleased to see such a magnificent international and student response. We also see dramatic special effects advances that push our stretched technical boundaries even further and clearly demonstrate that this is the best in our industry."

The SIGGRAPH 2004 Computer Animation Festival include:


Birthday Boy (Best Animated Short)
Sejong Park, Australian Film, Television and Radio School

The scene is Korea in 1951. It is little Manuk's birthday, and he is playing on the village streets, imagining his father's daily life as a soldier at the frontlines. After playing, Manuk returns home to find a recently delivered parcel. Thinking it is a present for him, Manuk opens the parcel, and its contents change his life forever.

6.29.2004
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Protection of Movies, Music, and Video Games from Piracy to Be Addressed at VSDA's Home Entertainment 2004

Leaders in Entertainment Industry to Discuss Impact of Piracy and Solutions During Opening Session

"Protecting Our Treasure -- An In-Depth Look at Piracy in the Entertainment Industry" will be the focus of the Opening Session at the annual video industry confab on July 14, 2004 at the Venetian Resort Hotel Casino in Las Vegas. The announcement was made today by Bo Andersen, President of the Video Software Dealers Association (VSDA).

"Piracy, or more accurately, the theft of our capital assets, is the gravest threat confronting the entertainment industry," Andersen declared. "It menaces every segment of the industry. Piracy is an attack on all of us, and we must be united in our response."

Entertainment trade association leaders and other experts in the field of entertainment piracy will talk about its current cost to the industry, what's being done to stop it, and what should be done to prevent it from escalating in the future. Panelists scheduled to appear include:


Fritz E. Attaway, Executive Vice President for Government Relations and Washington General Counsel for the Motion Picture Association of America (MPAA);


John Fithian, President of the National Association of Theatre Owners;


Matt Oppenheim, partner at Jenner & Block with the firm's Entertainment and New Media Practice division;


Jonathan Potter, Executive Director of the Digital Media Association;


Barry Fox, a London-based journalist expert in consumer and entertainment technology; and


VSDA President Bo Andersen.

ABC special news correspondent Robert Krulwich will moderate this discussion.

Not counting Internet-enabled theft, the MPAA estimates that piracy costs studios approximately $3-4 billion worldwide. This figure does not include estimated losses to U.S. retailers. VSDA conservatively estimates U.S. retailer losses to online and disc piracy at more than $1 billion.

"This multi-billion dollar problem needs to be addressed by the industry through coordinated education and enforcement and by providing consumers with lawful alternatives to stealing," Andersen said. "Everyone involved in the creation, distribution, exhibition, sale, and rental of entertainment products should be involved in the solution. I am very pleased, therefore, that so many leaders in our industry will be taking part in this important discussion."

Attendees may register for the event online at http://www.HomeEntertainmentEvents.com or by phone by calling 888-778-8892 or 218-723-9130. All Access badges are $345 for VSDA members and $395 for non-members prior to the June 30 cut-off date. Exhibits and Conference badges are $95 for VSDA members and $145 for non-members prior to June 30. After June 30, All Access badges are $425 for VSDA members and $475 for non-members and Exhibits and Conferences badges are $125 for VSDA members and $175 for non-members. All Access badges provide entry to sponsored events, the opening ceremony, seminars, exhibit suites, and exhibit floor. Exhibits and Conferences badges provide entry to the seminars, exhibit suites, and the exhibit floor only.

Companies interested in exhibiting may contact Home Entertainment Events' Kimbirly Orr at kkorr@heeteam.com (mainstream companies) or Janet Gibson at jgibson@heeteam.com (adult companies).

VSDA's Home Entertainment 2004, the Home Entertainment Retail Expo, and the AVN Adult Entertainment Expo are organized through Home Entertainment Events, in which the Video Software Dealers Association is a partner. For more information about Home Entertainment Events and its shows, please send an e-mail to info@heeteam.com.

Established in 1981, the Video Software Dealers Association (VSDA) is the not-for-profit international trade association for the $22 billion home entertainment industry. VSDA represents more than 1,200 companies throughout the United States, Canada, and a dozen other countries. Its members operate more than 12,500 retail outlets in the U.S. that sell and/or rent DVDs, VHS cassettes, and console video games. Membership comprises the full spectrum of video retailers (from single-store operators to large chains), video distributors, the home video divisions of major and independent motion picture studios, and other related businesses that constitute and support the home video entertainment industry.

6.29.2004
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Enter the Battle Zone! Codemasters Announces Shipping of ``Soldiers: Heroes of World War II''; War-Themed, Real-Time Strategy Game Available Exclusively For PC/CD-ROM

Codemasters, a leading global publisher of interactive entertainment, announced today the company's innovative real-time strategy game, "Soldiers: Heroes Of World War II," has shipped to North American retail outlets. Developed by Ukrainian company Best Way, "Soldiers" is now available exclusively for PC/CD-ROM.

"We're pleased to bring `Soldiers: Heroes of World War II' to consumers this summer," said Marc Bennett, Vice President and General Manager for Codemasters. "The game's use of real historic scenarios, along with the plethora of options players have for vehicles, weaponry and command control, creates one of the most definitive World War II experiences available on the PC."

"We're pleased to bring `Soldiers: Heroes of World War II' to consumers this summer," said Marc Bennett, Vice President and General Manager for Codemasters. "The game's use of real historic scenarios, along with the plethora of options players have for vehicles, weaponry and command control, creates one of the most definitive World War II experiences available on the PC."

Combining the thrills of a 3D shooter and the depth of a real-time strategy game, players must rely on nerves of steel to prevail in 30 missions incorporating the actions and events of actual war heroes. Soldiers travels into the heart of combat alongside U.S., British, German and Russian forces, where players take chances in completely destructible environments as they blow up railway tracks, kidnap enemy officers, destroy convoys, witness assassinations and work toward POW rescue. More than 100 accurately modeled vehicles and weapons with advanced capabilities, including track speed, acceleration, turret speed, reload rates and armor, help units flee in the wake of heated enemy fire. In addition, the game's advanced AI allows for enemy attacks in formation, retreats, ambushes and assistance in looking for cover during an attack.

Introducing a new control method, "Soldiers" allows players to command troops using Group Control, with RTS-style "point and click" commands, or Direct Control, enabling management of individual soldiers and vehicles to take out specific enemy targets. With the inclusion of Cooperative Campaign and Death Match multiplayer options for up to four players, "Soldiers" delivers warfare on a whole new battlefield.

For more information about "Soldiers," including movie files, screenshots and the game's playable demo, please visit http://www.codemasters.com/soldiers.

KEY GAME-PLAY FEATURES


The thrills of a 3D shooter with the depth of a real-time strategy game.


"Direct Control" mechanic, so players can jump right into the thick of the action.


Freedom to complete missions though different tactics. Use anything in the game world -- commandeer enemy ordinance, weapons and ammo.


Advanced AI: enemies will use formations, covering and ambush tactics.


More than 30 missions, with a huge array of vehicles and weapons.


Fully destructible environment. Everything can be fully or partially destroyed.


Multiplayer: 1-4 player co-op multiplayer for LAN and online.

ABOUT CODEMASTERS

Codemasters is a global interactive entertainment company with offices in New York City, England, France, Spain, Holland and Germany. Founded in the U.K. in 1986, Codemasters publishes award-winning software for the PC, next-generation video game consoles and online gaming. Codemasters develops original titles such as "Operation Flashpoint"(TM) (PC Game-of-the-year) and "ToCA Race Driver," as well as games based on top licensed properties, including "American Idol"(TM), "MTV Music Generator"(TM) and "IndyCar"(R) Series. Additional information about Codemasters and its products can be found at http://www.codemasters.com.

6.28.2004
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Blizzard Entertainment Announces Start Date for ``World of Warcraft'' European Closed Beta Sign-Ups; European Beta Sign-Ups to Start on July 5, 2004

Blizzard Entertainment(R) today announced July 5th as the date players can start signing up for the European closed beta of its eagerly awaited MMORPG, "World of Warcraft"(TM). Potential testers will be able to register online through the official European Blizzard Web sites for the English-, French-, and German-speaking markets: http://www.blizzard.co.uk /http://www.blizzard.fr /http://www.blizzard.de. The final selection of testers will be chosen randomly to ensure a broad base of playing skills, locations, and system requirements to address compatibility and game-play issues. All submissions will receive equal consideration at any time throughout the sign-up period, which will run for approximately three weeks.

In addition to game-play and technical compatibility testing, the purpose of the beta test is to validate the distribution and hosting infrastructure in Europe and, in due time, to verify the localization of the game in French and German. This process will allow "World of Warcraft" to reach the high level of quality that has become the signature of every Blizzard product.

In Europe, Blizzard plans to host the game on local servers, with pan-European network management. Additionally, the game will be fully supported by Blizzard's local "World of Warcraft" team, making it the first non-licensed MMORPG in Europe to have a dedicated regional team in place. The local team will be responsible for all aspects of game operation, including localized offline customer support, in-game support through game masters, and community management for the game. With this team, Blizzard intends to affirm its commitment to the European game community by delivering an unparalleled massively multiplayer experience.

Building on the success of the "Warcraft"(R) series, Blizzard hopes to expand the MMORPG genre by creating a deep, immersive, user-friendly experience that will appeal to both veteran gamers and casual players alike. "World of Warcraft" takes place three years following the aftermath of "Warcraft III: The Frozen Throne"(TM), when a great tension has settled over the ravaged world of Azeroth. As the various races begin to rebuild their shattered kingdoms, new threats, both ancient and terrifying, have arisen to plague the world once again. Players must explore the lands of Azeroth, forge fellowships with other players, and build their strength in order to prevail. "World of Warcraft" will be fully localized into French, German, and English in Europe.

Best known for blockbuster hits, including the "Warcraft," "StarCraft"(R), and "Diablo"(R) series, Blizzard Entertainment (http://www.blizzard.com), a division of Vivendi Universal Games, is a premier developer and publisher of entertainment software renowned for creating many of the industry's most critically acclaimed games. Blizzard's track record includes eight #1-selling games and multiple Game of the Year awards. The company's free Internet gaming service, Battle.net(R) reigns as the largest in the world, with millions of active users.

6.28.2004
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Peace Arch Presentation of 'The Shadow Dancer' Completes Principal Photography

Peace Arch Entertainment Group Inc. (AMEX:PAE) (TSX:PAE), a diversified Canadian entertainment company, today announced that production on the feature film entitled "The Shadow Dancer" has been completed. London-based subsidiary Peace Arch Films Limited is the worldwide rights holder and distributor of the film. This romantic comedy, filmed in picturesque Tuscany and in London, is written and directed by Brad Mirman. This is Mr. Mirman's second outing behind the lens. His critically acclaimed directorial debut "Crime Spree" won the Audience Award for Best Picture at the 2003 Commonwealth Film Festival and was a box office success in France under the title "Wanted."

"The Shadow Dancer," produced by Movieweb of Italy, Closeup Films of France and Studio Eight Productions in the UK stars Harvey Keitel ("Reservoir Dogs," "The Piano"), Joshua Jackson ("Dawson's Creek," "The Skulls," "Cruel Intentions"), Claire Forlani ("The Medallion," "Meet Joe Black") and Giancarlo Giannini ("Love and Anarchy," "Hannibal") and tells the story of how when a young would-be writer is sent to Italy to find an elusive author he is in for the challenge of his life.

The film, presented by Peace Arch Films in association with Fierce Entertainment, is scheduled for delivery to the marketplace early in 2005.

Peace Arch Entertainment Group Inc. (http://www.peacearch.com), one of Canada's foremost entertainment companies, creates, develops, produces and distributes proprietary feature film and television programming for worldwide markets. Peace Arch has offices in Vancouver, Toronto, Los Angeles and London, England.

This press release includes statements that may constitute forward-looking statements, usually containing the words "believe", "estimate", "project", "expect", or similar expressions. These statements are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements inherently involve risks and uncertainties that could cause actual results to differ materially from the forward-looking statements. Factors that would cause or contribute to such differences include, but are not limited to, continued acceptance of the Company's products and services in the marketplace, competitive factors, dependence upon third-party vendors, availability of capital and other risks detailed in the Company's periodic report filings with the Securities and Exchange Commission. By making these forward-looking statements, the Company undertakes no obligation to update these statements for revisions or changes after the date of this release.

6.28.2004
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''Fahrenheit 9/11'' Becomes America's #1 Movie, Rewriting Record Book in First Weekend in National Release

Critically-Acclaimed Film Achieves $21.8 Million Opening Weekend Gross on 868 Screens; Theaters Sold Out Across the Country; Fahrenheit Fever Plays in Peoria

"Fahrenheit 9/11" continued to build momentum as a national cultural phenomenon, setting numerous box office records on its way to a $21.8 million opening weekend on just 868 screens, becoming the #1 movie in the country, it was announced by Tom Ortenberg, President of Lions Gate Films Releasing, and Jonathan Sehring, President of IFC Entertainment.

Michael Moore's powerful film which has already established itself as the must-see movie of the summer achieved a remarkable $25,115 per screen average, performing strongly in big cities and small towns in all 50 states, Democratic and Republican strongholds and every geographic region of the country. Fueled by rave reviews and all-time single-day record grosses at the Loews Village 7 and Lincoln Plaza in Manhattan on its opening Wednesday, Fahrenheit 9/11 literally sold out theatres from Peoria, Illinois, to Fayetteville, NC (home of Fort Bragg) and, by Sunday morning, seemed poised for a powerful celebration of America's birthday during the upcoming four-day Fourth of July weekend.

"The soul of this movie is that it stands up for our soldiers on the ground in Iraq by asking the question the majority of Americans want answered: Why are our soldiers there? This is a question that should have been asked over a year ago and that is why I believe the movie is doing so well and why I am so proud of it," said Michael Moore. "Harvey and Bob are marketing geniuses -- but I've known that since I first met them 15 years ago. They have been the independent filmmaker's best friend and, with this film, they have been the best friend of the American people. Their creative energies, along with our partners at Lions Gate and IFC Films, have ensured that this movie will bring the truth about the last four years to a majority of Americans," he added.

"This is a historic achievement from an incredible and courageous filmmaker. We are proud to be a part of it," said Harvey and Bob Weinstein of the Fellowship Adventure Group.

"It is a testament to Michael Moore's creative brilliance and a truly memorable experience for Lions Gate to be part of motion picture history," said Ortenberg. "This is a film that speaks to the American spirit and has clearly been embraced by the American movie going public. It is performing on a level that is unprecedented for a documentary, unheard of for an 868-screen opening and unparalleled in terms of the collaborative relationship among Lions Gate, IFC Films, Harvey and Bob Weinstein's Fellowship Adventure Group and Michael Moore's incredible creative team. If there is one message that has been delivered above all others, it is that censorship will not stand. Fahrenheit 9/11 has clearly achieved its goal of stimulating an open and passionate national discourse on critical issues beyond everybody's expectations, and nothing about this film will surprise me going forward."

"In an age of market tested blockbusters and short term distribution strategies, it is refreshing to see a true passion project receive this kind of overwhelming and historic response," stated Jonathan Sehring, President of IFC Entertainment. "From the results we are now seeing, it looks like this will be the summer of Michael Moore, and for filmmakers everywhere, Fahrenheit 9/11 has proven that strong content will win out when challenged by politics. As a distributor, it is gratifying to be part of a loyal and united team of industry leaders, who have worked tirelessly in support of this picture. The success we have seen this weekend is a credit to Michael Moore's vision and voice and we believe is just the beginning as we continue to add theaters in the weeks to come."

Among the numerous records already set by Fahrenheit 9/11 are the following:


Highest opening weekend ever for a documentary of any type (including IMAX and concert films)


Highest opening ever for a wide release under 1000 screens (beating previous record holder "Rocky III" in 1982)


Highest opening ever for a Palme d'Or winner (topping previous record holder "Pulp Fiction" in 1994


Opening weekend numbers have already outgrossed the total domestic box office for Academy Award(R) winner "Bowling for Columbine," Michael Moore's previous release


Achieved 3rd highest per screen average opening for the year to date among wide releases (behind only "Passion of the Christ" & "Shrek 2")

The film's distributors will expand the movie for Fourth of July weekend and again on Friday, July 9. Specifics of the expansions will be announced during the week.

This year's winner of the prestigious Palme d'Or at the Cannes Film Festival, Fahrenheit 9/11 is being released by a coalition of companies that includes Bob and Harvey Weinstein's Fellowship Adventure Group, a newly-created special-purpose company; Lions Gate Films, the motion picture production and distribution arm of Lions Gate Entertainment (AMEX and TSX: LGF); and IFC Films. Pay TV rights will be handled by Showtime, Lions Gate's Pay TV partner.

Fahrenheit 9/11 is Michael Moore's first feature film since Bowling for Columbine, which won the 2003 Academy Award(R) for Best Documentary Feature. Fahrenheit 9/11 brought Moore his first Palme d'Or and his second major award from the Cannes Film Festival, following the 55th Anniversary Prize he received at the 2002 Festival. Moore is the first documentary filmmaker in cinema history to be honored twice at Cannes.

Lions Gate Entertainment is the premier independent producer and distributor of motion pictures, television programming, home entertainment, family entertainment and video-on-demand content. Its prestigious and prolific library of approximately 8000 titles is one of the largest in the entertainment industry. The Lions Gate brand name is synonymous with original, daring, quality entertainment in markets around the globe.

IFC Entertainment consists of IFC Productions, a production company that provides financing for select independent feature films and offers filmmakers unusual creative freedom to realize their personal cinematic visions; IFC Films, a leading theatrical film distribution company bringing the best of independent and specialized films to theaters; and InDigEnt, an initiative for established filmmakers to explore the medium of digital video.

For further information about Fahrenheit 9/11, please log onto: http://www.fahrenheit911film.com, or http://www.lionsgatefilms.com.

6.28.2004
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``The Shawshank Redemption'' 10th Anniversary Two-Disc Special Edition Debuts October 5 from Warner Home Video

Beloved Film Arrives With Director Commentary, Two In-Depth Documentaries, 2004 "Charlie Rose Show" Segment and a Limited Deluxe Edition Box Set; Eight-City Theatrical Release Begins September 24

Frank Darabont's "The Shawshank Redemption" -- which received seven Oscar(R) nominations, including Best Picture, Best Actor, Best Original Score and Best Screenplay -- will be released by Warner Home Video (WHV) as a deluxe, bonus-packed 10th Anniversary Two-Disc Special Edition DVD October 5. The double-disc DVD will sell for $26.99 SRP. In addition, there will be a 10th Anniversary Limited Deluxe Edition Box Set, which will include film historian Mark Kermode's book about the movie's production and popularity and the soundtrack CD of Thomas Newman's beautiful score along with the Two-Disc Special Edition DVD. The Limited Deluxe Edition Box Set will be available for $44.99 SRP.

In addition to the 10th Anniversary Two-Disc Special Edition DVD release, "The Shawshank Redemption" will have an exclusive two-week limited theatrical engagement beginning September 24 in New York, Los Angeles, Chicago, San Francisco, Boston, Philadelphia, Seattle and Austin.

"The Shawshank Redemption," the emotionally moving portrayal of a friendship between men under the harshest of circumstances, stars Academy Award(R)-winning actor Tim Robbins ("Mystic River," "Bull Durham") and Academy Award(R) nominee Morgan Freeman ("Driving Miss Daisy," "Unforgiven," "Bruce Almighty"). Based on Stephen King's novella "Rita Hayworth and the Shawshank Redemption," the movie won Frank Darabont an Oscar(R) nomination for his adapted screenplay and critical acclaim for his directorial debut.

The Two-Disc DVD Special Edition bonus content includes: commentary with Director Frank Darabont; two in-depth cast/filmmaker documentaries; "The Charlie Rose Show," 2004 10th Anniversary re-release interview with Frank Darabont, Tim Robbins and Morgan Freeman; "The Sharktank Redemption," Natalie and Doug Van Doren's 25-minute Film Festival-winning comic spoof, starring Alfonso Freeman, Morgan Freeman's son; and more. The DVD will be available in widescreen format and will include English 5.1 and French 2.0 sound and English, French and Spanish subtitles.

6.24.2004
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Production Designer Stuart Craig to Receive Hollywood Film Festival's Hollywood Art Director of the Year Award at Festival's 8Th Annual Awards Presentation, Oct. 18

Three-time Academy Award-winning Production Designer Stuart Craig will receive the Hollywood Film Festival's Hollywood Art Director of the Year Award at the Festival's October 18 awards ceremony. His selection was determined by a recommendation of the Council of the Art Directors Guild (ADG). Craig is the Production Designer of all three Harry Potter films, including the current release, "Harry Potter and the Prisoner of Azkaban," as well as the fourth now in production, "Harry Potter and the Goblet of Fire."

The award will be presented to Craig during the Festival's black-tie awards ceremony banquet before a gathering of 1,000 industry and guild executives, stars, celebrities, filmmakers and media, from the International Ballroom of the Beverly Hilton Hotel in Beverly Hills. Previous recipients of these Art Direction honors are Production Designers William Creber, Harold Michelson, Robert Boyle and Henry Bumstead.

Craig's three Academy Awards were for "Gandhi," "Dangerous Liaisons" and "The English Patient." He was also nominated for four other films: "Harry Potter and the Sorcerer's Stone," "Chaplin," "The Mission" and "Elephant Man." The Art Directors Guild Awards voted Craig its Excellence in Production Design Award for a Feature Film in 1997 for "The English Patient." He is also a nine-time nominee for BAFTA Awards, winning in 1981 for "Elephant Man."

His other major credits from a career that dates back 24 years include "Greystoke: The Legend of Tarzan, Lord of the Apes," "Notting Hill" and "The Legend of Bagger Vance."

6.24.2004
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Atari Ships 2.5 Million Units of DRIV3R Worldwide

Atari, Inc. (Nasdaq:ATAR) today announced that it has shipped 2.5 million units of its highly anticipated DRIV3R to retails outlets worldwide. Since DRIV3R hit store shelves on June 21 in the U.S. and June 22 in Europe and Australia, consumer demand has been extremely strong.

"Our worldwide shipment is right in line with our plan for DRIV3R," said Bruno Bonnell, Chairman and Chief Executive Officer of Atari. "The global Driver fan base is as robust and passionate as ever, as indicated by retail reaction in the U.S., the U.K., Germany, France, and other key territories," Mr. Bonnell stated.

At Electronics Boutique Holdings Corp. (Nasdaq:ELBO), one of the largest specialty retailers for video games in the U.S., Debbie Mola, Divisional Vice President of Merchandising, said, "With just three days of sales, DRIV3R is certain to be one of our top three sellers for the month of June. We had high expectations for the title and it is meeting them."

DRIV3R for the PlayStation(R)2 computer entertainment system and the Xbox(TM) video game system from Microsoft is currently available worldwide with an estimated retail price in North America of $49.95 and an ESRB rating of 'M' for Mature. For more information on DRIV3R, please visit the game's official Web site at http://www.DRIV3R.com.

In addition to DRIV3R, during the month of June, Atari also released Dragon Ball Z: Supersonic Warriors (GBA), Duel Masters: Sempai Legends (GBA), Shadow Ops: Red Mercury (Xbox Live); and Backyard Baseball 2005 (PC).

6.24.2004
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Avid Ships Industry's First Fully Integrated Production Suite: Avid Xpress Studio

Award-winning solution combines leading video, audio, 3-D, effects, and DVD authoring applications with professional production hardware at a breakthrough price

Avid Technology, Inc. (NASDAQ: AVID) today announced the worldwide availability of its revolutionary Avid Xpress(R) Studio all-in-one production suite. Designed for DV professionals, the award-winning Avid Xpress Studio system combines video editing, audio production, 3-D animation, compositing and titling, and DVD authoring capabilities with professional video and audio production hardware - all of which interoperate seamlessly on a single computer. Customers can purchase Avid Xpress Studio through Avid's global reseller channel and the Avid(R) store (http://www.avidstore.com).

"At this year's NAB, Avid Xpress Studio set a new standard with the most comprehensive set of best-of-breed tools in a single package. Customers told us that they were amazed to see applications based on our award-winning video, audio, 3-D products, as well as leading third-party applications, working together flawlessly on one system," said Tim Wilson, senior manager of product marketing for Avid. "With such a broad range of production applications at their fingertips, our customers can explore endless creative possibilities. Developing a professional-quality project - whether it's a corporate video, a commercial, a music video or an independent film - has never been easier." Arthur Klein, an editor with Event Horizon Labs in Santa Monica, CA, and an Avid Xpress Studio beta tester, commented, "As much as editors want to focus on the creative aspects of the job, the reality is that we also spend a lot of time managing workflow. That's why I was so excited to get my hands on Avid Xpress Studio. It's the first solution in its class to remedy common production workflow challenges by offering a single, integrated set of tools. I can create elements in one application and then open them in another with a single click of a button - no format conversions or lengthy render times are required. The impact on my productivity is tremendous, and I can get back to doing what I love most: creating compelling entertainment."

The Avid Xpress Studio system is available in two versions at breakthrough prices. Each version includes the Avid Xpress Pro, Avid Pro Tools(R) LE, Avid 3D, Avid FX, and Avid DVD by Sonic(TM) software applications, and a different hardware configuration:


Avid Xpress Studio Complete: For $6,995, this package includes the Digi 002(R), which provides professional audio and MIDI I/O connections and eight touch-sensitive, motorized faders for automation control. It is designed to work with both the Avid Xpress Pro and Avid Pro Tools LE applications. Avid Xpress Studio Complete also includes the Avid Mojo(TM) Digital Nonlinear Accelerator(TM) (Avid DNA(TM)), which offers simultaneous real-time output of multiple streams of video and 3-D effects to client monitor and tape, the ability to mix uncompressed graphics and animation with DV media in real time, and many more performance-enhancing capabilities.


Avid Xpress Studio Essentials: For $3,995, this package includes the Digidesign(R) Mbox(TM) hardware, a 2-channel USB audio peripheral that integrates audio and MIDI recording, editing, and real-time mixing.

"The inclusion of professional hardware further sets Avid Xpress Studio apart from the competition by increasing the performance of the software applications," Klein added. "For example, the Digi 002 significantly extends the power of Avid Xpress Pro by offering high-quality audio inputs and outputs and tactile control over the sound mix."

The software and hardware applications included in the Avid Xpress Studio system are also available for individual purchase. Pricing is as follows:


Avid Xpress Pro: $1,695 USMSRP (available for both Mac and Windows)


Pro Tools LE, including Digidesign DV Toolkit software and Mbox hardware: $1,490 USMSRP (Mac and Windows)


Digi 002, including Avid Pro Tools LE and Digidesign DV Toolkit software: $3,490 USMSRP (Mac and Windows)


Avid 3D: $1,495 USMSRP (Windows only)


Avid FX: $1,595 USMSRP (Mac and Windows)


Avid DVD by Sonic: $1,995 USMSRP (Windows only)


Avid Mojo: $1,695 USMSRP (Mac and Windows)

The Avid Xpress Studio is currently qualified for Windows-based systems, including a range of desktop and laptop CPUs from HP - Avid's preferred PC platform provider. Upgrade pricing for current Avid Xpress Pro, Avid Xpress DV and Digi 002 customers starts at $2,295 USMSRP. For a complete list of qualified CPUs, more details about the upgrade program, and additional information about the features and capabilities of the Avid Xpress Studio system, visit http://www.avid.com/xpressstudio.

6.24.2004
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``Fahrenheit 9/11'' Achieves Record-Breaking Single Day Grosses at Manhattan's Loew's Village 7 Theater and Lincoln Plaza Theater

Film to Play 24 Hours a Day at Loew's Village 7 Due to Demand; Film to be Released on Over 800 Screens Nationwide on Friday, June 25

"Fahrenheit 9/11" has achieved record-breaking single day grosses at both Manhattan's Loew's Village 7 theater and Manhattan's Lincoln Plaza theater, the two theaters at which it opened today, it was announced by Tom Ortenberg, President of Lions Gate Films Releasing, and Jonathan Sehring, President of IFC Entertainment.

The film has currently grossed $49,000 at the Loew's Village 7, which already beats the theater's previous all-time single day record, which was "Men in Black" on July 4, 1997, at $43,435. The film has also set an all-time single day record of over $30,000 at the Lincoln Plaza, besting the old mark of $24,013 set by "Crouching Tiger, Hidden Dragon" on Dec. 8, 2000.

Ortenberg stated, "We expected the film to do very well upon its opening in Manhattan, but these record-breaking figures are well beyond what we could have hoped for. They are a testament to the overwhelming public interest in Michael Moore's groundbreaking film and the fantastic critical response it has received upon its national opening. We are looking forward to a terrific overall figure for the film's first weekend in release across the country."

"Wednesday clearly was an historic launch to what will be an historic film," stated Sehring. "The interest in this film is now, quite clearly, translating into unprecedented box office. Each of us who is part of the distribution team is unified and working tirelessly to bring Michael Moore's vision to the largest audience possible. The teamwork shown in this project has been unprecedented as we all work for a common goal, and now we are beginning to see the results."

This year's winner of the prestigious Palme d'Or at the Cannes Film Festival, FAHRENHEIT 9/11 is being released by a coalition of companies that includes Bob and Harvey Weinstein's Fellowship Adventure Group, a newly created special-purpose company; Lions Gate Films, the motion picture production and distribution arm of Lions Gate Entertainment (AMEX and TSX: LGF); and IFC Films. Pay TV rights will be handled by Showtime, Lions Gate's Pay TV partner.

FAHRENHEIT 9/11 is Michael Moore's first feature film since BOWLING FOR COLUMBINE, which won the 2003 Academy Award(R) for Best Documentary Feature. FAHRENHEIT 9/11 brought Moore his first Palme d'Or and his second major award from the Cannes Film Festival, following the 55th Anniversary Prize he received at the 2002 Festival. Moore is the first documentary filmmaker in cinema history to be honored twice at Cannes.

Lions Gate Entertainment is the premier independent producer and distributor of motion pictures, television programming, home entertainment, family entertainment and video-on-demand content. Its prestigious and prolific library of approximately 8000 titles is one of the largest in the entertainment industry. The Lions Gate brand name is synonymous with original, daring, quality entertainment in markets around the globe.

IFC Entertainment consists of IFC Productions, a production company that provides financing for select independent feature films and offers filmmakers unusual creative freedom to realize their personal cinematic visions; IFC Films, a leading theatrical film distribution company bringing the best of independent and specialized films to theaters; and InDigEnt, an initiative for established filmmakers to explore the medium of digital video.

For further information about FAHRENHEIT 9/11, please log on to: http://www.fahrenheit911film.com or http://www.lionsgatefilms.com

6.23.2004
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Filmmaker Kevin Smith to Receive Inaugural DVD Visionary Award from Video Software Dealers Association

Producer/Director/Writer to Be First Recipient of Award in Recognition of His Significant Contributions to DVD Supplemental Materials

Filmmaker Kevin Smith will be presented with the first-ever DVD Visionary Award during the Opening Session at the Video Software Dealers Association's (VSDA) Home Entertainment 2004, organizers of the show announced today. The Opening Session will take place at 9:00 AM on Wednesday, July 14 at the Venetian Resort Hotel Casino in Las Vegas, Nevada.

"Kevin Smith is the ideal first recipient of this award because he understands what it is like to be a film lover," said VSDA President Bo Andersen. "In addition to creating works that reflect his deeper understanding of the complexities of work, relationships, religion, and family, Smith exhibits his commitment to his fans by creating some of the best supplemental materials available on DVD. His commentary and extra footage is full of humorous anecdotes and allows the viewer to have a closer look at the filmmaking process."

Kevin Smith's entrance to the independent film community began with his 1994 release of "Clerks." Financed by the sale of his personal comic book collection and loans from friends and family, "Clerks" was met with critical acclaim and awarded the Filmmaker's Trophy at Sundance, the Prix de la Jeunesse and the International Critic's Week Award at Cannes. The ten-year anniversary version of the film, "Clerks X," will be an exclusive Miramax Collectors Series 3-disc DVD set that will include the original theatrical version, an extended Sundance cut, and a new documentary. "Clerks X" will be released in stores on September 7, 2004.

Smith's second film, "Mallrats," was panned by critics and did not fare well in theaters but went on to be extremely successful on home video. Critics and audiences warmly received his third project, "Chasing Amy." "Dogma," a faith-based comedy, generated a great deal of controversy due to its pragmatic approach to religion, but thrived despite pressure from religious groups. With the aptly titled "Jay And Silent Bob Strike Back," Smith wrapped up his five-film "Jersey Trilogy" and headed for more grown-up territory with the March 2004 release of "Jersey Girl." The Miramax film stars longtime Smith collaborators Ben Affleck and George Carlin, as well as Jennifer Lopez and Liv Tyler. "Jersey Girl" will be available on home video September 14, 2004.

Smith has even made a name for himself in cyberspace, establishing two widely popular websites, http://www.viewaskew.com and http://www.moviepoopshoot.com. Both are common bookmarks among film lovers. Although Smith relinquished his prized comic book collection to get his start in filmmaking, Smith's successes have allowed him to open his own comic book store, Jay and Silent Bob's Secret Stash, in downtown Red Bank, New Jersey. Graphic novels are not only sources of inspiration but also viable projects as he has written for the seminal superheroes Spider-Man, Green Arrow, and Black Cat. Smith is currently working on the big screen adaptation of the comic book and television superhero The Green Hornet.

For more information on the Home Entertainment Event, visit http://www.homeentertainmentevents.com. To register, you can go online or call 888-778-8892. All Access badges are $345 for VSDA members and $395 for non-members prior to June 30 cut-off date. Exhibits and Conference badges are $95 for VSDA members and $145 for non-members prior to June 30. After June 30, All Access badges are $425 for VSDA members and $475 for non-members and Exhibits and Conferences badges are $125 for VSDA members and $175 for non-members. All Access badges provide entry to sponsored events, the opening ceremony, seminars, exhibit suites, and exhibit floor. Exhibits and Conferences badges provide entry to the seminars, exhibit suites, and the exhibit floor only.

Companies interested in exhibiting may contact Home Entertainment Events' Kimbirly Orr at kkorr@HEEteam.com (mainstream companies) or Janet Gibson at jgibson@HEEteam.com (adult companies).

VSDA's Home Entertainment 2004, the Home Entertainment Retail Expo, and the AVN Adult Entertainment Expo are organized through Home Entertainment Events, in which the Video Software Dealers Association is a partner. For more information about Home Entertainment Events and its shows, please send an e-mail to info@heeteam.com.

Established in 1981, the Video Software Dealers Association (VSDA) is the not-for-profit international trade association for the $22 billion home entertainment industry. VSDA represents more than 1,200 companies throughout the United States, Canada, and a dozen other countries. Its members operate more than 12,500 retail outlets in the U.S. that sell and/or rent DVDs, VHS cassettes, and console video games. Membership comprises the full spectrum of video retailers (from single-store operators to large chains), video distributors, the home video divisions of major and independent motion picture studios, and other related businesses that constitute and support the home video entertainment industry.

6.23.2004
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Scene It? The DVD Game Adds James Bond Edition to Line Up

Screenlife, LLC, creator of Scene It?(R) The DVD Game, announces an addition to its DVD game line-up: Scene It? James Bond Edition.

Like the original, the James Bond edition combines interactive DVD entertainment, including scenes, images and questions from all 20 Bond movies, with a traditional board game. Scene It? James Bond Edition covers more than 40 years of James Bond movies.

Scene It? James Bond Edition features some of James Bond's most memorable moments on film spanning from Dr. No to Die Another Day. The game is the result of a licensing relationship with Eon Productions/Danjaq, LLC, the affiliated companies that control all worldwide merchandising of the James Bond franchise, in cooperation with Metro-Goldwyn-Mayer.

"We polled our Scene It? fan base and we received an overwhelming response to make our next edition of the game the James Bond edition," said Dave Long, co-founder and CEO of Screenlife. "James Bond is a timeless character who spans many generations. Everyone enjoys the intrigue, suspense and sex appeal of the Bond films."

Scene It? James Bond Edition will be available in October 2004 at national department and specialty stores and online at http://www.sceneit.com. Retailing for $49.99, Scene It? James Bond Edition contains a DVD with more than 700 on-screen challenges, 600 trivia card questions, 30 Q Cards, a Flextime(TM) game board and 007-themed collectible game pieces.

The success of the original Scene It? game was unprecedented, selling more units in its launch season than Trivial Pursuit, Pictionary and Cranium combined in their launch seasons. In June of 2003, Screenlife signed a mass-market distribution marketing deal with Mattel, Inc. Scene It? was also one of only five nominees for the Toy Industry Association's prestigious 2003 Game of the Year award; Scene It? Jr. recently received a 2004 Parents' Choice Award in the Fun Stuff category from the Parents' Choice Foundation.

A note to parents: All clips featured in this product are rated PG-13, consult http://www.filmratings.com for further information.

6.23.2004
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American Television and Film Co. Announces 3-for-1 Stock Split

American Television and Film Company (Pink Sheets: ATFT) announced today its intention to do a three-for-one forward split of the Company's common stock in the months ahead. The shares of common stock outstanding are approximately 90 million shares.

American Television and Film Company (Pink Sheets:ATFT) develops feature films and television shows for worldwide distribution.

Additional information see website: http://www.americantvandfilm.com.

6.23.2004
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NuTech Digital Expands Agreement with Pulse Distribution and Entertainment

NuTech Digital, Inc. (OTCBB:NTDL), a leader in Digital Rights Management technology for the secure Internet distribution of entertainment content, announced today that they have expanded their agreement with Pulse Distribution to include international sales, instead of only selling domestically. NuTech will act as the exclusive sales agent for Programs, Animated Classics, which include twenty-five 50-minute videos. NuTech will also be granted exclusive rights to market and license the programs.

NuTech Digital will have the rights to market, digital terrestrial, cable and satellite, pay TV, pay per view, video, DVD and all forms of new digital media, subject to existing licenses.

"We believe the expansion of our agreement shows that NuTech has the capabilities to meet demands not only in the United States, but throughout the world," stated Lee Kasper, CEO of NuTech Digital.

"We have created a new allegiance with Queenstone Financial to help us support our expansion process into the European markets," explained Kasper. "I feel that this is the best option for expansion of our market. With the creation of this new partnership, NuTech Digital will be able to devote all its attention on new acquisitions. Queenstone's sole role will be to manage license agreements throughout Europe, which will include NuTech's child, animated products, action, adventure & horror series and the much anticipated concert series."

6.23.2004
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Softimage Brings 'Power' Campaign to New York and L.A.; Company to Demonstrate SOFTIMAGE|XSI v.4.0 Software with Forthcoming Intel and HP Technology

Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID), today announced that it will premiere its SOFTIMAGE(R)|XSI(R) version 4.0 software at industry events in New York and Los Angeles on June 28 and July 13, respectively. The events - sponsored by HP and Intel Corporation, and part of Softimage's "i am 4. power." campaign - will feature product demonstrations of SOFTIMAGE|XSI v.4.0 software running on the latest technology from HP, Intel, and NVIDIA Corporation. In addition, some of Softimage's most prestigious customers will share their thoughts on the unique strengths of the SOFTIMAGE|XSI system.

Postproduction facility owners, 3-D artists, and other attendees will be the first to experience the SOFTIMAGE|XSI software running on HP's dual processor workstations - which feature the powerful PCI Express(TM)architecture. HP's dual processor workstations will be equipped with the latest Intel(R) Xeon processors with Intel(R) Extended Memory 64 Technology and also feature new NVIDIA Quadro(R) FX professional graphics solutions based on PCI Express. Together, these technologies can provide more efficient memory access speeds and increases in system performance that significantly streamline time-consuming animation tasks such as modeling, texturing, and rendering.

"Intel is pleased to be working with Softimage and proud to sponsor these important events," said Melissa Laird, Director and GM of Intel's Software Enabling Division. "The combination of the latest computing architecture from Intel with premier animation and visual effects applications, such as SOFTIMAGE|XSI, empowers professionals to use leading-edge technology for processing-intensive tasks and gives them more time to focus on the creative aspects of their work."

"The combined strength of HP workstations and SOFTIMAGE|XSI - coupled with the latest PCI Express architecture - promises a launch event that will be a significant showcase of the latest technology available to today's power 3-D user," said Jim Zafarana, vice president of worldwide marketing, HP Workstation Group Business Unit. "HP is proud to provide a high performance platform on which to create 3D content."

During the events, guest speakers from leading film studios, postproduction houses, and gaming companies - such as Industrial Light + Magic (Harry Potter and the Prisoner of Azkaban, Van Helsing), UV/PHACTORY (GE, AT&T), and Valve (Half-Life series) - will discuss how SOFTIMAGE|XSI software has enabled them to work more productively and creatively. In addition, Softimage will offer demonstrations that focus on the competitive advantages of using the SOFTIMAGE|XSI v.4.0 platform in real-world production environments, as well as explore new enhancements in the software - including character set-up and rigging, non-destructive workflow, and the industry's only fully integrated implementation of mental ray(R) v.3.3.

For more information and to register for these events, please visit http://www.softimage.com/events

6.23.2004
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Fathammer and Hybrid Graphics into Cooperation in Integrating OpenGL ES with X-Forge Game Development System

Arrangement provides mobile device manufacturers complete game development system on open standards

Fathammer, a leading developer of advanced mobile game technologies and high quality games for next generation mobile devices, and Hybrid Graphics, leading developer of graphics technology for PCs, game consoles and mobile devices, today signed a cooperation agreement enabling Fathammer to integrate the OpenGL(R) ES and M3G (JSR 184) mobile platform offerings to the X-Forge(R) Game Development System. Fathammer also becomes a global distributor of Hybrid's technology.

"There is a growing demand for extensive open game development systems to ensure high quality content for the advanced mobile game market. Fathammer and Hybrid enter this agreement to support the development of the mobile game market and help create a market free from present limitations," says Matti Airas, CEO of Fathammer.

Hybrid's technology enables the advanced 3D graphics needed in games and navigation systems to be brought into the existing mobile devices. It is important for device manufacturers that their 3D technology is compatible with current and future content. Hybrid's 3D programming interface implements the OpenGL(R) ES standard which together with X-Forge(R) allows the mobile device manufacturers to choose from a wide variety of content supply. Through this agreement Fathammer can offer the device manufacturers and operators a complete package of game development tools.

"The cooperation with Fathammer is a good example of the benefits that can be achieved with high quality base technology. Fathammer is an important channel for us in the fast growing Asian market where the demand for 3D applications and technology is far ahead," says Mikael Honkavaara, CEO of Hybrid Graphics. "Integrating the base technology with high quality content is an effective way to introduce the complete development system to the market."

"The future gaming market will expect easy multiplatform development and content scalability across a wide range of platforms. Cooperation with Hybrid will allow us to provide our customers a wider range of possibilities to choose from," says Fathammer's Matti Airas. "This enables us to give even better service to our operator and device manufacturer customers."

6.23.2004
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Dark Horse Entertainment and Image Entertainment Announce Strategic Alliance

New Relationship Will Create and Distribute Jointly Owned Theatrical Features as Well as Direct-to-Video Features, Animation and Soundtracks; John Landis to Write and Direct Project for the Companies

Image Entertainment, Inc. (Nasdaq:DISK), a leading licensee, producer and distributor of DVD programming, today announced a major venture with Dark Horse Entertainment to produce, distribute and share ownership of theatrical features, direct-to-video projects, animated content and soundtrack albums for worldwide distribution.

Commenting on the agreement, Martin W. Greenwald, Image's President and CEO, stated, "The deal with Dark Horse is particularly important. Historically, Image has licensed content for distribution under the content provider's ownership. This agreement is a major step for Image in that Dark Horse and Image will now share ownership of the content. It is part of our natural progression in evolving from distributing licensed content to distributing content that is owned. This represents what I envision will be a model for future agreements.

"Dark Horse is one of the most popular names in the comic book industry. They have successfully produced more than a dozen of their comic book-based properties for film, television and animation. Image's recent expansion into the anime genre made this relationship even more enticing to us. Dark Horse is a strong and successful brand throughout the world. We look forward to developing Dark Horse properties in all formats. It is clear that Image Entertainment is expanding its horizons, and I couldn't be more delighted that we are doing so with Dark Horse Entertainment," concluded Greenwald.

Barry Gordon, Senior Vice President of Acquisitions for Image, commented, "There's a built-in recognition and proven credibility among consumers for all things Dark Horse. With the creation of a home entertainment label bearing the Dark Horse name, properties created through this strategic alliance should enjoy ready and willing acceptance throughout retail."

Mike Richardson, Founder and President of Dark Horse Entertainment, stated, "We are very excited about this new venture with Image Entertainment. Dark Horse has been pursued by a variety of major companies and independents recently, but we really feel comfortable with the chemistry here. We look forward to this relationship, which will include feature film production and distribution, soundtrack albums for our properties, animation, and merchandising of products developed through the venture. Image clearly understands and shares our vision for building an independent juggernaut of compelling and exciting programming."

Dark Horse Entertainment has become a driving force in feature film franchises through the use of their properties as demonstrated with this year's blockbuster film "Hellboy," as well as classic properties such as "The Mask," "Timecop" and "Barb Wire" with Pam Anderson. Upcoming theatrical features include "Son of the Mask" and "Criminal Macabre." Dark Horse Comics publishes such diverse comic book properties as Mike Mignolia's "Hellboy," Frank Miller's "Sin City," and Matt Wagner's "Grendel," as well as such licensed titles as "Star Wars," "Conan," and "Shrek." The company also publishes the cream of the manga crop, with monster hits such as Kazuo Koike's "Lone Wolf & Cub," Katsuhiro Ottomo's "Akira," Yasyhiro Nightow's "Trigun," Masamune Shirow's "Ghost in the Shell," Hiroaki Samura's "Blade of the Immortal," and Kosuke Fujishima's "Oh My Goddess!" Dark Horse is recognized as the world's leading publisher of both creator-owned and licensed comic material.

Through the relationship, Image and Dark Horse will produce projects ranging from limited theatrical releases to direct-to-video product, spanning genres from horror and science fiction to superhero adventures and anime. Projected releases will involve a wide range of directorial and acting talent including such names as John Landis, Bruce Campbell, and Neil Gaiman. Barry Levine introduced the two companies and will produce with Richardson.

One of the first slated projects will be a horror feature written and directed by Landis, a recognized master at blending the supernatural and comedy with such cult favorites as "An American Werewolf in London," "Innocent Blood," and "Amazon Women on the Moon." Landis also directed the comedy favorites "National Lampoon's Animal House," "Blues Brothers" and "Kentucky Fried Movie." Other projects will be directed by Campbell, best known for his "Ash" character in Sam Raimi's "Evil Dead Trilogy," and Gaiman, bestselling novelist and graphic novel writer.

Dark Horse and Image will create a new imprint for the venture: Dark Horse Home Entertainment. The imprint will serve as a cornerstone of Image's new mission to work with strategic allies to develop and produce programming for theatrical and direct-to-video venues in both live action and animated programming, solidifying an equity position in perpetuity. Dark Horse is represented by CAA. Dark Horse's attorney is Keith Fleer at Loeb & Loeb.

6.23.2004
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GameDAILY and E-Poll Release Study on Purchasing and Lifestyle Habits of Mainstream, Casual and Hardcore Video Gamers

Majority of Respondents Play Weekly, Focus on Multiplayer Games Online and Plan to Increase Spending on Video Games

E-Poll and GameDAILY announced the release of their latest consumer study on the purchasing and lifestyle habits of casual and hardcore video gamers. The survey was conducted by E-Poll, a market research firm in Los Angeles. Gamers were identified through the GameDAILY's network of 130 affiliated sites and portals.

A sample of the report findings include:


Time spent on video gaming -- Almost one in every four of the respondents play multiplayer games online at least six hours or more per week; while one in every five play video games with friends. The majority (66%), however, download a demo or watch video game trailers on a gaming website one to five hours per week.


Gamers get exercise -- Currently, over half (57%) of all respondents participate in physical activity three or more hours per week and 30% participate six or more hours per week. Over the next six months, 46% claim that they will increase a lot/somewhat on their physical activities.


Holiday Outlook -- Gamers not only increased their video game purchases in the past year, but more importantly, over half plan to increase software spending and over one third plan to increase hardware spending over the next six months, into the 2004 holidays season.


The most/least awaited products -- Sony Playstation 3 (PS3) is capturing considerable interest, with nearly two-thirds (64%) of respondents very/somewhat interested in purchasing when it becomes available. On the other hand, less than 1 in 4 are very/somewhat interested in the NGage QD and almost half (46%) said they are not interested at all.


More bang for the buck -- Just like any smart shopper, gamers spend their dollar wisely. With 76% stating that price is very/somewhat important in deciding what game to buy, vendors should be very careful with their pricing strategies.


Gamers Read More -- Kids who play video games read more books on their own time. 80.8% of all gamers (78% males) surveyed are at least somewhat interested in reading (books, comics, magazines, newspapers). 25% spend 6 or more hours per week reading. 30% expect their reading time to increase in the next 6 months.

"As more and more video games are played by mainstream and casual audiences, it will be imperative to collect additional consumer data for video game development and marketing," states Mark Friedler, CEO of GameDAILY. "No longer can we assume to know the identity of a video gamer. Our Family Guide, as an example, is being read by educators and parents looking for ways to direct children to age and content appropriate games. People who play video games are now 'entertainment enthusiasts' facing a lot of competition from other entertainment options."

To purchase a copy of the report for $195, please visit http://www.epoll.com/reports/E-Poll-Gigex-Study.pdf.

6.23.2004
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Atari Delivers 'Dragon Ball Z: Supersonic Warriors' for Nintendo Game Boy Advance

Latest Title Features All-New Aerial Combat Element

Fast-paced fighting and energy attacks highlight the fierce intensity of the Dragon Ball Z(R) experience as Atari (Nasdaq: ATAR) today announced it has shipped Dragon Ball Z(R): Supersonic Warriors(TM) for Nintendo Game Boy(R) Advance. Now for the first time ever in a Dragon Ball Z(R) video game, fans can take their battles skyward by launching explosive aerial assaults on opponents, just like in the animated series.

"The DBZ(R) franchise has established itself as one of the premier fighting franchises and we are proud to continue offering experiences that capture the essence of the property," said Nancy MacIntyre, vice president of Marketing for Atari's Beverly Studio. "With Supersonic Warriors, Atari goes a step further in the recreation of the animated series by adding aerial maneuvers and in-flight battles to an existing foundation of enticing gameplay, authentic characters and deep storylines."

Developed by Banpresto, Dragon Ball Z(R): Supersonic Warriors(TM) combines traditional 2-D fighting with free-flight, aerial combat and allows players to assume the roles of 15 characters from the TV series including Goku(R), Vegeta(R), Cell(R), Frieza(R) and Buu(R). Players can engage in massive tag team battles and experience the DBZ(R) saga in an all-new way -- complete with alternate endings to famous DBZ(R) storylines. With intense brawls, thrilling flight mode and unforgettable characters, Supersonic Warriors offers fans a chance to take the challenging action of DBZ(R) everywhere they go.

Rated 'T' for Teen, Dragon Ball Z(R): Supersonic Warriors(TM) is available for Game Boy(R) Advance at a suggested retail price of $29.99.

For more information on Dragon Ball Z(R), visit http://www.dragonballz.com.

6.23.2004
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Reaxion Expands Its Mobile Gaming Foot Print with Acquisition of 3SYM

The Belarusian Company Brings Additional Bandwidth and Expertise to Reaxion's Growing Mobile Game Development Team

Reaxion Corp., a leading developer and publisher of mobile games, entertainment and communication applications, today announced the acquisition of the Byelorussian development company, 3SYM. 3SYM's developers are best known for their work on the popular multi-player Brain Game series for Game Boy Advanced and Sony PlayStation. The Company specializes in development on BREW, Symbian and J2ME platforms and will strengthen Reaxion's current position in the mobile gaming market by adding new multi-player and strategy game expertise. In addition, 3SYM will provide Reaxion with the bandwidth necessary to realize new projects and ideas currently on-hold because of team overload.

"Reaxion's acquisition of 3SYM significantly accelerates the development of our mobile games business, which is central to the growth of our company," said Misha Lyalin, CEO Reaxion. "We appreciate the highly skilled professionals available in CIS countries (former USSR). Reaxion is proud of the quality, creativity and degree of technical difficulty our team is able to tackle."

CIS countries are now experiencing wide-scale adoption of wireless services. By the end of April 2004, in Russia alone, the number of subscribers reached over 44 million. Demand for Value Added Services (VAS) for mobile technology also grew by an astonishing 250 percent, according to J'son & Partners (http://www.json.ru). Eastern European development companies, such as 3SYM, have been taking advantage of this explosive growth by continuing to build their skills in mobile development.

3SYM's developers will be integrated into Reaxion's Russian development team. Reaxion currently employees over 30 developers in the US and Russia. Reaxion is unable to disclose the financial terms of this acquisition.

6.14.2004
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Sound Focus Makes Waves in Audio Industry: Founders Plan to Replace Headphones with Balls of Sound

High-quality audio technology company Sound Focus won the top honors in information technology last week in the Governor's Business Plan Contest for a novel plan to commercialize its easy-to-install sound projection system.

Sound Focus' patent-pending technology creates "sonic holograms" -- personalized audio environments that let listeners enjoy music or hear important information that to others nearby is essentially inaudible. The sound can follow a listener, making headphones unnecessary.

Co-founders Jeffrey P. Milsap and Michael Underwood plan to deploy the technology into the home-theater market, as well as education, point-of-sale advertising, exhibition halls, commercial entertainment, and home and office communications. Because the system can produce extremely high-quality audio, it is a natural choice for professional audio sound reinforcement and high-end audio systems.

"We are developing a technology platform that will stimulate the creation of new applications for audio technology. Applications could include individualized volume control with out the use of head phone in home entertainment, as well as professional and commercial applications," said Jeffrey Milsap, founder and chief Technology Officer.

Sound Focus expects to have its first product ready to market within six months. Its planned distribution channel is value-added resellers such as the members of the Consumer Electronics Design and Installation Association (http://www.cedia.org) and high-end professional retail vendors.

The initial product Sound Focus is developing will provide highly optimized 5.1- or 7.1-channel sound to every identified listening location in a home theater. The system will even provide the unusual convenience and personal freedom of individualized volume control for each location. It will work with any currently installed audio source, so it is an upgrade to the existing equipment, not a replacement.

Sound Focus already has a proof-of-concept prototype of an eight-bit audible sound system, and expects rapid entry into the high-end home theater market, followed by entry into the mid-range market through cost-reduction efforts in 12 to 18 months.

One of the speaker system's key advantages is that the speakers themselves are only expected to be half an inch thick and can be placed virtually anywhere in the room, including the ceiling. They can provide optimized audio quality regardless of the room acoustics. This allows the room furniture to be arranged as it would in a normal living space not, the artificial rows and columns of a movie theater or "media room."

Wisconsin Gov. Jim Doyle's contest involved a six-month process of mentoring and judging, during which more than 300 well-honed plans for new companies vied for recognition and award money. The awards were announced at a dinner ceremony June 2 in Milwaukee. For more information on the contest, visit http://www.govsbizplancontest.com/.

About Sound Focus

Sound Focus, LLC, was founded in 2003 to commercialize its proprietary Phased Array Acoustics technology for sound projection and reproduction.

Madison-based electrical engineer Jeffrey P. Milsap has 19 years professional experience in product development, most recently in the design of analog and mixed signal modules for a project funded by the National Institutes of Health. Previous to that he developed products and managed development projects for two different multi-national medical equipment companies.

Michael Underwood brings business acumen and strategic planning skills to Sound Focus, with more than 20 years of senior sales and marketing experience in the consumer products arena. During a distinguished career at Rayovac Corporation, Michael served as director of corporate business development, concentrating on product launch and new business development. During his 14-year career, sales grew from $60 million to $600 million.

6.14.2004
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Kenneth D. Cron Named Chairman of the Board of Midway Games; Shari E. Redstone Named Vice-Chairman of the Board of Directors; Joseph A. Califano, Jr. Named Midway Director

Midway Games Inc. (NYSE:MWY) announced today that the Company's Board of Directors has appointed Kenneth D. Cron, 47, as Chairman of the Board. The Company's Board of Directors also appointed Shari E. Redstone, 50, as Vice-Chairman of the Board. Mr. Cron and Ms. Redstone were elected as Directors at Midway's June 10 annual meeting. Midway also announced today the appointment of Joseph A. Califano, Jr., 73, as a new independent director, effective immediately. With the addition of Mr. Califano, Midway's Board now has eight members.

Midway's new Chairman, Kenneth D. Cron, stated, "I am a firm believer in the strength and future of the games industry and its growing prominence in the entertainment market. I believe Midway has many of the core assets to be an important player in this dynamic market. To that end, I am honored to lead Midway's newly-elected Board, and I look forward to helping the company realize its potential."

Midway's largest shareholder is Sumner M. Redstone, who directly and through his ownership of National Amusements Inc. owned approximately 70.4% of Midway's outstanding shares as of June 9, 2004.

"Midway has a great future in front of it," stated newly-elected Vice-Chairman, Shari E. Redstone. "After reviewing the Company's assets, management team and business plan, I believe we can grow Midway into a leader in this industry. My experience in the broader entertainment world has highlighted the great opportunity that exists in the interactive entertainment industry and I believe Midway can capitalize on this opportunity. I look forward to working with the other board members and Midway management in building this company."

Welcoming the newly elected board members to Midway, President and CEO, David F. Zucker, stated, "Midway is excited by the recent changes to our board and we welcome the wealth of talent and experience that these elections and appointments bring to our Company. Midway believes this new board will better enable us to further the Company's turnaround."

Reflecting the recent annual meeting elections and subsequent appointments, Midway's Board is now comprised of:

Kenneth D. Cron - Chairman; elected as a Director at Midway's June 10 annual meeting and will also serve on the Company's nominating and compensation committees. Mr. Cron is the Interim Chief Executive Officer of Computer Associates International and has been a director of Computer Associates since 2002. He was formerly the Chairman and Chief Executive Officer of Vivendi Universal Games, Inc., a global leader in the publishing of online, PC and console-based interactive entertainment and a division of Vivendi Universal, S.A., from 2001 until 2004. Mr. Cron served as Chief Executive Officer of the Flipside Network, now a part of Vivendi Universal Net USA, during 2001. He was Chairman and Chief Executive Officer of Uproar Inc. from September 1999 to March 2001, when Uproar was acquired by Flipside. Mr. Cron worked at CMPMedia, Inc. from 1978 to June 1999, when CMPMedia was acquired by United Business Media. At CMPMedia, as the President of Publishing, Mr. Cron had responsibility for the company's United States businesses, including its print publications, trade shows/conferences and online services.

Shari E. Redstone - Vice-Chairman; elected as a Director at Midway's June 10 annual meeting. Ms. Redstone will also serve on the Company's nominating, compensation and corporate governance committees. Ms. Redstone has served as President of National Amusements since January 2000 and from 1994 to 2000 as Executive Vice President of National Amusements. She is also a director of National Amusements. National Amusements is a leader in motion picture exhibition with cinemas in the United States, United Kingdom and Latin America. Ms. Redstone has been a director of Viacom Inc. since 1994. Ms. Redstone practiced law from 1978 to 1993, with her practice including corporate law, estate planning and criminal law. Ms. Redstone is a member of the Board of Directors and Executive Committee for the National Association of Theatre Owners, Co-Chairman and Co-Chief Executive Officer of MovieTickets.com, Inc., Chairman and Chief Executive Officer of CineBridge Ventures, Inc. and Chairman and Chief Executive Officer of Rising Star Media. She is a member of the board of several charitable organizations, including the Board of Trustees at Dana Farber Cancer Institute, the Board of Directors at Combined Jewish Philanthropies and the Board of Directors of the John F. Kennedy Library Foundation, and is a former member of the Board of Overseers at Brandeis University and the Board of Trustees at Tufts University.

Joseph A. Califano, Jr. - serves on the audit, nominating and corporate governance committees. Mr. Califano is Chairman and President, National Center on Addiction and Substance Abuse (CASA) at Columbia University. Mr. Califano has been a director of Viacom Inc. since 2003. He has a long and distinguished record of public service. Mr. Califano previously served as Secretary, Department of Health, Education & Welfare (1977-1979) during the Carter Administration. He was a top aide to Defense Secretary Robert McNamara during the Kennedy Administration, and served as President Johnson's Special Assistant for Domestic Policy. After concluding government service in 1979, he founded CASA, and became adjunct professor of public health at Columbia University's Medical School and School of Public Health, and a member of the Institute of Medicine of the National Academy of Sciences. Mr. Califano is the author of nine books.

Louis J. Nicastro - Director since 1988. Mr. Nicastro served as the Chief Executive Officer of WMS Industries Inc., Midway Games' former parent company, from 1998 until June 2001 and was also its President from 1998 to April 2000. He has served as Chairman of the Board of WMS since its incorporation in 1974. Mr. Nicastro also served WMS as Chief Executive Officer or Co-Chief Executive Officer from 1974 to 1996 and as President (1985-1988, 1990-1991), among other executive positions. Mr. Nicastro also served as Chairman of the Board and Chief Executive Officer of WHG Resorts & Casinos Inc. and its predecessors from 1983 until 1998. He also served as Midway's Chairman of the Board and Chief Executive Officer or Co-Chief Executive Officer from 1988 to 1996 and as the Company's President from 1988 to 1991.

William C. Bartholomay - Director since 1996. Mr. Bartholomay will also serve on the Company's audit and compensation committees. Mr. Bartholomay was appointed Group Vice Chairman of Willis Group Holdings, Inc. and Vice Chairman of its principal U.S. subsidiary, Willis North America, a global insurance brokerage, in August 2003. For more than five years prior to this appointment, Mr. Bartholomay served as President and a director of Near North National Group, insurance brokers in Chicago, Illinois. He has served as Vice Chairman of Turner Broadcasting System, Inc., a division of AOL-Time Warner, Inc. since 1994, having also held that office during the period 1976-1992. He is Chairman Emeritus of the Board and Chairman of the Executive Committee of the Atlanta Braves baseball team. Mr. Bartholomay is a director of WMS Industries Inc., Midway Games' former parent company. He is also a director and audit committee member of International Steel Group Inc.

Harold H. Bach, Jr. - Director since 1996. Mr. Bach will also serve on the Company's audit committee. Mr. Bach served as the Company's Chief Financial Officer and an Executive Vice President from 1996 to September 2001, when he retired. Mr. Bach was Midway's Senior Vice President--Finance and Chief Financial Officer from 1990 to 1996, and was the Company's Treasurer from 1994 to April 2001. Mr. Bach also served as Vice President--Finance, Chief Financial and Chief Accounting Officer of WMS Industries Inc., Midway Games' former parent company, for over five years until September 1999. Mr. Bach was a partner in the accounting firms of Ernst & Young (1989-1990) and Arthur Young & Company (1967-1989). Mr. Bach is a director and audit committee member of WMS.

Ira S. Sheinfeld - Director since 1996. Mr. Sheinfeld will also serve on the Company's corporate governance committee. Mr. Sheinfeld has been a partner of the law firm of Hogan & Hartson L.L.P., and its predecessor law firm, Squadron, Ellenoff, Plesent & Sheinfeld LLP, New York, New York for over five years. He is a director of WMS Industries Inc., Midway Games' former parent company.

Robert N. Waxman, CPA - Director since December 31, 2003. Mr. Waxman will also serve on the Company's audit committee. Mr. Waxman is a Principal of Corporate Finance Advisory, a New York-based accounting and consulting firm, which he founded in 1992. Mr. Waxman was a partner with Deloitte & Touche LLP, an international accounting and consulting firm, from 1962 to 1991 where he served as National Director of SEC Practice, and partner in charge of the Financial Services Group, among other positions. He is a member of the Board of Directors of the New York State Society of CPA's, and serves on the editorial board of the CPA Journal and on the audit committee of a large not-for-profit organization.

Midway Games Inc. is a leading developer and publisher of interactive entertainment software. Midway videogames are available for play on all major videogame platforms including the PlayStation(R)2 computer entertainment system, Xbox(TM) video game system from Microsoft, and Nintendo GameCube(TM) and Game Boy(R) Advance.

6.14.2004
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Midway Ships Highly Anticipated Action-Thriller Psi-Ops: The Mindgate Conspiracy

Innovative Game Design Blends Traditional Weaponry with Psionic Powers

Midway Games Inc. (NYSE:MWY), a leading interactive entertainment publisher and developer, announced today that Psi-Ops: The Mindgate Conspiracy(TM) has just shipped to retail outlets nationwide for the PlayStation(R)2 computer entertainment system and the Xbox(R) video game system from Microsoft. Melding the extensive use of psi (mind) powers and traditional weapons, players take on the role of Nick Scryer, an elite psi-operative soldier capable of wielding six incredible powers; Telekinesis, Pyrokinesis, Mind Control, Mind Drain, Remote View and Aura View.

"Psi-Ops' intense, fast-paced action blended with strategic decision making and challenging puzzle elements, offers gamers a fresh take on the action/adventure genre," said Steve Allison, chief marketing officer, Midway. "With stunning visuals and smart game design, Psi-Ops truly raises the bar for what a third-person action title should be."

Psi-Ops' blend of Psi powers and traditional weaponry provides gamers with unique gameplay attributes that set it apart from others in the action/adventure genre. As Scryer's Psi powers are reawakened, he must use them to take down The Movement, a terrorist organization set to overthrow world order. Using Telekinesis, Mind Control, Pyrokinesis, Mind Drain, Aura View and Remote View, Scryer must fight strategically against The Movement in order to win a very serious "mind game" against an amassed army of brainwashed terrorist super soldiers and powerful Psi agents.

Psi-Ops has been receiving high accolades from both the game enthusiast and men's lifestyle media:


"Extraordinarily satisfying...The feeling of power is just spectacular..." - Official U.S. PlayStation Magazine, 4.5 out of 5


"Psi-Ops: The Mindgate Conspiracy is a truly great third-person shooter that simply does more than any that has come before it." "One of the year's must-play experiences." - PSE2, 99 out of 100


"Blowing away foes with bullets is fun; causing their heads to explode is, well, mind blowing." - Playboy, 3 out of 4


"...You truly experience things that you've never done in a game before...a stroke of genius." - Game Informer, 9 out of 10


"Finally, a mind game that isn't about lying to your girlfriend." - Maxim, 4 out of 5


"...one of this year's best games so far." - XXL

Psi-Ops offers players a unique gameplay experience, stellar graphics and a ground-breaking hybrid of the Havok 2 physics engine that allows gamers to manipulate almost any object in the interactive world, when using Psi powers. For more information on Psi-Ops visit http://www.psiopsgame.com.

Midway Games Inc. is a leading developer, publisher and marketer of interactive entertainment software. Midway videogames are available for play on all major videogame platforms including the PlayStation(R)2 computer entertainment system, Xbox, Nintendo GameCube(TM) and Game Boy(R) Advance.

PSI-OPS, PSI-OPS: THE MINDGATE CONSPIRACY, and MIDWAY are trademarks of Midway Amusement Games, LLC. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Xbox is a registered trademark of Microsoft Corporation in the United States and/or other countries. HAVOK is a registered trademark of the Havok and Telekinesis Research Limited. All other trademarks are the property of their respective companies. Midway has provided the http://www.xbox.com link solely as a convenience for you. The information on this site has been prepared by third parties, and Midway does not monitor, endorse or accept responsibility for the content on non-Midway sites.

6.14.2004
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NuTech Digital Releases 6 New Animation Titles From Ken Groove Productions

About Ken Groove

NuTech Digital, Inc. (OTCBB:NTDL), a leader in Digital Rights Management technology for the secure Internet distribution of entertainment content, announced today that it has released the first 6 of 34 titles licensed exclusively from Ken Groove Productions. The Company plans to distribute its complete animation catalog and has secured the right of first refusal on all new releases. Pursuant to the terms of the agreement, the complete library of 34 animation titles will be available exclusively through NuTech's multiple distribution platforms.

"Ken Groove Productions is known throughout Asia as being one of the leaders in animation design and story lines," stated Lee Kasper, Chairman and CEO of NuTech Digital. "It has captivated audiences with record sales of its productions and has been sought after by Western animation enthusiasts. Converting the nuances of each character was an important part of the production process. Each title will also be available with English subtitles to maintain the integrity of the original story line."

Mr. Kasper went on to note, "Ken Groove Productions has never licensed its high quality movies for distribution in North America. It is a natural progression for NuTech to represent its product line with our existing high-quality animation productions."

NuTech Vice President Joe Giarmo concluded, "The Ken Groove animation movies are twice the typical production budget for films of this type, and as a result, the extraordinary quality will add significantly more visibility and monetary value to our current catalog."

Ken Groove Productions was formed in 1986 as a movie and music software wholesaler and distributor for Sony Pictures Entertainment Japan, Warner Entertainment Japan, Pony Canyon, Toho, Toei and Victor Entertainment. In 2000 Ken Groove entered in to film production and distribution. Ken Groove has numerous facilities throughout Japan that produce animated films, video games, feature films and one of Japan's largest retail distribution networks.

6.14.2004
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Peace Arch Announces Completion of Principal Photography on Original Documentary `Prisoners of Age'

Peace Arch Entertainment Group Inc. (AMEX:PAE) (TSX:PAE), a leading diversified Canadian entertainment company, today announced that it has completed principal photography of the documentary "Prisoners of Age," which follows New York photographer Ron Levine's groundbreaking project with geriatric prisoners. Journeying to penitentiaries in Canada and America, the film provides an immersion into the world of senior citizen inmates, revealing a number of important social issues surrounding the aging prison population, and bringing personal dimensions to a growing human tragedy. The one-hour program has been pre-licensed to the Canadian Broadcasting Corporation (CBC) and Bravo! Canada (a CHUM Television station). The Company retains all other worldwide exploitation rights to the film. "Prisoners of Age" is expected to be delivered in September 2004 and scheduled for broadcast during the 2004/05 television season.

"Prisoners of Age" asks a fundamental question that has no easy answer: What becomes of an inmate who is too old or too ill to stay in the general prison population? Award-winning filmmaker Stan Feingold establishes empathy for the inmates' plight, but segues to a more disturbing question: What about the justice demanded by victims, their families and society at large? The film illustrates the often irreconcilable conflict between retribution and rehabilitation through a comparison of the Canadian and American realities.

"We are enjoying a renaissance in documentary production with the recent financial and critical success of documentaries," stated Blair Reekie, President of the Company's factual subsidiary. "Audiences are hungry for intelligent programs that deal with important and provocative issues, and "Prisoners of Age" is just such a film. A follow-up to "Heroines," our award-winning 2001 film, "Prisoners" explores a troubling social issue in a sensitive, innovative and visually stunning manner."

Peace Arch Entertainment Group Inc. (http://www.peacearch.com), one of Canada's foremost entertainment companies, creates, develops, produces and distributes proprietary feature film and television programming for worldwide markets. Peace Arch Entertainment Group Inc. has offices in Vancouver, Toronto, Los Angeles and London, England.

Bravo!, a division of CHUM Television, is a proud supporter of the Canadian independent production community. Bravo! funds approximately 100 hours of independently produced documentaries and performing arts specials a year, and has been a major contributor to such productions as Murder 19C: The Detective Murdoch Mysteries, Air Guitar in Oulu, Strip Search, Freedom and Drawing Out The Demons: A Film About the Artist Attila Richard Lukacs (http://www.bravo.ca). CHUM Television is a division of CHUM Limited (TSX SYMBOL: CHM CHM.B, http://www.chumlimited.com), one of Canada's leading media companies and content providers which owns and operates radio stations, local television stations, specialty channels and Internet properties.

6.13.2004
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Lions Gate Films and IFC Films to Contest 'R' Rating for Controversial, Award-Winning Film 'Fahrenheit 9/11'

Academy Award Winner Michael Moore's Critically Heralded Film to Open Nationwide On June 25

Lions Gate Films, a division of Lions Gate Entertainment (AMEX and TSX: LGF) and IFC Films have begun the process of contesting the R rating the MPAA (Motion Picture Association of America) has applied to its June 25 nationwide release "Fahrenheit 9/11", it was announced today by Tom Ortenberg, President of Lions Gate Films Releasing. The MPAA issued the current rating due to "violent and disturbing images and for language." Lions Gate Films has filed an emergency appeal with Jack Valenti of the MPAA for an expedited screening.

"It is sadly very possible that many fifteen and sixteen years olds will be asked and recruited to serve in Iraq in the next couple of years," said Michael Moore. "If they are old enough to be recruited and capable of being in combat and risking their lives, they certainly deserve the right to see what is going on in Iraq."

"Lions Gate Films will continue to aggressively support the artistic visions of our filmmakers. The MPAA rating applied to 'Fahrenheit 9/11' is completely unjustified," said Ortenberg. "We are adamant about overturning this decision in an expeditious manner to ensure that as many people as possible, including young adults who represent the future of our nation, are able to see one of the most important and thought-provoking films of our time in theaters on June 25."

"IFC has great concerns with the MPAA's decision and will do everything within its legal power to fight this unjust rating judgment," stated IFC Entertainment President Jonathan Sehring. "With a film like 'Fahrenheit 9/11', IFC is of the strong belief that all filmgoers should be empowered to make their own viewing decisions. The bottom line is this - during these times, it is crucial for the young people of this country to be fully informed. Michael Moore's voice deserves a broad audience and we are confident this ratings decision will ultimately be overturned."

In their recent review of the film, Roger Ebert and Richard Roeper of "Ebert & Roeper" gave the film two big thumbs up, and Richard Roeper said "Whether you are completely in favor of the war or you are completely against the war, or maybe most important of all, if you haven't made up your mind, you should see this movie."

Lions Gate Entertainment is a premiere independent producer and distributor of motion pictures, television programming, home entertainment, family entertainment and video-on-demand content. Its prestigious and prolific library of approximately 8000 titles is one of the largest in the entertainment industry. The Lions Gate brand name is synonymous with original, daring, quality entertainment in markets around the globe.

IFC Entertainment consists of IFC Productions, a production company that provides financing for select independent feature films and offers filmmakers unusual creative freedom to realize their personal cinematic visions; IFC Films, a leading theatrical film distribution company bringing the best of independent and specialized films to theaters; and InDigEnt, an initiative for established filmmakers to explore the medium of digital video.

6.11.2004
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Fisher-Price ''Rescue Heroes'' Animated Series Debuts on ''Cartoon Network''

Fisher-Price's "Rescue Heroes(R)" characters will bring teamwork and adventure to weekday mornings as these "cool guys who are good guys" make their Cartoon Network debut. Produced by Nelvana Limited of Toronto, Canada, the animated adventure series is based on an original toy concept developed in 1998 by Fisher-Price, the number one infant and preschool toy company in the world and a subsidiary of Mattel, Inc. Episodes will air Monday through Friday at 7:00 a.m. starting June 14th.

"After taking some time off to appear in a feature film, Fisher-Price is excited to have Rescue Heroes characters return to the small screen," said Chuck Scothon, senior vice president of marketing for Fisher-Price. "There's no place we'd rather be than in the solid line-up of Cartoon Network, allowing us to entertain children with engaging story lines and real-life, positive role models."

Since their launch, the popularity of the Rescue Heroes property has continued to build, earning increasingly high marks from parents, educators and community service leaders who appreciate the positive messages Rescue Heroes characters deliver.

"Safety is an important lesson that is sometimes overlooked by parents who expect children to learn about it at school," said Kevin Hannafin, a fire safety lecturer at New York's Fire Zone and retired New York Fire Department firefighter. "At the Fire Zone, we teach kids what to expect in an emergency so they're informed and don't panic." Continued Kevin, "Fisher-Price Rescue Heroes characters help reinforce the message of power, safety and teamwork in a positive, entertaining format."

Each 30-minute "Rescue Heroes" television episode delivers action and adventure through characters and storylines that focus on non-violence, teamwork, perseverance and safety. The program also highlights preparedness and safety first as the Rescue Heroes characters solve each dilemma. A safety message also airs at the end of each episode, showcasing a Rescue Hero character like Billy Blazes or Wendy Waters and reinforcing the important lesson presented in the story kids have just viewed.

Cartoon Network, currently seen in 86.2 million U.S. homes and 145 countries around the world, is Turner Broadcasting System, Inc.'s 24-hour, ad-supported cable service offering the best in animated entertainment. Drawing from the world's largest cartoon library, Cartoon Network showcases unique original ventures such as Codename: Kids Next Door, The Powerpuff Girls, Dexter's Laboratory, Samurai Jack, Courage the Cowardly Dog, Ed, Edd n Eddy and other Cartoon Cartoons. Cartoon Network also features Adult Swim, a late night block of animation for grown-ups. Since its launch in 1992, Cartoon Network has remained one of ad-supported cable's highest-rated networks. Cartoon Network's website is located at http://CartoonNetwork.com (AOL Keyword: Cartoon Network).

Turner Broadcasting System, Inc., a Time Warner company, is a major producer of news and entertainment product around the world and the leading provider of programming for the basic cable industry.

Nelvana is the world's largest independent animation production, distribution and merchandise licensing company. Based in Toronto, the Company has sales offices in Los Angeles, London and Paris. Nelvana is listed on the Montreal and Toronto Stock Exchanges under the symbol NTV.

The FDNY Fire Zone, a program of the New York City Fire Department's Fire Safety Education Fund, is a multi-media educational facility whose purpose is to raise public awareness about fire safety and provide an opportunity for an interactive learning experience. The goal is to educate and empower the public by exposing them to the power of fire and means for prevention, thereby reducing the number of home fires. For more information about the FDNY Fire Zone located in New York City's Rockefeller Plaza, and the Fire Safety Education Fund itself, visit the Web site at http://www.fdnyfirezone.com .

Fisher-Price, Inc., a wholly-owned subsidiary of Mattel, Inc. (NYSE:MAT) and located in East Aurora, New York, is the leading brand of infant and preschool toys in the world. Its often-emulated Play Laboratory was the first child research center of its kind in the toy industry, allowing researchers to observe the way children play and how play benefits their development. For nearly 75 years, experts in education and child development have been helping Fisher-Price build a reputation of excellence in children's products. Some of the Company's best known "classic" brands include Little People(R), Power Wheels(R) and View-Master(R). The Fisher-Price brand includes some of the most popular and widely recognized character brands - from Barney(TM) and Blue's Clues(TM) to Disney, Dora the Explorer(TM), Sesame Street(R) and Winnie the Pooh. The Company also develops and markets juvenile products called babygear (nursery monitors, infant swings, high chairs and more) that are designed to help families get the best possible start in life. The Company's web site can be found at http://www.fisher-price.com , providing valuable articles and resources to new and expectant parents.

6.10.2004
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Arturion Entertainment, Inc., Announces Stock Ticker Change to POWN

Arturion Entertainment, Inc. (PK:POWN), an advanced media company, announced today that it has changed its ticker symbol from "ARUR" to "POWN".

Arturion Entertainment is the parent company and owner of POW! POW! (Purveyors of Wonder) Entertainment, INC. is founded by legendary comic book icon Stan Lee, together with Gill Champion and Arthur Lieberman. POW's principals, combined, have over a hundred years experience creating, producing and licensing original intellectual properties. POW! will specialize in franchises for the entertainment industry, including animation and live-action feature films, plus television, DVDs, video games, merchandising, and related ancillary markets, all of which aid in the establishment of global franchises. POW! partners with studios and networks in creating new and exciting characters that will perpetuate the brands of both POW! and Stan Lee. In some cases, POW! creates "custom-tailored" properties for a specific star or director.

Stan Lee, the Chief Creative Officer of POW!, is the creator and inventor of the modern comic superhero. A prolific author, Lee revolutionized the comic book industry by creating compelling characters who, despite extraordinary powers and talents, are none the less plagued by the same doubts and difficulties experienced by ordinary people. Some of his most enduring characters, like Spider-Man(R)(a), The Hulk(R)(a), and X-Men(R)(a), have been spun off into television programs and feature films that have grossed hundreds of millions of dollars at the box office.

Statements in this press release that are not statements of historical or current fact constitute "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. Such forward-looking statements involve known and unknown risks, uncertainties and other unknown factors that could cause the actual results of the Company to be materially different from the historical results or from any future results expressed or implied by such forward-looking statements. In addition to statements which explicitly describe such risks and uncertainties, readers are urged to consider statements labeled with the terms "believes," "belief," "expects," "intends," "anticipates," "will," or "plans" to be uncertain and forward-looking. The forward-looking statements contained herein are also subject generally to other risks and uncertainties that are described from time to time in the Company's reports and registration statements filed with the Securities and Exchange Commission.

6.10.2004
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Final Agenda and Speakers Released for Digital Media Conference

Digital Media Wire and Potomac Tech Wire announced the final agenda and speakers for Washington Digital Media Conference (http://www.digitalmediaconference.com), the premier executive forum focused on business, legal, policy and technology developments impacting digital media.

Panel topics include:


The Impact of Technology on Television


The Big Business of Video Games: What's Next in this Burgeoning Industry?


Digital Rights Management - A Roundtable Discussion


Technology's Transformation of the Music Industry


The Future of Radio


Technology for Digital Content Delivery


The Evolution of Publishing: New Business Models & Opportunities


The Issue of "Spyware": Protecting Consumer Privacy


How Will Content & Business Models Evolve for the Mobile Market?

Sponsors and media partners include Ztango, Gray Cary, Butterfly.net, Shaw Pittman, Association of Corporate Counsel (Washington Chapter), Business Wire, Speedera Networks, Fairfax County Economic Development Authority, DCIA, Greater Washington Initiative, Ogilvy Public Relations, and Billboard Magazine.

Confirmed speakers include:

KEYNOTES:


Doug Lowenstein - President, Entertainment Software Association
Mitch Glazier - SVP, Gov. Relations & Legislative Counsel, RIAA
Caroline Little - CEO, Washingtonpost.Newsweek Interactive
Elliot Maxwell - Fellow, Johns Hopkins University & Distinguished Research Fellow, eBusiness Research Center, Pennsylvania State University

PANELISTS & MODERATORS:


Magid Abraham, President, CEO and Co-founder of comScore Networks
William Allman - SVP & GM, Interactive New Media, Discovery Networks
Aileen Atkins - SVP, Business Affairs, Napster
Larry Blosser - Of Counsel, Gray Cary
Jody Brannon - Executive Producer, USAToday.com
Pat Breslin - CEO, Relatable
Jeff Briggs - Founder, President & CEO, Firaxis Games
Matt Bromberg - Vice President & GM, AOL Games
Jeffrey Bronikowski - Vice President, eLabs, Universal Music Group
Ron Chaimowitz - President & CEO, PlayTV Inc.
Sarah Deutsch - VP & Associate General Counsel, Verizon
Allison Dollar - Co-President, Interactive Television Alliance
Tim Dunne - VP, Digital Media, Nextel Communications, Inc.
Eugene Evans - President, Infinite Ventures
Reed Freeman - Chief Privacy Officer, Claria Corporation
Gerald Gordon - President & CEO, Fairfax County Economic Dev. Authority
Rags Gupta - COO, Live365
Chris Haines - Managing Editor, USNews.com, U.S. News & World Report
Stewart Halpern - Managing Dir., Digital Entertainment Research, RBC Capital
Bill Holland - Washington Bureau Chief, Billboard Magazine
Mark Jacobs - CEO, Mythic Entertainment
Marc Juris - President, Fuse (a subsidiary of Rainbow Media Holdings LLC)
Scott Kauffman - CEO, MusicNow
Marty Lafferty - CEO, Distributed Computing Industry Association (DCIA)
Kevin Lapidus - General Counsel, YellowBrix, Inc.
David Leibowitz - Managing Partner, CH Potomac
Lon Levin - SVP, Regulatory Affairs, XM Satellite Radio Holdings, Inc.
David Levine - CEO, Butterfly.net
David Lipsey - VP, Media & Entertainment, Artesia
Karen Litsinger - VP & Associate General Counsel, America Online, Inc.
Lydia Loizides - Analyst, Media & Ent., Ziff Brothers Investments
Adrian McAloon - Director of Marketing, Ztango
Chris McAndrews - SVP & General Manager, Nationalgeographic.com
Patrick McQuown - President, Proteus
Mark Myers - Vice President of Strategic Alliances, Convera
David Oxenford - Partner, Shaw Pittman
Jonathan Potter - Executive Director, Digital Media Association
Larry Rebich - VP of Program Acquisition & Market Dev., SIRIUS Satellite Radio
Wayne Rosso - CEO, Optisoft, SL (former President of Grokster)
Laurence Roth - VP, Mktg & Bus. Dev./Co-Founder, Cinea (Dolby Labs subsidiary)
Warren Schlichting - Vice President, New Business Strategy, Comcast
Dan Scherlis - CEO, Etherplay
Ari Schwartz - Director, Consumer Democracy & Technology (CDT)
Ned Sherman - CEO & Co-Founder, Digital Media Wire
Paul Sherman - President & Publisher, Tech Wire Media Group
Sherrese Smith - Assoc. Gen. Counsel, Washingtonpost.Newsweek Interactive
Christina Tancredi, SVP of Marketing, Advertising and Sponsorship Sales, Music Choice
Yoav Tzruya - VP of Technologies & Markets Strategy, Exent Technologies
Stephen Warley - General Manager, TVSpy (a Vault service)
Debbie Weil - Publisher, WordBiz Report
Michael Weiss - CEO, StreamCast Networks (owner, Morpheus P2P software)
Gabe Zichermann - VP, Strategy & Communications, Trymedia

6.9.2004
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Sabre Wulf Now Available for Game Boy Advance; Rare's Classic Franchise Makes Its Handheld Debut

THQ Inc. (Nasdaq:THQI) announced today that it has shipped Sabre Wulf(TM) for the Game Boy(R) Advance. Developed by Microsoft's acclaimed Rare studios, Sabre Wulf is the second of three games scheduled for release under THQ and Microsoft's multi-property Game Boy Advance publishing agreement. Sabre Wulf is now available at major retail outlets throughout North America.

"Our partnership with Microsoft and Rare has resulted in yet another great addition to THQ's Game Boy Advance lineup," said Peter Dille, senior vice president of worldwide marketing, THQ. "Both Sabre Wulf and Banjo Pilot, scheduled to release later this year, demonstrate Rare's commitment to developing strong handheld titles."

"Sabre Wulf is a great example of Rare's proven success in bringing extremely popular, world-class brands to multiple platforms," said Ken Lobb, studio manager, Microsoft Game Studios. "Sabre Wulf is one of the most unique platform games to come to any system in years. The mix of traditional platform gameplay and level design variety really sets this game apart from the crowd."

About Sabre Wulf

A mysterious stranger has shattered the fabled Sabre Wulf amulet, unleashing the savage Sabrewulf from long years of imprisonment. Once again it falls on the shoulders of Sabreman, the fabled explorer and treasure hunter extraordinaire, to track and recapture his most fearsome nemesis. In the game, players take on the role of Sabreman and work to avoid traps and obstacles through breathtaking worlds filled with magical creatures and non-stop action. Sabre Wulf's unique gameplay features both 2-D and 3-D action.

6.9.2004
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NuTech Digital Stock Delisted From Berlin Stock Exchange

NuTech Digital, Inc. (OTCBB: NTDL) announced that, effective Wednesday, the company's stock has been delisted from the Berlin Stock Exchange as requested. This comes just five days after the company became aware of the listing.

NuTech Digital noticed that it was one of the publicly traded companies whose stock has been listed on the Berlin-Bremen Stock Exchange without the company's prior knowledge, consent or authorization. NuTech had instructed its U.S. attorneys Richardson & Patel to issue a demand letter to the officials at the Berlin-Bremen Stock Exchange requesting an immediate de-listing. Lee Kasper, President and CEO, stated he was pleased that his counsel took care of this problem in a very short time.

"The integrity of our stock is paramount to our company," said Mr. Kasper. "Once we learned our stock was listed without our consent or knowledge, we rigorously sought actions to remove NuTech Digital from Berlin's exchange as quickly as possible."

NuTech Digital's management believes that the company has been the victim of a naked shorting scheme.

The listings appear to be part of an effort by domestic and foreign brokers to circumvent the recent NASD and SEC restrictions against "naked short selling" Such practices may allow for market manipulation by selling non-existent shares of stock in an effort to force the price down.

"Although this situation has been distressing, we are pleased that we have been able to resolve this matter in a very short time frame," Kasper added." As always, we focus our efforts on building shareholder value."

About NuTech Digital

NuTech Digital is a leader in Digital Rights Management technology for the secure Internet distribution of entertainment content. NuTech Digital is a pioneer in the home entertainment product market, with more than 600 exclusive DVD titles and a growing library of High Definition music concerts. NuTech Digital offers original and licensed content via a worldwide network of distributors, retailers and Internet entities. NuTech Digital also has broadcast availability, DRM, and video on demand for many of its new products. NuTech Digital recently introduced its DRM technology, which enables the secure distribution of high-resolution digital content via the Internet. (http://www.nutechdigital.tv ) NuTech' Digital's DRM platform allows its feature films, concerts, children's animated films, karaoke software, Japanese animation and late night programming to be accessed via secure downloads, and included in online subscription services. NuTech Digital also facilitates authoring services to content providers in the entertainment industry.

6.9.2004
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Majesco Ships 'Mighty Beanz Pocket Puzzles' for Game Boy Advance; Debut of Toy Phenomenon on Popular Portable System Backed By Limited Edition 'Majesco Gamer Bean'

Strengthening its portfolio of high-profile entertainment licenses, Majesco, (OTCBB:MJSH), a leading publisher and distributor of interactive entertainment products, today announced Mighty Beanz Pocket Puzzles for Nintendo Game Boy(R) Advance is now available at retail outlets nationwide. This marks the first offering from Majesco's exclusive deal to publish video games based on the popular Mighty Beanz collectibles, currently one of the hottest toy crazes in the United States.

"With sales in excess of 10 million units, Mighty Beanz has become an unbelievable success with a younger audience in line with the Game Boy Advance consumer," said Ken Gold, vice president of Marketing for Majesco. "With Mighty Beanz Pocket Puzzles, Majesco has created an interactive entertainment experience that captures the same fun and contagious spirit of the toys."

Mighty Beanz Pocket Puzzles features fast-paced puzzles starring the popular Mighty Beanz. The Mighty Beanz have been scrambled and players are challenged to successfully match upper and lower Bean halves to complete each character. Players can also unlock Rare and SuperPro Beanz for wager in Battle Mode and then trade them with a friend using the Game Boy(R) Advance Link Cable. True Mighty Beanz enthusiasts will also be excited to learn that inside every game box is a free limited edition Majesco Gamer Bean!

Currently one of the hottest toy crazes with more than 10 million pieces shipped in 2003, Mighty Beanz are like plastic Mexican Jumping Beans that feature zany and eccentric characters belonging to a specific "Bean Team." Each Bean Team is designated as Rookie, Advanced, Pro, SuperPro or Rare to signify their value, with the Rare Beanz being the most valuable. Over the last year, the popularity of the Mighty Beanz toys helped garner a nomination for "Activity Toy of the Year" award from the Toy Industry Association.

Mighty Beanz Pocket Puzzles is currently available nationwide for a suggested retail price of $19.99. For additional information on this game as well as Majesco's entire lineup of exciting entertainment products, please visit http://www.majescogames.com.

6.9.2004
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Arturion Entertainment's Management Team Interviewed on CEOcast.com; Featuring Stan Lee, Co-Creator of Spider-Man and Co-Executive Producer of Spider-Man 2

Discussion Topics Include: Arturion's Recent Acquisition of POW! and an Introduction of the Company's Business Model and Business Strategy

Arturion Entertainment, Inc. (PK:ARUR), an advanced media and entertainment company, announced today that its President, Gill Champion, Chief of Business Development, Arthur Lieberman and Chief Creative Officer, Stan Lee was interviewed on Monday, June 7, 2004 on CEOcast.com. The link for this exciting interview is http://www.ceocast.com.

POW! (Purveyors of Wonder) Entertainment, INC. is founded by legendary comic book icon Stan Lee, together with Gill Champion and Arthur Lieberman. POW!'s principals, combined, have over a hundred years experience creating, producing and licensing original intellectual properties. POW! will specialize in franchises for the entertainment industry, including animation and live-action feature films, plus television, DVDs, video games, merchandising, and related ancillary markets, all of which aid in the establishment of global franchises. POW! partners with studios and networks in creating new and exciting characters that will perpetuate the brands of both POW! and Stan Lee. In some cases, POW! creates "custom-tailored" properties for a specific star or director.

Stan Lee, the Chief Creative Officer of POW!, is the creator and inventor of the modern comic superhero. A prolific author, Lee revolutionized the comic book industry by creating compelling characters who, despite extraordinary powers and talents, are none the less plagued by the same doubts and difficulties experienced by ordinary people. Some of his most enduring characters, like Spider-Man(R)(a), The Hulk(R)(a), and X-Men(R)(a), have been spun off into television programs and feature films that have grossed hundreds of millions of dollars at the box office.

IDT Entertainment announced on May 6, 2004 that it had acquired a minority equity interest in POW! In addition, IDT Entertainment acquired exclusive distribution, animation rights and animated DVD properties. The two companies will co-produce and co-develop a minimum of six animation projects for direct-to-DVD distribution and broadcast. IDT Entertainment is a subsidiary of IDT Corporation (NYSE:IDT, IDT.C).

 

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